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colortwist

colortwist

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colortwist posts

Poolside scene (final), 3/3

Third shot of the finished poolside scene.

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Poolside scene (final), 2/3

Second shot of the finished poolside scene.

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Poolside scene (final), 1/3

Whelp, I think this particular scene is finally done.

Newest additions are the towels, which were real fun to do. Not only did they require a rather specific setup to try and get the dynamics...

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Fuzzy Towel

A fuzzy towel.

Hopefully this is the last piece of the poolside scene puzzle. I'd previously mentioned that I wanted some nice warm fuzzy towels to drape over the chairs and what not, and the...

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Character update - 13/07/19

So... I'm still here, and still plugging away at things.

Long story short, I finally finished writing my hair plugins (following the same general technique described in the last post). The go...

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Volumetric hair rigging and shoulder sliding

This is something I've been working on recently. I was really hoping to be in production by now with that image sequence I previously mentioned, but once again various technical limitations have cr...

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Poolside WIP - 01/07/19

Yet another poolside WIP screenshot, this time with some experimental butt pokey physics (because why not?).

Still need to fix a lot of things in this image. Not really happy with the scene l...

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Fake(ish) wet footprints

I'm probably going to catch some flak for spending an entire day building wet footprints, but the way they looked in my last test render was kinda driving me nuts, so...

Long story short, the...

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Fake(ish) water caustics

Pretty early on, I'd decided that I wanted to try and recreate the effect you get when light reflects off the surface of water in order to create the illusion that there was an actual pool in this ...

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Carried Away VR

Here's some VR versions for the Carried Away scene.

Resolution is 8192x8192 in over/under format (8192x4096 per frame) with an IPD of approximately 65mm.

All three angles are included i...

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Poolside WIP - 29/06/19

Just a quick WIP with some actual stuff in the scene this time.

Still need to fix a ton of stuff (the wet footprints are kinda crappy, the lighting is a bit whack, and I need to redo a bunch ...

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Buoys

Another totally random render of some pool scene props.

Not much else to say other than that.

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Lämp

More props from the pool scene.

Don't ask me why, but apparently I have a thing for semi-accurate lighting optics. It always bothers me when light appears to be coming from a source that does...

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Wood

A small selection of procedural wood materials that I landed up crafting for the pool scene.

I wasn't quite sure what I wanted at the time, and for some reason it seemed like a good idea to t...

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Poolside WIP - 22/06/19

Another WIP of the poolside scene.

There's still some sampling issues that need to be fixed and I'm not entirely happy with how pristine the entire thing looks (I don't want it to look worn d...

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Poolside scene lighting test

This looks and feels completely empty and lifeless, probably because it is.

There's only 3x downfiring IES lights on the ceiling at the moment, as well as an environmental HDRI providing the ...

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Buoy models

WIP screenshot of some wall decorations for the poolside scene I'm working on.

Originally I'd modeled up the left units, but they landed up being a bit too industrial/nautical given that they...

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Vanessa - Fwoomp

Unexpected fwoomping may lead to uplifting side effects.

This is kinda a render test for some "inflated" morphs I'll likely be using in an upcoming sequence. Unfortunately I still don't have ...

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Procedurally generated flooring breakdown

Someone was asking about how I handle floors (of all things), so here goes nothing.

Long story short, I hate using tiled textures. They make sense for surfaces that actually have a tiled patt...

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Vanessa in Sequin (2/2)

Back side render of the same suit.

Originally the entire surface was covered in sequins, but then I kinda realized that would really suck to sit down in. The black fabric is a bit black, but ...

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Vanessa in Sequin (1/2)

Yeah, soooooooo...

This is pretty much where the previously mentioned sequin shader went.

This is also a newer version of my base character setup (which still isn't finished- insert hea...

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Poolside scene WIP

This is a rough WIP of a poolside scene I've been working on for a while now.

I've desperately wanted to do some sort of sequence work with Vanessa recently (mostly to test out the character ...

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Sequin material study

Every so often I see something and go "I like that".

Other times I go "I want that".

While it should be pretty obvious what drives me forward in CG (I mean, I'm only really doing everyt...

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Growing Moutains animation test

This is so prototype I don't even know where to begin.

In fact, I wasn't even going to post this to Patreon initially, since it's nowhere near the level of quality I try and hold myself to (w...

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A completely boring text update - 19/05/2019

Sorry for the lack of updates and stuff.

Long story short, I'm still here, and still alive (though I suppose the whole "undead zombie" thing is still a possibility). I kinda got whacked with ...

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Carried Away (2/2)

And away we go off into the sunset.

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Carried Away (1/2)

Man there's a lot of balloons in this picture...

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WIP teaser of "Mirror Mirror" (2/2)

Rendered version of the aforementioned WIP scene (albeit at reduced at sample rate).

Yeah, I know it's feeling a bit empty- hence the whole "everything is subject to change" bit in the last p...

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WIP teaser of "Mirror Mirror" (1/2)

Here's a WIP of something I've been working on for the past little while.

Initially this started out as an excuse to take the IK/FK body rig for a test drive before getting back to work on th...

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Advanced character rig (8/???)

This was more of an experiment than anything else, since I'm not entirely sure if it was successful in the end.

A while ago I'd come up with the theory of driving facial bones directly via a ...

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