DustBuddy Commission Queue
DUSTBUDDY COMMISSION QUEUE JithJith PsyShack3D AigyNon JekyllV johnnyd2 Fro_guy Kingboo93 Cthulhus-Fire-Truck
DUSTBUDDY COMMISSION QUEUE NEW LOCATION
DUSTBUDDY COMMISSION QUEUE JithJith PsyShack3D AigyNon JekyllV johnnyd2 Fro_guy Kingboo93 Cthulhus-Fire-Truck
DUSTBUDDY COMMISSION QUEUE NEW LOCATION
(commissions are open)
My attention has been divided between art and programming for the last few weeks. Trying to get my video game to a presentable alpha as providen to be trickier than ex...
Big focus of this was practicing more atmospheric occlusion, sepcifically how to better manage the strength of it in a scene, as well as experimenting with modifying shading techniques.
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A little side doodle in light of Overwatch's Cowboy Bebop promotion
2024-03-08 01:16:06 +0000 UTC View Post
Learning a thing or three about making comics and drawing faster. now that I'm pushing myself to make them. It is tiring, but in a "going to the gym" sense of applying myself to the edge of my abil...
2024-03-04 01:29:30 +0000 UTC View Post
Slowly but surely completing the comic. Pushing myself to find better avenues of speed and outlining.
2024-03-03 04:22:59 +0000 UTC View Post
Didn't quite achieve my goal of two comic pages today. The first two pages aren't going to have giantess scenes, just tiny Hanzo and Genji. I imagine my pace will accelerate once there's less envir...
2024-03-02 02:02:33 +0000 UTC View Post
I mean, I can, I have, it's just that her Deadlock skin and unused concept art have ruined me.
I understand modeling a character to be readable in a video game, but it's tragically hilarious ...
2024-02-28 09:00:05 +0000 UTC View Post
I'm finishing up some base code for a borrower game, and finalizing how I want images and sprites to be handled. With the bulk programming out of the way, I'm aiming to draw as much as I can to imp...
2024-02-24 01:46:50 +0000 UTC View Post
Suprise backfill for Mercy
/ Commission for anon
Kinda sorta a month late to responding to OverwatchEU's joke post, but I wanted to get some atmosp...
2023-12-14 18:59:24 +0000 UTC View Post
I'm building up comfort and confidence with line work speed to eventually move towards animation. I'm finding that I learn more from simply drawing more, than focusing on more detailed works (like ...
2023-12-02 13:48:19 +0000 UTC View Post
(MawShot, Nude-Alt)
Testing out more shading processes and trying to do things differently to find new approaches.
2023-11-27 23:58:03 +0000 UTC View Post
(Edit) Fixed small artifacting on edges of the page.
Mouth anatomy and shading study.
2023-11-18 01:33:29 +0000 UTC View Post
Comission: Himeno, Power and Makima attempting possession of a tiny.
2023-11-16 17:54:29 +0000 UTC View Post
(It's okay, they're plamsa bullets.)
Also, some various side-drawings this week, experimenting and testing shading approaches as I work on my last commission.
2023-11-11 01:24:43 +0000 UTC View Post
An image set commission for @Julia_is_cute, a.k.a. Julia's Shadow, for an animatic.
2023-11-03 22:51:51 +0000 UTC View Post
Practicing some extra thiccness in mental preparation for how I want to communicate it in strong perspective.
2023-10-10 12:17:00 +0000 UTC View Post
There's been a war between soft and cel shading on my canvas, both offering stylistic benefits and drawbacks for how I want to create art. Today, I made an attempt to have them better work together...
2023-10-01 10:21:54 +0000 UTC View Post
Commission for anon. Kiriko's Visual Kei skin.
2023-09-27 01:43:41 +0000 UTC View Post
I want to get back into anatomy studies, particularly for areas I feel less confident in, like foot, knee, and neck construction.
2023-09-26 12:01:00 +0000 UTC View Post