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YotesGames

YotesGames

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YotesGames posts

Development Update Aug 15, 2018

Talking about the Yotes Games financial plan going forward. The wheels of fate are now in motion. It's a race to see which gets me money to survive on faster, YouTube + Patreon, or Remote Mobile Game ...

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Development Update (Aug 9th, 2018)

Basically it's a red alert panic mode as I'm scrambling for ideas to make my YouTube channel interesting to follow. Gonna keep studying these HitFilm tutorials and writing out upload ideas.

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New Patreon Plans, Rewards, & Goals

 

Patreon Improvement

New Goal:  $500 a month

I'm hitting some financially scary times and need to start stocking up cash and proving (to myself and creditors)...

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BGP DevLog #180 (Coding, Cures, and Confidence)

Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon.

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BGP DevLog #179 (Summer Stalling)

A pretty slow work week all things considered. Chaos in life lead to the timeline taking another hit. Making games is hard folks. Don't do it.

(Patreon seriously kept morale afloat this month though...

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BGP DevLog #178 (Refocus on the Hook)

This week has been a wild one, I'm tellin ya...

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BGP DevLog #177 (Sculpting a World)

Come see what's up in the latest & greatest Battle Gem Ponies devlog!  I talk about map making, organization, spreading the word, and talking non-2018-06-27 18:58:40 +0000 UTC View Post

Battle Gem Ponies DevLog #176 (Summer Makeover)


Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied ...

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BGP DevLog #175 (E3 2018)

Gonna take advantage of my renewed energy and new outline/fill-in plan from last week to finally start making some more notable progress. Just looking around at the E3 titles, the feeling of the new P...

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BGP DevLog #174 (Where's The Game?)

Newest DevBlog & Patreon shoutouts today!

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BGP DevLog #173 (Let's Go Ponatina!)

Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until B...

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BGP DevLog #172 (Map Mastery)

See the latest gamedev update to learn what's the holdup.

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BGP DevLog #171 (Cleaning Up n' Keeping Up)

Every time I look at this game I just see so much potential. I want this out there more than I ever wanted anything in my whole life. This could be a smash hit on the app store if I just finish it wit...

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BGP DevLog #170 (Re-Coding)

Here to talk about my remaining #gamedev schedule and new 2018-05-09 05:41:12 +0000 UTC View Post

BGP DevLog #169 (May 2018...)

Such a shame about the panel getting waitlisted, but I plan to have stuff prepared either way. BGP's launch deserves a celebration and a little retrospective. If not at this con, then at another next ...

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Battle Gem Ponies DevLog #168 (HUD Crafting)

 I'm ironing out all the kinks lately and it looks like smooth sailing for a bit while I just run through each interface and get everything working as expected. The hurdles after that involve get...

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BGP DevLog #167 (Orlando Overdrive 2018)

A big show went down last weekend as I introduced Battle Gem Ponies to a pub full of strangers. And it actually went well! People like ponies and RPGs, so I might be onto something here...

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DevLog #166 (Demo Ready?)

Getting pretty nervous about having a new version of the game ready for the Orlando Overdrive event. I'm trying to at least ...

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BGP DevLog #165 (Game Engine Bone Structure)

     A bit more work to do to get all the basics up and running again but I really think all the major head-scratchers are behind me. I know how to put things on screen, do math, play s...

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BGP DevLog #164 (Still with the Menus? Come ON!!)

     Anothe...

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BGP DevLog #163 (Interfaces In Your Faces)

     Menus,...

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BGP DevLog #162 (Getting It Together)

     Finally coming to grips with the...

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DevLog #161 (Wednesday Milestones)

     Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear i...

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DevLog #160 (Big Changes Worth the Wait)

     Improvements to Battle Gem Ponies workflow are showing some promising results and I'm looking forward to showing off a very impressive demo in March. For now I'm slowly getting use...

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Battle Gem Ponies DevLog #159 (Prep-Work)

     Still setting up the new BGP workflow. Gotta convert the spritesheets to super-efficient packed-textures, recreate all the prefabs using the new Unity systems, and start painting a...

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Major Restructuring

     I'm basically recreating Battle Gem Ponies using every new tool and protip I've gotten this month, but this time it'll be much more organized, run smoother on all devices...

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Battle Gem Ponies DevLog #157 (Study the Competition)

Taking notes, and making sure I get this right. I want BGP to be the most impressive RPG on the app store.

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Battle Gem Ponies DevLog #156 (End of January...)

     Tiles, tiles, tiles galore! Wanna see some tiles? I'll show you some tiles anyway. Because that's what I spent most of this week staring at, touching up, reorganizing, and reconstr...

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DevLog #155

Chipping Away at this game-o'-mine and feeling more confident of what it's growing into each passing day. Take a look at this week's jam-packed devlog!

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DevLog #154 (Story Beats & Maps Aplenty)

     A whole week of wicked coughing and drawing maps on graph paper. It's been a drag-myself-through-the-mud kinda week but I finally got there. The maps are done, detailed, and ready ...

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