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slaen

slaen

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Things are starting to take shape

Finally got everything together and working for the 1.6 version release.  I kept running into unexpected issues during the build and then uploading process which set me a little behind schedul...

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Version 1.6 Early Access Version

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Minotaur is rigged!

He's in the game and sort of running around.  There's a few issues with the placeholder animations and the retargeting to non-human legs.  I also need to actually finish the model and tex...

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Transformation system

Worked on the transformation systems a bit this week.  Currently there's just a test potion item that I'm using that can be picked up in the world.  When the player clicks on it in their ...

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Iteration

Quick before and after of one of the areas outside of town.  Trying to get more localized scene details in rather than the blank wide open spaces.  Lots to do, like finishing those trees,...

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Minotaur textures WIP

Quick update this week I had time to finish the low poly, the bakes, and then get some rough base textures on the minotaur.  I'll keep updating the textures as I go and while I'm working on th...

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New armor set wip

Working on creating the early game clothing sets.  This one is sort of a blend between Legend (the movie from 1985) and the Legend of Zelda.  At some point I want to make the scale mail f...

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Happy New Year!

The game has come a long way since I started posting publicly back in February.  So far the focus has just been on creating the core of the game.  Now it's time to switch gears to polishi...

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Happy Holidays Everyone!

Just wanted to drop a quick update.  

I was able to find some time for bug fixes this week.  Did a few AI sanity checks so they stop breaking things as much.  They should be a ...

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Feign - Proof of Concept Build 1.5

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Minotaur WIP 01

Found a little bit of time to do some sculpting.  This guy still needs a lot of love like some actual hair and a loincloth that isn't just a placeholder.  I threw a rough version of him i...

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Sounds, AI, and Animations

The slime girl almost has a full set of animations.  She still needs 2 more scenes to cover all of her basic animations and then it's just a matter of setting things up in game.  I've als...

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Updating the tavern

I was working on making the tavern not feel quite so empty.  I roughed out a bunch of different props to get an idea of the level of "clutter" around the place.  Still a lot more to do bu...

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Just a quick progress update this week.

The first half of the week was getting the 1.4 build together and roughly tested.  

I've also been working on the slime girl's animations.  I have her different idle cycles and her ...

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Feign - Proof of Concept Build 1.4

 Download Feign Proof of Concept Build 1.4 

A couple ...

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Thinking about a non-violent playstyle

I was thinking, what if the player doesn't want to fight everything in sight?  What if they wanted to play a more peaceful role in the world?  What if they wanted to solve their problem w...

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Character work and planning

Worked a bit on the blacksmith outfit.  It's crazy how many NPC clothing sets are needed to fill out the characters in town.  I also went back and looked at Skyrim's first town Riverwood....

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Progress

Worked on some new head presets for the character editor.  Still need to break them into the individual pieces and hook them into the engine but the hard part is done.  I figure I can kee...

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Terrain optimization

Mostly doing technical cleanup this week.  I noticed the landscape was eating up a bunch of texture resources so I started digging in to solutions.  I ended up rebaking out the entire hei...

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Feign - Proof of Concept Build 1.3

 

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Th...

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Encounter design

This is the first time I've really worked with single player design and I wanted a starting point for the combat encounters so I've been really digging into Bethesda's titles.  There seems to ...

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Male Goblins!

I was doodling on the imp a little bit and got carried away and he turned into a goblin.  He's a bit rough and still needs a polish pass but I think he's shaping up pretty well.  

D...

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Imp WIP 2

Spent some time reworking the imp.  The sculpt is getting pretty close to what I want but I'll probably let it sit for a day or two and come back to it with fresh eyes.  I wanted him to l...

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Feign - Proof of Concept Build 1.2

2019-09-15 21:29:24 +0000 UTC View Post

AI perception work

AI can now hear things.  This is the start of putting stealth mechanics into the game.  For testing right now, human characters trigger a noise event when they run or walk.  AI will ...

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Bandit Armor WIP

Almost finished with texturing.  Using this armor set mostly to test out the dynamic cloth system in Unreal.  I also want to test a joint chain solution at some point.  

I al...

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Feign - Proof of Concept Build 1.1

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2019-08-16 00:16:28 +0000 UTC View Post

Proof of Concept 1.0 released

A few words of warning before you download:

This is a proof of concept.  There is very little actual content it's more a demonstration of the game systems.  It shows the systems tha...

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