C13 AEGIS 1.46
So, there are some backend movements happening.
The focus of Pure itself when it was conceptualized as a Sol successor, was a more accurate implementation of relative light po...
So, there are some backend movements happening.
The focus of Pure itself when it was conceptualized as a Sol successor, was a more accurate implementation of relative light po...
I've been working with track textures and materials for a good while now. You're probably aware of the skin for SRP that I put together, even if you're not exactly sure on the authorship. I've rece...
2023-09-21 10:33:51 +0000 UTC View Post
Well, well, well. We're here ladies and gentlemen, public 1.44! The best Assetto Corsa Post processing filter is now free. There has been a myriad of changes since 1.32, but let's focus on the main...
2023-09-07 14:14:39 +0000 UTC View Post
So this has technically been in the making a very long time. But with everything i've learned while working on SRP, i've put the new skills to use and remade it completely from scratch. Features: 2023-09-05 07:06:21 +0000 UTC View Post
A few things needed a rework post 1.43 and a discussion in the Discord prompted a rework of tone mapping as well.
Changelog:
A few CSP versions ago, x4fab added an aurora shader to the basw WFX. Pure also uses shaders for rain haze and landscape extension. So I figured why not port the aurora shader as well. It's not as ...
2023-08-24 08:37:30 +0000 UTC View Post
Hello my friends. Time for minor quality of life changes before the next big release. This is something i've adjusted in the past, but with systems as complex as C13 AEGIS eventually aspects of the...
2023-08-23 13:19:53 +0000 UTC View Post
Now we're in the territory of finetuning and quality of life improvements. So let's talk about the latter for a second. The new approach to world lighting and car<>world visual relationship b...
2023-08-11 12:00:03 +0000 UTC View Post
This has been quite a wild ride. If you told me after i made 1.32 public that i'd essentially reconfigure the entire tone mapping system, invent my own color space transformation and re-do the enti...
2023-07-25 07:00:37 +0000 UTC View Post
After a ridiculous amount of balancing for the few new approaches I've taken for this version, were practically ready for release of 1.41 for tier 2 patrons. I need to document the changes and impr...
2023-07-24 22:38:05 +0000 UTC View PostThe color space replacement worked a treat, some general saturation and curve adjustments needed to be made. But overall, this is looking very promising so far.
2023-07-11 21:10:45 +0000 UTC View Post
When I first endeavored to write my custom tonemapping functions after CSP 0.1.80preview200+ made that possible, I was obviously out of my depth. The great thing about code is the freedom to experi...
2023-07-11 09:29:31 +0000 UTC View PostEvery time a decision is made based on personal aesthetic tastes, there's the obvious danger of alienating a section of the user base. This was the motivating factor behind the color presets, and i...
2023-07-05 08:32:33 +0000 UTC View PostDearest patrons. I'm currently working on refining the atmospheric effects of godrays. A friend has been reminding me of the importance of these to improve the livelyness of the AC engine, and i do...
2023-07-03 12:38:21 +0000 UTC View PostTo all who are anxiously waiting to get your hands on the latest version, here's a primer to wet your appetite. Kunos content through and through, you can see you don't need fancy mods for top of t...
2023-06-28 10:07:23 +0000 UTC View Post
Ok this was a deeper rabbit hole than i anticipated. Massive thanks to SLXCK for showing me how to fake volumetric lighting and giving me some base settings and concepts to work off of. Of course, ...
2023-06-22 14:40:54 +0000 UTC View Post
Fine tuning things is always a hassle. Change a tiny little thing to cover an edge case and your entire base aesthetic is in danger of suddenly being undone. In my search for more balance i've gone...
2023-06-18 12:19:45 +0000 UTC View Post
This has been in the making for a long time. It feels like teasers have been coming out forever as well. But, the wait is finally over. Ladies and gentlemen i present to you, the first public relea...
2023-06-12 21:58:35 +0000 UTC View Post
After the results of the poll, i started looking into ways to enhance the color presets to be more than simply static color corrections. The cool thing about C13 AEGIS's base color profile is that ...
2023-06-04 09:44:44 +0000 UTC View Post
It was brought to my attention that taillight glare was too strong in some instances. I guess i was too heavyhanded when setting things up for the new tonemapping. So here's a minor tweak to the wa...
2023-05-31 07:00:34 +0000 UTC View PostWhat do you care about in filters beyond the base aesthetic?
2023-05-30 07:24:09 +0000 UTC View Post
After receiving some specific feedback about the way the filter handles night time highlights i decided to look into night lighting. The result is a static bounced light handling - which is now com...
2023-05-26 07:37:33 +0000 UTC View Post
I mentioned in a RD update post to Color God that it's entire existence is owed to taking a break from C13 AEGIS and wanting to implement the new AE into something public. Of course something neede...
2023-05-23 09:34:14 +0000 UTC View Post
The time has come my friends. The visuals are stable and consistent enough to warrant the first Patreon supported public release. A few things to note:
UPDATE ONLY IF USING CSP 0.1.80pre...
Since most details regarding exposure and tonemapping seem to be sorted at this point, my attentioned turned to godrays. I always felt that AC godrays seem a bit harsh, especially in cockpit view, ...
2023-05-18 19:26:36 +0000 UTC View Post
A few minor things have been worked on, but the results are a more balanced image overall.
- Minor AE tweaks that better control daytime overbright.
- Fixed some issues with pure skydome cuto...
This is the latest pre-release that's disscussed in
The required changes (also version 1.14) | Patreon
So unfortunately, there will necessarily be a few visual differences between the new tone mapping enabled version of C13 Aegis and 1.0. The method behind the tone mapping itself unfortunately treat...
2023-05-09 07:03:03 +0000 UTC View Post