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lemonkeygames

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Progress Update(-ish)

Hey all, I hope you've all had a lovely week. I've got a bit of a painful news this week - I've had to have a tooth taken out due to an impacted tooth causing infection. I'm on painkillers and it's...

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Public release!

Here are the links to the latest release (v0.12.6)

PC

2019-06-07 11:39:19 +0000 UTC View Post

What's next?

So as I've detailed in an earlier post, we're fast approaching the point where our main character needs to make a decision (which will then allow the more..sexy things to happen.)

We need to ...

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New release imminent

Hey all, the new release is out and Patreons have access to it right now.

Public release will come in a week so watch this space!

So as usual, some thoughts on this release -

This...

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Tip Jar!

Hey all, you'll notice that we now have a Tip Jar tier available! We've gotten some feedback on the possibility of adding this tier and I thought - why not?

Just to be clear,...

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v0.12 Public Release

Just a shout out to everyone that v0.12 is now available for public download!

PC...

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Platform usage

Trying to see what's the platform of choice for most of you!

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Post-release update

Hey all, another post-release update!

So some thoughts and retrospective on the latest update.

Firstly, time and schedule - It took about the time I thought it would. Not counting the 1...

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v0.12 release!

Thanks for being patient, the links for the next release is now live and can be found below. Post will be unlocked for public a week later.

2019-04-30 19:48:18 +0000 UTC View Post

Name in credits!

Hey all, patrons old and new. I'm working on the credits page right now, if anyone wants to hide their name or use a different name please let me know! 

Just in case anyone missed it &nb...

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Problem solved!

Finally managed to fix and render this! Turns out having thousands of grass and moss instances in a forest setting is bad for your graphics card. Who knew?? And with this, our renders are complete!...

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Warning, crashes, fire everywhere

Literally the 2nd last shot to render and my machine can't deal. Crashes on every attempt, the memory load from all the trees and leaves is bringing it down to it's knees! Someone lend me some vide...

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Production schedule

In the interest of transparency and accountability, I've done up a quick image to show how we're approaching the production in the coming weeks. While these are estimates, it's my goal to try and h...

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Name change!

Finally got the new graphics done, rebuilt the game and added an android build. Those glass shards took the longest time!

This is the only change to the game so don't worry about it unless yo...

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Post launch update

Much thanks to everyone who tried the game! 

So the first order of things is a quick name change - It was a working title that I intended to make into my actual title (even got all the b...

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Progress Update and Launch!

Anddd we're live!

After almost 2 months of frantic writing, coding and rendering we're finally done with v0.1!

To celebrate the first ever release, this download will be available for e...

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