Hey all! All recording is done for the Class Icon video, along with the editing of my voiceover. All that is left is to get gameplay and screensharing footage in and we're a go! I expect the video ...
2024-03-18 00:22:08 +0000 UTC
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Per a commenter's request, this is the Simple Rick made, way back when.
2024-03-17 16:49:11 +0000 UTC
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Hey all! As mentioned before, Polymath 2.1 is roughly ready. I have a little bit of testing left and am almost done with the script (then recording, etc). A patron found a bug that occurred when on...
2024-03-16 02:03:46 +0000 UTC
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If you want to vote this way
2024-03-14 20:05:40 +0000 UTC
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Just a quick redo, because I have made something quite cursed that is terribly hilarious. What should I theme the class icon video around? Feel free to leave comments on suggestions too.
2024-03-14 20:03:43 +0000 UTC
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What should I theme the class icon video around? Feel free to leave comments on suggestions too.
2024-03-14 19:45:13 +0000 UTC
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Hey everyone! Class (and subclass) icons are a go! Thank you to OhhLoz for helping me finish debugging (the game does not like lowercase extensions for DDS files). I'll start the script tomorrow (c...
2024-03-14 01:39:04 +0000 UTC
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Would you all rather make icons using GIMP/Photoshop (possibly create an account, necessitating using custom export functions, and installing the software) or Nvidia Developer tools (create a Nvidi...
2024-03-12 01:14:56 +0000 UTC
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Custom icon generation is moving along! I am seeing what is possible for automating the full process of prepping your icon from a JPG from an AI image generator (versus you having to also figure ou...
2024-03-12 00:47:07 +0000 UTC
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Thank you to everyone who polled! Custom icons for spells and action resource points are next! I have already figured out how to make custom icons for spells/abilities and am now figuring out how t...
2024-03-11 01:01:32 +0000 UTC
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Hey all! Thank you for your continued support. As my patron community is growing, I am adding new benefits. These include: Patrons now have 5x as much voting power (instead of 3x) compared to non-P...
2024-03-10 18:27:40 +0000 UTC
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Polymath 2 is live! The showcase video will be done uploading in 20ish minutes, with the 4K version going live likely an hour after that. Be sure to come back here in a day or two to vote on what t...
2024-03-09 18:21:06 +0000 UTC
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Polymath 2 and the feature video will be out tomorrow! Stay tuned after the fact too, because I'll put up a poll so we can decide what the next video will be.
Which would Karlach be be...
2024-03-09 02:36:01 +0000 UTC
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First draft of the video script is done at around 13 minutes of content, which I'll trim and have to add relevant jokes and pokes. Let's just say that I will need to get some goblin footage for the...
2024-03-05 01:44:59 +0000 UTC
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Polymath 2 is ready! Thank you to my Patreon subscriber BrittleSteel for suggesting search boxes. They are now incorporated across the applications where relevant. I will start the script tomorrow....
2024-03-04 02:09:51 +0000 UTC
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I spoke too soon! Five minutes of debugging and now your custom spell AND custom action resource points show up in game and are added to your character. My custom love fireball cannot be fired, for...
2024-03-02 23:30:35 +0000 UTC
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All the file generation for Polymath 2.0 is coded (including producing custom spells using custom action resource points). The subclass will still load. Now, just to ensure your character gets the ...
2024-03-02 23:01:21 +0000 UTC
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ARPs are now brought into the automation pipeline. The last thing to do is to also give you the option to add your custom made spells, integrating them in like the Pigpen video (finally automating ...
2024-03-01 01:59:55 +0000 UTC
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I have finished drafts of the widgets for Polymath 2 (alpha complete!), which is the next major release (bringing widgets for creating custom things for your classes and subclasses). I have attache...
2024-02-29 01:20:04 +0000 UTC
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I figured out what was going on with the classes/subclasses in the SharedDev folder, coding a workaround to ensure they were unlikely to cause errors when added. It also fixed prior level 1 issues ...
2024-02-28 03:13:48 +0000 UTC
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Good progress on action resource points and abilities/spells widgets
2024-02-27 02:22:27 +0000 UTC
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What name do you want the action resource points to be for the upcoming video? While they will all start with "L" to make a joke work, we can still do a lot. Subscriber-only poll :) Feel free to le...
2024-02-26 00:14:28 +0000 UTC
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And the custom action resource point widget for Polymath is complete! I will get these points to your classes in a cleaner way than I originally envisioned (the benefits of having time to think abo...
2024-02-26 00:01:44 +0000 UTC
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Polymath 1.0.0 should be all ready now. I will do one final test (as I record the footage for the video) to release it and the announcement video on Friday or Saturday. I will have to use old game ...
2024-02-22 04:26:24 +0000 UTC
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What do you want to see in my next Youtube video?
2024-02-21 03:16:57 +0000 UTC
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Polymath 0.4.1 is up, giving you ALL the options for classes/subclasses/spells/etc. Rather than only scraping the Shared.pak file from the game files (which has the main content), I scraped ALL the...
2024-02-18 21:55:48 +0000 UTC
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Polymath has been updated! The next release (1.0.0) will bring in making a full new class, on top of the existing functions. Stay tuned, and thank you to my supporters!
2024-02-17 21:58:57 +0000 UTC
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Oh, I meant launched :( Today, I am getting things ready for the premium edition of Polymath, automating full custom mod creation for Baldur's Gate 3! Compared to creating mods based off existing i...
2024-02-16 04:03:20 +0000 UTC
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