Just a couple of hours without electricity, so i done this one. I finally discovered the right settings for skin contact and impact, you can notice on her thighs, another improvement for me.
2022-08-11 10:17:25 +0000 UTC
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The place where I live is having very severe storms, which is causing my inability to focus on what I want to do, taking away my energy and internet. Today the last and strongest will pass, I will ...
2022-08-10 04:47:50 +0000 UTC
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I didn't do it to be an amazing animation, I already realized that I need more training, so without wanting to force myself to be "the best", I just "did it", I will no longer worry about a little ...
2022-08-07 11:48:31 +0000 UTC
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Tomorrow, no later than Sunday
2022-08-06 03:21:03 +0000 UTC
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Yep, now i can confirm, my previous problem really was the model, it was so messy and strange to move, this one's are a LOT better.
2022-08-05 05:53:08 +0000 UTC
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I wanted to create a "super-duper" complex animation, but now i see that i'm not ready yet and don't have the necessary hardware. I recognize that i was trying to bit more than i can handle, i'll s...
2022-08-04 20:48:01 +0000 UTC
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(the bitrate messed up when i uploaded it here, but the .mp4 is attached)
I finally doing it the way i want, sorry for these 2 weeks of inactivity, but i keep training and messing around with...
2022-07-30 20:17:22 +0000 UTC
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(the bitrate messed up when i uploaded it here, but the .mp4 is attached)
I finally doing it the way i want, sorry for these 2 weeks of inactivity, but i keep training and messing around with...
2022-07-30 20:13:06 +0000 UTC
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Okay, so, I'm simply rebooting what i was going to do with Zelda, i'll post what i done here so you guys can see it and i'll post a gif of what i'm doing now, sorry, i want to do good things, so ex...
2022-07-29 18:31:03 +0000 UTC
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I finally discovered how to properly do a "skin impact effect" properly, dude, this was kinda hard,I couldn't find anything specific for this on the internet, but 'connecting the dots' I finally fi...
2022-07-27 20:52:36 +0000 UTC
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Today I'm studying/practicing some way to make an impact effect on skin etc in a way that doesn't spend a lot of processing, even more that I don't have a "good" hardware. And the Zelda animation, ...
2022-07-27 18:45:13 +0000 UTC
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Just to say that I'm trying to organize my time, there is weeks that i have some time and there's others that i don't, this is life. I don't like to not post things for more than a week, I just nee...
2022-07-25 21:18:22 +0000 UTC
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Well, this model is giving me a lot of trouble, it is very complex and has like, a thousand bones, I had to fix a lot of things for it to work, having so much structure like this one can cause them...
2022-07-22 22:51:44 +0000 UTC
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I just want to say that I ended up going through a lot of problems with the Zelda model, model is relatively well made but there are a lot of problems and I spent basically half a day today just fi...
2022-07-21 20:33:11 +0000 UTC
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Every animation needs a base loop, even if you're doing an animation that is not,in fact, a LOOP, the base loop is the point of reference and where you can see how is the dynamic, movemente, speed,...
2022-07-20 18:45:17 +0000 UTC
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Ok, so, i needed to change the position a little, the other one would not work foor animation, little tweaks on grass, color etc, but now it is in his 100%, now i can focus on the animation.
2022-07-20 16:27:26 +0000 UTC
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I'll post base loops of the entire project that i'm doing, base loop,well, it is the base movement for the entire animation and his variations, it is in general more 'flat' than the final one, so ...
2022-07-19 19:50:47 +0000 UTC
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Well,after thinking the next one will not be of Quiet, it will be this one of Zelda, because i think i can do this one better, I'll leave Quiet for the future.
From now on I'll release my ani...
2022-07-19 19:45:21 +0000 UTC
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Hi, I hope you guys are well, I'm back to active
2022-07-19 16:26:36 +0000 UTC
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As a kind of 'tier bonus' I'll post other 2 quick renders of what i'll work on too.
<code>(don...
2022-07-15 19:48:19 +0000 UTC
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Hey, hi. I'd like to warn you that I won't have time to animate this weekend plus Monday. I try to stay active as much as I can. So I think I'll only post new content around Wednesday.
But I'll ...
2022-07-15 19:42:12 +0000 UTC
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(Sorry if the fluid isn't a 100% smooth, I couldn't find a way to make, I tried, but the final result is decent.)
2022-07-13 19:30:48 +0000 UTC
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Now i can finally to something with other franchise
2022-07-09 14:58:53 +0000 UTC
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Very sorry for the inactivity this week and for this looking kinda "rushed" even though is a loop. I really didn't had time this week but i'm trying and i'm new to this kind of stuff.
And i'l...
2022-07-07 18:43:10 +0000 UTC
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I'm off for a few days, sorry, there were some problems and I didn't have that much time, but now let's go
2022-07-05 16:02:18 +0000 UTC
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I'll be pretty busy focusing on renders, loops, etc. I just ask for patience, because it's just me, wanting to do something I enjoy and always trying to do things at least "good" and keep improving...
2022-07-03 22:02:19 +0000 UTC
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Just the beginning, i want to keep evolving.
*I just reposted the file in the attachment
2022-07-01 19:21:30 +0000 UTC
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