NokiMo
slaen

slaen

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Details details details

Mostly just trying to get the Redtree area detailed up this week.  So far I've been sticking to the roads and main areas.  I moved the player start to a bit north of Redtree and dropped N...

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Back at it!

First pass on the shroom textures and their low poly meshes.  I'll drop a few in the map but they won't be rigged or animated in the next build.  But hopefully they will be soon!

I ...

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Last bit of internet for a while

Just poking my head in - I'm not going to have internet again until the end of the month!  But I'll be home and on my work PC again too!  So I'll respond to any messages or anything once ...

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Working from the road

Just wanted to check in super quick.  I'm still out traveling around, seeing the sights, meeting people, drinking all the coffee.  


But I'm also chipping away at content ...

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Version 1.15.02 Build Notes

Grab the build for 1.15.02 here 

And the last build 1.15.01 is now available to all suppor...

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Version 1.15.02

Build Notes are here

2024-01-11 03:21:38 +0000 UTC View Post

How to: Character Creation System Overview #1

I'm going to try something a little bit different this week.  Over the years as I've been learning game development I've always relied heavily on free resources and I get the impression that s...

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Happy Holidays!

Happy Holidays everyone!

I started adding in a few farm critters to the game.  They aren't properly animated yet but I'm going to set up some spawn points and have them sliding around t...

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Odds and ends

Started adding Redtree content back into the map.  I moved things around a bit to hopefully work better with the flow of the landscape.  I'm hoping to get the major vendo...

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Version 1.15.01 Build Notes

Still a LOT of wip stuff in this build.  Not quite as bad as the last one but be prepared for graybox placeholder assets and bugs!

New in this build:

  • 3 new w...

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Version 1.15.01

Lol, I'm so terrible at numbering versions.

New build is up!!!

Build notes here

I'm...

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Version 1.15 open to all supporters!

It's been roughly a month and I just opened the 1.15 build to all Patreon supporters.   

https://w...

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More work on the swamp town content

Just a quick heads up I'm going to be away next week visiting family for the holiday.  I'll have my laptop with me but won't have as much development time for Feign.  Hopefully I can get ...

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Finding that groove again

Working on a bunch of stuff right now!  

There's the miner's outfit zbrush sculpt that still needs a quick detail pass and then can go to the low poly s...

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Version 1.15 Build Notes

Finally!

Subscription Billing Change!!

I'm changing over the billing to the subscription model on Patreon.  Which means:

" You’ll charge new members ...

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Version 1.15

Be sure to read the build notes before grabbing this one!!!

Download Here&nbs...

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Keeping payments paused for October

If you're currently a patron you won't get charged at the beginning of October.  New patrons still get charged when they first sign up though I think.

Still waiting for things to settle ...

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Brb dealing with day job stuff

Just a crazy week.  Waiting to get some day job stuff sorted out. I'll be back as soon as I can!

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Back to animations and bug fixing

Just a quick update this week.  I'm trying to clean up the last animation pieces, the environment work, and any major bugs that pop up during my play tests.  

With the save system c...

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The Save System!

With all the play testing I've been doing it becomes super obvious how much it sucks not to have your progress or actions save in the game.  On an abstract level I understood this but kept thi...

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Pausing September charging

Just a quick note.  I'm really close to being able to put out a small build but between the day job and the hurricane it's not looking good for this week.

So I'm going to pause the payme...

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Bug fixes...

I'm trying to get Feign in a playable state.  It's still going to be rough around the edges but I want the foundation to at least be solid and fun.  Which means I've been trying to play t...

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Trying to find that groove again.

I'm trying to maintain a steady flow of work and balance between Feign and the day job now.  It's a little bit shaky but I'm making progress on Feign at least!

I have the menu map and th...

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Progress!

Sorry, about the sporadic updates... the day job has been chaotic and my sleep cycle is a complete mess right now.  I'm evaluating different options to get things back on track.

But I've...

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Parts and Pieces

So I have this pile of mechanics, systems, and assets.  If I was putting together a bicycle it would be something like the image above.  The problem is, even though you have all of the co...

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Some inquisitor texturing.

Finally got some time to work on this outfit again.  There's a fine detail and grunge pass that I'd like to do but I think the broad strokes are in place.  

Now I need to set up the...

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Cruising along...

I've got a little bit of down time before starting the new day job so I'm trying to get caught up on stuff for Feign. 

Finished up the high poly sculpt for the low level Inquisitor and I...

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Doors...

The jump to Unreal 5 and the world partition system has come with a few speed bumps along the way.  Instead of the old system (and its headaches) of managing individual levels and loading / un...

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Detail sculpt pass

The outfit is starting to come together.  I still want to do another detail pass on this to add more stitching and patches to really sell that it's worn and falling apart.  

I've al...

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Busy week...

Day job stuff has been kicking my ass this week.  So I'm a little behind on stuff for Feign.  I did get a bit more sculpting done on the inquisitor costume and should hopefully have the s...

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