NokiMo
qualtroverse

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Another Update on Blueberry Simulator VR

I'm back with another update on the VR version of Blueberry Simulator!

I've been working on porting all of the UI elements and controls to the VR version, and optimizing the game to be playe...

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Update on Blueberry Simulator VR

Development is still taking place, it's going to take a little longer. Unity is having issues with the VR Plugins I'm using at Build, and I've also been working on a new UI specifically for VR.

...

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Blueberry Simulator v.0.2 NON-VR Build

0.2 is Here!

Change Logs:

Added new Third Person Mode: Now you can roll around in Third Person!

Manual Rolling: You can now manually roll the Blueberry! You can also manually adju...

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Blueberry Simulator v0.2 Limited Testing Sign-Up

I'm getting ready to launch Blueberry Simulator v0.2 as we speak, but I need some help!

I've implemented Soft-Body Physics, and I need some performance data to see how it performs on a variet...

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Blueberry Simulator v0.2 coming this Week!

I have updates! I apologize for the long absence, I assure you I'm not dead!

I'm gearing up to release the next version of the Blueberry Simulator! I've been working on the game as much as I ...

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Blueberry Simulator Progress Update

Here's a few work in progress 3 Blueberry Models I'm working on to include in the Blueberry Simulator!

I've been working on packing as much detail as I can into some of these models and bakin...

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Blueberry POV Rolling Simulator V0.1

Download Below!

Currently this simulator requires a PCVR Headset to function properly

I've tested a few of the most popular VR headsets and this game works on all of them, so long as ...

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Render Preview of the Next Animation

Here's a quick render preview of the video so far!

https://tinyurl.com/chair-animation-WIP

This will be a...

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Next Animation Preview! (WIP)

Animation is underway right now! This will be the first proper project showcasing what I've learned with Softbody and Cloth! I'll be rendering out a test animation soon, so sit tight! ;)

I'm ...

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VFX Experiment Featuring Candii Kayn!

Super special thanks to Riddlercorps and Candii Kayn for collabing with me on this project! Please go check them out and support their content! Their handles are up in the corner, and you can also ...

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Softbody Tests

Teardrop Softbody Blueberry Test:
https://mega.nz/file/YvZigCqB#C-XHGHJ2Kl5w7VCCJwQx...

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New Years Update

Heyo! Thank you everyone for being so patient with me this month, I've been recovering from Code Blue and getting ready to start work on the next project. It's been a while since the last update, b...

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Archive Link Delivery Issues

Edit: I won't be able to get them out before December 1st. Please reach out to me if you have any questions or concerns either on my Email or Discord concerning the Archive Link, I'll respond as so...

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CODE BLUE

Well, I can finally call this entire release complete*.

I also have a compressed version available in case you have issues watching this version

2022-11-24 17:30:34 +0000 UTC View Post

CODE BLUE: Public Underwear Alt is Rendering!

I've finally begun the render on the Public version of CODE BLUE, it took a little longer than I would have hoped to make some much needed improvements from the NSFW Version, which will eventually ...

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CODE BLUE: NUDE VERSION

The first version is complete!

Honestly not too sure how I feel about the audio, but I'm gonna revisit it when I get to finishing the public version.

There's still a few bugs with this ...

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CODE BLUE IS ALMOST DONE

I'm in the very final stages of production, I'm finishing up editing, sound is basically complete and just needs a bit more work, and I'll be posting the final animation soon!

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CODE BLUE Update

I've got some news about the upcoming animation!

- Free Version and NSFW Patreon/DA Subs Version will release at the same time!

- Estimated Release Date is November 12th!

- Free V...

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Final Lab Test Render

I'm finally happy with how this render has turned out, and I think I'm ready to start rendering the final animation!

I need to make a few more adjustments before I hit render, but this animat...

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Lab Animation Test Render 3

This was initially planned to be the finished product, I really wanted a version of the animation to be finished by today, and spent hours tuning the hair settings, fixing small issues, and after o...

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The Animation is Rendering!

I finally have the animation rendering! It's about 650 frames in as of right now!

It should be done by sometime tomorrow, then I'll get to editing and releasing it here!

Thank you all f...

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Update on the Animation (10/23)

I have some good news! I've been hard at work on the upcoming Lab Animation, and it's nearly complete, but not in the way I was hoping it would

Soon, I'll be rendering out two versions of the...

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Animation Test Render 2 (WIP)

The animation is nearing completion, but I've still got some stuff to figure out.

This test animation isn't even the full animation, I skipped rendering the last 100 frames as it's the same s...

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Animated Cloth Simulation Test 1

Finally finished a version of the jiggle physics for the character, I still need to tune it a bit, but while it's very subtle not by design, it's there.

But I've decided to run a little test ...

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Cycles Lab Test Render

Update: Reuploaded another compressed version, hopefully should fix some issues with playback, again. If not, I'll try uploading to Imgur.

Got the animation rendered out at about 20 samples p...

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Another Animation Update

Made some heavy upgrades to the hair for the animation, I'll be messing with hair simulation shortly after I finish up the animation, just gotta make some correction shape keys for the animation an...

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(Animation) Lab Animation is being extended

Fixed the Link!

Originally, I was just gonna mocap the seated swelling video really fast and get it out after the initial mocap tests worked out super well, but then it turned into this.

...

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Cycles Stills from Lab Animation

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Mocap Tests

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Update on the animations, re-doing animation with mocap

Hello! Sorry about the lack of updates on the animations, I've been animating them but I've come to the realization that hand animating these is gonna take forever.

So I've decided to scrap w...

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