Weāve added a small but immersive detail to our game: leaf particles! Now, when you walk on the leaves, youāll see them fly up and swirl around your feet. This creates a more realistic and dyna...
2023-05-01 14:58:36 +0000 UTC
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2023-04-18 08:00:02 +0000 UTC
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2023-04-05 09:00:03 +0000 UTC
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Main menu and the game settings panel
2023-04-02 15:28:31 +0000 UTC
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Yo! We want to update you on the progress of Militsioner. We've put together a short video showcasing some of the latest mechanics we've been testing out, such as an early AI test, item interaction...
2023-03-25 13:36:16 +0000 UTC
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Hi there! Just dropping by to share some updates on Militsioner's development.
Today weād like to share with you a couple of our latest gameplay videos. At first.. Can you piss off an offic...
2023-03-11 14:27:34 +0000 UTC
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Hey there! We've got some news on the progress of Militsioner. We've been working on a dialog system that will bring more depth to the game. We've put together a mini-demo that offers a glimpse int...
2023-03-11 14:05:27 +0000 UTC
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Yo! We've put together a pack that contains source res concepts, screenshots and other art related stuff. You're free to use this as you like for your personal purposes. We have a lot in the ...
2023-01-15 14:30:59 +0000 UTC
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Yo, Dima is here again! Recently I recorded my modeling process. Using as a base two photos, you can see how in about 40 minutes I made a prototype model.
This model will be used, while...
2022-11-30 14:14:09 +0000 UTC
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Last month we often walked around Tbilisi outskirts. We have found many cool references which was a little bit unexpected and inspired us to some new ideas for the game.
Especially...
2022-11-24 11:55:14 +0000 UTC
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Hey guys! Weād like to update you on the situation - we relocated from Russia to Georgia in October. OMG already a MONTH š±
It has slowed our development a bit, but we're getting at...
2022-11-07 12:28:13 +0000 UTC
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Hello everyone, it's Dima here! Lately I've been working on the sounds of the player's step system ā it's part of the stealth in the game. The main idea is that surfaces emit different nois...
2022-08-18 21:05:24 +0000 UTC
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Yo, today we want to try a new format in which we share with you mini-demos of various mechanics in the game. This demo showcases a part of our stealth system: surface sounds.
The idea is tha...
2022-08-18 21:00:03 +0000 UTC
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Hey everyone!
We've prepared a mini-demo, that shows a simplified version of the free-communicati...
2022-07-29 15:26:46 +0000 UTC
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Hi, Dima is here! In this video I will talk about our mechanic - the step system, different surfaces and how it's working under the hood,
2022-07-15 09:10:24 +0000 UTC
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Yo! Dima is here. Just wanted to share with you some footage of level design process.
P.S. Can you guess where you saw this location? š
2022-02-14 18:12:01 +0000 UTC
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Hey! We've put together prototype footages from the latest devlog in a single extended video.
You can peek into and see how the game has changed.
*There is even some of our playtest com...
2021-12-30 17:54:57 +0000 UTC
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Yo! With the 2022 coming soon, we summed up all of our progress over this YEAR (and a little before) in this devlog! Happy new year from our vast, blue and lawfulš!
2021-12-30 16:59:06 +0000 UTC
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Yo, Itās Vova here. Today weāre going to relax and chat about the game, our plans and my process of making art, while having a timelaps of my latest concept art playing on the background. Enjoy...
2021-11-30 19:03:09 +0000 UTC
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Hi all, this is Alexey! In this video I show how a Railroad Crossing works.
Attention, the video is in Russian, so turn on subtitles.
2021-11-05 11:00:05 +0000 UTC
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Yo, Vova's here. Iāve been searching for more interesting poses to base our future animations on. Here Iām tackling basic āChillināā \ā Staring at a playerā poses and him āgetting s...
2021-10-09 13:13:32 +0000 UTC
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Hi, this is TallBoys
Today we want to share with you our progress on town folk, from idea and concept art to how they look in the game.
We wanted to make the town streets feel ghostly, ...
2021-10-03 15:10:58 +0000 UTC
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Hi, it's Roman from TallBoys! Today I would like to show how I made a railway pillar. I talk about my steps of asset creation, including modeling, sculpting and texturing.
Attention
2021-09-29 19:35:26 +0000 UTC
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Hi, this is Nikita "NikSli" from TallBoys. Today I will tell how I created modular pipes for our game.
Attention, the video is in Russian, so turn on subtitles. Al...
2021-09-26 20:34:21 +0000 UTC
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Hi, itās Slava from Tallboys. Lately Iāve been working on an UI for a dialogue system in our game. Today I want to share with you some details.
Attention, the video is in...
2021-09-18 11:00:03 +0000 UTC
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Hey, it's Dima from TallBoys! Today I want to show a little location overview that Iām working on. In the video I show prototype of a few new mechanics and talk about our future parkour system.
2021-09-12 16:02:28 +0000 UTC
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Hi, itās Vova from TallBoys. I was searching for an interesting sleeping/napping pose. The idea was to still capture it from the sitting position. If itās kinda interesting for you guys, Iāll...
2021-09-07 16:05:13 +0000 UTC
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Hi, itās Vova. This is a painting in the Militsioner portraitās series. Because of his size, the giant fears thunder. So In this piece, I wanted to capture the moment of him panicking during th...
2021-08-16 18:21:43 +0000 UTC
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Hi all, this is Alexey! I made my first short video for Patreon. In it I show the basic functionality of the train.
Attention, the video is in Russian, so turn on subti...
2021-08-16 18:10:09 +0000 UTC
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