The new year of 1994 arrived, and as usual, Zaboru celebrated with his family and his girlfriend. Continuing his tradition of generosity, he awarded a substantial bonus to all ZAGE employees...
2025-06-20 01:55:22 +0000 UTC
View Post
December brought a whirlwind of developments. First and foremost, while OutRun—the groundbreaking arcade game featuring real steering wheels, brakes, and gas pedals—was still ma...
2025-06-20 01:54:54 +0000 UTC
View Post
Following the release of Titan Drive, which truly shook the video game industry, November unfolded with several unexpected developments.
First, Titan Drive’s momentum continued stron...
2025-06-19 01:54:41 +0000 UTC
View Post
Following the release of Sonaya’s Titan Drive, a surge of players rushed to get their hands on it—and most walked away impressed. The console lived up to the hype, and the majority of bu...
2025-06-19 01:54:12 +0000 UTC
View Post
Saturday, 8 November 1992
It was early Saturday morning, and Zaboru sat alone in his office. Ayumi was busy at Akaishidan Studio, deep into developing a new game, so Z...
2025-06-18 00:47:10 +0000 UTC
View Post
Tuesday, 4 November 1993
It was Tuesday morning, and Zaboru had made it clear the day before: every higher-up at ZAGE’s Japanese branch needed to attend today’s meeti...
2025-06-18 00:46:21 +0000 UTC
View Post
Sunday, 2 November 1993
Zaboru sat in his office, his eyes fixed on his computer screen, while Ayumi sat nearby, playing on her ZGB handheld console. She was fully imm...
2025-06-17 02:37:19 +0000 UTC
View Post
Saturday, 1 November 1993
Hikaru Kurata stood in the Sonaya headquarters alongside Junpei Hoshida, his Head of Game Development, and key members of the R&D team be...
2025-06-17 02:36:51 +0000 UTC
View Post
October turned out to be Important and impactful months for ZAGE
As was becoming tradition, ZAGE released two flagship titles—one for each of its main consoles. For the home console ...
2025-06-16 00:53:02 +0000 UTC
View Post
In September, many pivotal events unfolded for ZAGE, continuing the company’s momentum. As expected, ZAGE released two new games—one for each of its consoles. For the home console ZEPS, ...
2025-06-16 00:52:29 +0000 UTC
View Post
List of Company owned or Partnership with ZAGE
August marks another successful month for ZAGE, filled with rapid development, bold creative ventures, and internal surprises. On the arcade front, OutRun, developed by the Tokyo ZA...
2025-06-15 01:56:32 +0000 UTC
View Post
In July, following the explosive release of the new ZAS arcade game Marvel vs ZAGE, major developments unfold across the ZAGE empire. First, the official opening of ZAGE’s Osaka b...
2025-06-15 01:55:29 +0000 UTC
View Post
Sunday, 12 July 1993
As the Marvel vs ZAGE hype continued to sweep across Japan, Zaboru’s next task took him to YaDo Studio—the anime production company now ...
2025-06-15 01:55:06 +0000 UTC
View Post
Saturday, 11 July 1993
Today marks the official release of Marvel vs ZAGE in arcades across Japan. From early morning, excited players poured into game centers e...
2025-06-15 01:54:43 +0000 UTC
View Post
Can't release chapter today but tomorrow will release 4 together.
because of overtime today i don't have time
2025-06-14 01:56:49 +0000 UTC
View Post
While Zaboru was preparing to brainstorm ideas for July’s upcoming game releases, a knock interrupted his thoughts.
“Come in,” he called out.
The door opened, and his secre...
2025-06-13 01:12:54 +0000 UTC
View Post
Monday, 6 July 1993
Zaboru was now relaxing in his office, sipping on a fresh cup of coffee as the morning sun filtered through the blinds. His mood was light, the sof...
2025-06-13 01:11:34 +0000 UTC
View Post
Sunday, 5 July 1993
As the event wrapped up and Sunday dawned, viewers across Japan who had watched the E-Sports broadcast on TV Tokyo were still buzzing with exciteme...
2025-06-12 01:25:59 +0000 UTC
View Post
Zaboru and Endo stepped onto the arcade stage as the crowd’s anticipation reached a fever pitch. Meanwhile, Yumi, the ever-energetic presenter, shouted into the mic, “So guys! ZAGE’s b...
2025-06-12 01:25:32 +0000 UTC
View Post
Yumi continued her commentary with enthusiasm. "Okay! So the first match in the semi-finals is a big showdown between Tokyo representatives! They already faced off once in the Tokyo Batch On...
2025-06-11 02:55:08 +0000 UTC
View Post
After the conclusion of the Round of 16 and a short intermission for players and spectators to catch their breath, the tournament moves into the intense Round of 8. The match-ups are announc...
2025-06-11 02:54:31 +0000 UTC
View Post
Saturday, 4 July 1993 — ZAGE Event Building (ZEB)
It’s exactly 10:00 AM, the scheduled time for the main event to begin. The cameras from TV Tokyo are already roll...
2025-06-10 00:11:16 +0000 UTC
View Post
Saturday, 4 July 1993 — ZAGE Event Building (ZEB)
At precisely 8:00 AM, the ZAGE Event Building opened its doors to the public, and within minutes, it was packed wit...
2025-06-10 00:10:50 +0000 UTC
View Post
Friday, July 2, 1993
After finalizing the concept for his latest game—a hybrid of DuckTales and Excitebike: Motocross Maniac—Zaboru called in his...
2025-06-09 02:47:38 +0000 UTC
View Post
While Zaboru was taking a well-earned rest at ZAGE HQ in Japan, Hikaru Kurata sat in his Sonaya office, skimming through a thick report detailing ZAGE’s recent activities over the past few months...
2025-06-09 02:47:15 +0000 UTC
View Post
Thursday, 1 July 1993
Zaboru visited the ZEPS Event Building, or ZEB for short—the iconic venue dedicated to hosting ZAGE’s biggest moments. The last time this lan...
2025-06-08 02:31:00 +0000 UTC
View Post
In June, Zaboru decided to dedicate all his focus and energy to developing the highly anticipated Marvel vs. ZAGE arcade game. Every member of the Tokyo branch was redirected to work solel...
2025-06-08 02:30:01 +0000 UTC
View Post
As in May, Zaboru is releasing two new games—this time, as usual, one for ZEPS and one for ZGB. For ZEPS, the featured title is Little Nemo: The Dream Master. This hidden gem from...
2025-06-07 04:13:45 +0000 UTC
View Post
As of the end of March, many significant developments unfolded across April, May, and into June.
In April, Zaboru launched a specialized UFO catcher machine designed around Hello Kitty...
2025-06-07 04:13:20 +0000 UTC
View Post