NewYear Holydays
Guys, due to last year hook5 project got a lot of new stuff:
- animated fire
- physx hair
- hook5 gui for almost every parameter of hook
- nvidia hbao
- nvidia hairworks
<... 2017-12-31 09:06:23 +0000 UTC View Post
Guys, due to last year hook5 project got a lot of new stuff:
- animated fire
- physx hair
- hook5 gui for almost every parameter of hook
- nvidia hbao
- nvidia hairworks
<... 2017-12-31 09:06:23 +0000 UTC View PostConvertor with fixed h4m to h5m conversion, should properly calculate bound data.
2017-11-24 23:20:51 +0000 UTC View PostThis program allow you generate KEY for your PC. The same version as previous so you don't need create new KEY if current working fine. This mostly for new members who had problem with finding generat...
2017-09-11 08:11:39 +0000 UTC View PostUpdate from 09.09.2017
- added more hairworks widget parameters
- added texture control for Hairworks
- added SAVING for Hairworks replacer pass file
- fixed PhysX...
2017-09-09 07:06:11 +0000 UTC View PostUpdate from 20.08.2017 was sent. First implementation of NVidia hairworks support. Not final. More info on modsgarden.
Additional files for NVHairworks
Added zip archive with ...
2017-08-20 19:57:33 +0000 UTC View Post
require base addon for work
will work only with hook5 update above 20.08.2017
2017-08-20 19:53:45 +0000 UTC View PostGuys, I have to sorry for not quick answers on your requests and questions, right now I'm trying implement NVidia HairWorks support in hook5 and this thing a very, very complicated, I expected problem...
2017-07-19 11:03:35 +0000 UTC View Post
This room not finished now, you can disable all unfinished objects if you disable "_ld_SHR_unfinished.txt" in include section of level_definition. I'm share it to you can check last update for hook5 (...
2017-06-18 21:37:59 +0000 UTC View PostUpdated post https://www.patreon.com/posts/6661736 - added dynamic link library for HBAO enabling - "NvidiaHBAOlibrary zip...
2017-05-21 07:59:36 +0000 UTC View Postfor now I have enough independed tasks and what to know what your interested for:
2017-05-17 08:24:33 +0000 UTC View Post
note: require base addons for work
also hairs 420 and 447 has no moving parts, but I like this hairs and made it to have this hair with better shading
2017-05-06 15:30:15 +0000 UTC View PostDue to changes in transformation order I updated BasicVersion to make both (basic and extended version) compatible. Also contain all last fixes and now allow to use in-game settings menu for hook m...
2017-04-05 13:12:05 +0000 UTC View PostA several fixes for bugs in previous update. A couple things that I forgot to tell:
1. Now you can only use ";" symbol for comments
2. You can change every gui window size (use right cor...
2017-03-20 00:06:56 +0000 UTC View PostThis is experimental update contain in-game gui elements to adjust parameters of level_definition and hook objects (statics, lights). Use F4 to show/hide main window. Use selection mode to choose what...
2017-03-18 20:29:15 +0000 UTC View Postjust download correpsonding files:
Contain driver independed anaglyph reprojection.
2016-12-21 10:50:56 +0000 UTC View PostNew hook objects: skybox and physbound, more info on modsgarden
Also I'm again ask all members check your account name - it should not contain non-standart symbols, dots, slashes and so on, 7z packe...
2016-10-30 06:26:52 +0000 UTC View Post
compatible with update above from 06.09.2016
note: required base addons for work
2016-09-27 20:21:36 +0000 UTC View Postrequired: PhysX binaries are required for hook work, without it hook will crash. PhysX *.dll's need place into game binaries folder
required: Lua binaries ar...
2016-09-01 11:31:32 +0000 UTC View PostThis files was updated see - https://www.patreon.com/posts/update-for-hook5-8704104<...
2016-08-16 09:20:42 +0000 UTC View Post
Opportunity to use hook objects. Converter tool should be used to convert model from obj format to h5m format. More info on MG
Update was sent for all members with charged pledge. If your pledge was...
2016-07-02 07:37:36 +0000 UTC View Post
Some fixes. Added simple runtime tessellation for body parts. More info on modsgarden.cc
2016-05-27 11:30:36 +0000 UTC View Post
Some fixes for shadows. New features like BumpOffset and Parallax Occlusion mapping. More info on MG
2016-05-21 11:29:27 +0000 UTC View PostVarious lights and shadows improvments. Omni light added. More info on MG.
Update was sent for all members with charged pledge. If your pledge was charged but you don't recieve update - co...
2016-05-10 08:13:11 +0000 UTC View PostPatreon begin charge pledges, it can spent a couple days, I will use this time to prepare update, I want change texture creation (help me avoid some calculations in shaders), add last SMAA shader vers...
2016-05-01 07:22:15 +0000 UTC View PostFix for several bugs with alphablended objects.
Update was sent for all members who joined before april and their pledge was charged in begining of april.
If you don't recieve up...
2016-04-22 12:36:55 +0000 UTC View PostA small change in first steps - I will not include code for hook3 version, instead of this I will create an option to disable shadow in runtime and without a recompilation of shaders. So, hook5 will h...
2016-02-20 22:14:47 +0000 UTC View Post