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VerK0

VerK0

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VerK0 posts

Weekly Progress Update (Nov 17)

Zoning
Overhauled the entire zoning for the underground section of Berkerly Lane which was an extremely exhausting process and incredibly tedious. But the end result is a lot be...

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47 Berkerly Lane | In-Game Walkthrough (Nov. 7th)

An in-game look at the current progress of 47 Berkerly Lane.

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Weekly Progress Update (Oct 29)

Pack-a-Punch
Redesigned the pack-a-punch area to a sewer junction instead of a boring straight tunnel. I'm quite happy with the results thus far. Made some FX for the flowing wa...

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47 Berkerly Lane | Progress Update (Oct. 22nd)

QETM
Added pipes, structural pieces, dividing pieces, adjusted lighting & overhauled materials.

2019-10-22 12:31:58 +0000 UTC View Post

47 Berkerly Lane | Progress Update (Oct. 19th)

Control Room
First detail & lighting pass on the control room. Began populating the area with assets and added new lighting.

2019-10-19 06:12:30 +0000 UTC View Post

47 Berkerly Lane | Progress Update (Oct. 13th)

QETM / Office Connector
Just the usual progress: Detailing, lighting, blocking out. 

2019-10-13 03:54:35 +0000 UTC View Post

47 Berkerly Lane | Progress Update (Oct. 10th)

Office Connector
Overhauled the ceiling design, added some props, adjusted the lighting and started work on one of the barriers.

2019-10-09 16:37:35 +0000 UTC View Post

New Development

Blender to CoD Modeling Workflow
After many hours of toying around with softwares / plugins / tools I've finally figured out how to get a model from Blender into Call of Duty. View Post

47 Berkerly Lane | Video Walkthrough (October 5th)

With Poop of the Dead wrapped up I can go back to primarily focusing on 47 Berkerly Lane.

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47 Berkerly Lane | Progress Update (Oct. 3rd)

Control Room
This control room will essentially be the final area you can gain access to in 47 Berkerly Lane. It's responsible for working the QETM. Early work in progress.

<...

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47 Berkerly Lane | Progress Update (Sept. 25th)

QETM Area
The area that houses the Quantumly Entangled Transportation Mechanism. I've begun the groundworks for this area, still very much left to do. In the map, this will be t...

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Poop of the Dead Update

Fixed the PHD Flopper perk icon not showing & improved the Crusader Ale perk icon based off Robit's BO4 Shaders template. 

2019-09-18 22:56:43 +0000 UTC View Post

Stairwell Perk (Poll)

As i've been very busy with Poop of the Dead and it's final update I haven't been able to work on 47 Berkerly Lane; Me and Symbo are close to completing the last update for Poop of the Dead which a...

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47 Berkerly Lane | Progress Update (Sept. 3rd)

Stairwell

2019-09-03 09:08:33 +0000 UTC View Post

47 Berkerly Lane | Progress Update (Sept. 1st)

Zombies Barrier

2019-09-01 05:42:34 +0000 UTC View Post

Further Progress

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Temp Water Pump Room Progress

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Bunker Entrance/Exit

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Blackhole Progression

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Sewer Connector


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CWC Video Structure

The goal of this tournament is to provide real gameplay and feedback for the map creators and to hopefully inspire some more custom multiplayer maps.

First there will be an announcement video...

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Community Workshop Championship

The Community Workshop Championship (CWC) is a tournament centered around community made multiplayer maps for Black Ops 3. 

I've had this idea for a very long time and recently had it re...

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Back to Berkerly

Finished up on the bungalow project, now it's time to focus on 47 Berkerly Lane. I've been reworking the geometry in the double tap area to be more in line with the corridor sections of the undergr...

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New Outro

Working on a new outro for all of my YouTube videos. Please mind the low gif quality. If it's low-speed, give it time to load.

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Almost Done

Just finished the interior of the first unit, only got the interior of the second unit to go. Then it's back to big berk.

2019-07-24 03:53:13 +0000 UTC View Post

Before & After

Today's progress of the bungalow's interior. Also did the bathroom but kind of deleted it by accident.

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Bungalow Exterior

Almost completely done with the exterior of the building. This wraps up the exterior pan shots of the video. Moving on to interior.

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New YouTube Series

Currently working on this new YouTube series which will involve me making fully detailed buildings as prefabs for people to download and use. Thanks to Symbo I have a 360 panning XCAM which allows ...

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QETD

Groundwork for the room that houses the QETD.

2019-07-18 20:15:36 +0000 UTC View Post

Lab Entrance

As you know, I've relocated to a place that lacks the cabling and even cvc for a broadband internet connection. I'm currently only able to make posts when I purchase data ($10 per 2GB, once every 7...

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