Bug!!!
When you have too many enemies on screen XD
2022-05-21 15:14:10 +0000 UTC View Post
Putting together the intro cinematic to the captain of the castle
2022-05-20 02:25:56 +0000 UTC View Post
Only those who played video games in the 90s will understand the reference
2022-05-14 20:54:14 +0000 UTC View Post
Tomorrow I will publish the finished version
2022-05-13 04:50:34 +0000 UTC View Post
Redesigned some sprites and increased the chain of kombos from 3 to 4
2022-05-12 00:55:38 +0000 UTC View Post
I can't wait for the tiles to be finished
2022-05-08 00:11:43 +0000 UTC View Post
It occurred to us today, some enemies can attack well from afar or you can see them patrolling
2022-05-06 02:46:56 +0000 UTC View Post
I'll try to finish it by Friday night. Here a little progress
2022-05-05 02:53:15 +0000 UTC View Post
Testing/ looking for the best way to design the background with parallax in the castle
2022-05-03 17:08:57 +0000 UTC View Post
It's an old job that I redid with the VFX effects from the last few patches. The old effect by shader I don't use it anymore
If you want to duel with the drunks it's your decision
2022-04-26 16:26:20 +0000 UTC View Post
Testing different sizes/resolutions of the antiheroin
2022-04-25 13:20:57 +0000 UTC View Post
I realized that I did not post the image of the drunk. I post it now.
Soon I will upload a drunken duel video
Making the portrait of who is going to challenge Valeria in a drunken duel
2022-04-20 18:33:02 +0000 UTC View Post
there will be secondary missions / events to be able to rescue the slaves along the journey
2022-04-19 21:13:01 +0000 UTC View Post
We add more customers, waitresses, characters in the parallax, front columns, etc.
2022-04-16 05:30:17 +0000 UTC View Post
An out of focus dust aggregate in the ruins level
2022-04-12 04:12:00 +0000 UTC View PostDesigning the portrait of Gromkh and his idle
2022-04-08 22:30:32 +0000 UTC View Post
Expanding the dialogues with Gromkh, the adventurer
2022-04-08 00:04:01 +0000 UTC View Post