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PxlFur

PxlFur

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Sunday Progress Report

This week I've been doing lots of animation work

I've included the test render I made of the very early animation blockout shown last week This was to see how the full fur setup looked with t...

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Sunday Progress Report

What's been going on this week? Otter rebuilds and more animation blocking 


Rebuilding the Otter. During the first part of the week I went through a period of poor sleep (no i...

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Sunday Progress Report

What's been going on this week? Dynamics, Animation blocking, Adding fluid sim to Staying In Eating Out Part 2 (and watching little red and blue bar graphs)

Last weeks side activity was worki...

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Sunday Progress Report

Stuff I've been working on this week. Fur, Tails, Bulges Fluid sim and Animation blocking 

After many weeks of doing animation polish I built up quite a list of little tasks I wanted to ...

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Sunday Progress Report

Staying In Eating Out Part 2 finished!

After weeks of long days and late nights agonizing over small details, blocking, timing and polishing the animation, it feels good to be able to show it...

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Sunday Progress Report

Things done this week, Animation and Fluid Sim

Animation, most of the time this week was spent polishing animation before it went into rendering and you can see the results in the render/play...

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Sunday Progress Report

Stuff done this week, further animation polishing and rendering, Wolf Grooming. 

Animation, updated some camera angles for a few upcoming shots and further work has been done polishing t...

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Tiebreaker Poll: Side Activity

Having polled the Executive Producers and it ending in a tie, I'm bringing the leading choices to everyone. 

The choices for this weeks side activity are:: 

Dynamics Explorati...

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Sunday Progress Report

Further animation work for Staying In Eating Out Part 2, Exploratory work on joint based dynamics and also some AI framerate upscaling.

Animation, this week I've spent most of my time polishi...

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Sunday Progress Report


This week further work has been done on part 2 of the animation, along with more work creating the wolf.


See attachment for a playblast cut of where I'm at so far with P...

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Sunday Progress Report

I've been working away animating Part 2 here is my playblast rough cut from what I have so far (there is more sitting blocked out that needs attention), it's all firmly work in progress and obvious...

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Sunday Progress Report

Part 1 of Saying In, Eating out is here :D (see attachment)

This week I've been working hard on the animation for part 2 along with sculpting up the wolf. I'm happy now he seems to have a lot...

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Sunday Progress report

Here is a preview of the animation. This is 2 of the 4 shots that are going to be in Part 1 and it should be finished rendering by next Sunday. The remaining shots are the overhead and lip smack. E...

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Sunday Progress Report

After reviewing the animation so far. I feel the sensible approach is split it and release each scene as its own part. These parts will get released as they are completed.

The advantages are,...

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Sunday Progress report


Stuff done this week, further animation work on the fox and yeen animation, Fur has had some tweaks, Dynamics  explored with a proof of concept animation.


The anima...

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Sunday Progress report

Edit: added the 48FPS HFR upscale version of Splatter The Fox ^_^


This week was too hot. A heatwave meant for days I could only work from midnight onward. I'm not a fan of warm wea...

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Poll: Character Selection

Well this is a rather interesting one, The Executive Producer poll ended on a 4 way tie for the next character to be created so I'm throwing it open to all $5+ patreons (EPs of course can vote in t...

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Sunday Progress Report

I've been working through some fun weather this week, hot humid days, warm sleepless nights. However the Raccoon is now done, and more blocking has happened on the animation. :D 

This we...

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Sunday Progress report


It's Sunday! time for the progress report. ^_^

Work continues on the animation, the blocking from last week has been refined, tweaked and extended. I've also set up some additional...

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Sunday progress report

Here it is, the first look at the new animation, not sure what I'll title it yet but there is going to be a lot of fun had by the Yeen and the Fox :D

This week I've been up to a few things, s...

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Sunday Progress Report

I've been hard at work this week. 

Otter Explorer: Maw finished rendering this morning, it took a little longer than expected, render settings needed to be tweaked for better quality whi...

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Sunday Progress Report

What I've been up to this week, working hard on  "otter explores a tiger:Maw" and it's just about done, I want to run a polish pass on the animation curves and then it can get to rendering. As...

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Poll: Focus for the week

I asked for the executive producers to choose my topic of focus for this week, due to it being a 3 way tie instead of flipping a coin, I thought I'd throw it open to all of you as a one off poll it...

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Sunday Progress Report

EDIT: High Frame Rate upscale version of the Alt angle has been added to the post ^_^

Welcome one and all to the Sunday progress report

The fluid sim is finished, included is an alt ang...

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Sunday Progress Report

To add a bit more structure to my work I've started up a weekly poll for the executive produces where they get to choose my focus area for the following week. The poll gets put up on a Thursday and...

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Goo v2

A big warm welcome to all the new faces here :D Glad so many of you liked what you saw in that animation that you decided to support me <3

Here's what I've been working on, it took quite s...

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Goo v1 sim test

After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good. 

The base animation is a bit r...

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Otter Explorer Animation, Part 1: Paws

EDIT: 02-10-20 Have added in a High Frame Rate upscale of camera 1. This uses the DAIN Neural Network interpolating the animation from 24 to 48 FPS for even smoother paw rubs ^_^   

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Yeen in the moonlight

The new bedroom location is done, here is a quick render trying out some new lighting techniques I've been learning. 


Current things I'm working on:

Short animations bas...

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Location, location, location.

The new location has been chosen, will be working on designing a bedroom set for all the characters to play in.  =^,^=

Current things I'm working on,

Location design (bedroom)

<...

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