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slaen

slaen

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Hurricane status update

Thanks for the support everyone!  I really appreciate it.  

It's going to be at least another few days before the hurricane clears up enough for me to head home and be able to run t...

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Good news and bad news...

The good news is everything is ready to actually run the build and it's just a matter of watching some progress bars and then uploading things... the bad news... t...

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2 more...

There's just 2 major bugs left with the Incubus then I'll be able to run the build.  My goal is to get it out before next Tuesday.  Let's see how this goes!

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Still fixing bugs...

Just a quick progress update this week.  Steadily chipping away at the major bugs associated with the new quest systems.  Hopefully the build won't be too much longer!

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Bug fixing

The fun part of getting any build together.  

Fixed the skills / attribute page so that the UI will update correctly as well as display correctly after exiting and re-opening the UI.

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Things have been hectic recently

But, the new build is on track for next month.  I'll also get back to regular progress updates very soon.  Life things have been keeping me super busy and distracted but ...

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Dialogues are done!

There's still a ton of polish and all of the branching to implement still but the base dialogue trees are in and ready to go.  I've tested the majority of the quest logic and there's only two ...

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Goblin Behavior tree updates

Still getting all of the pieces put back together for the next build.  Which will have some new AI behaviors for the generic goblin encounters.  

I've broken encounters down by dist...

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{Insert Pepe Silvia Meme here}

So I went down a bit of a rabbit hole the other day.  I was going through gameplay loops from other games and really trying to break things down into simple discreet chunks.  Like take Sk...

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Mining and lockpicking WIPs

While I'm testing quest triggers and dialogues I've been running through the gameplay loop and I'm slowly filling in the holes to smooth things out.  

Some of those holes have been conce...

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Solo animation systems

I'm starting to put things back together finally and in the process I'm trying to finish and tie the different systems together.  One of those systems that's been on the back burner for foreve...

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A bit of female imp texturing, level system, and more scripting

I found a little bit of time to work on the female imp some more.  Her low poly meshes are done and I just finished the bakes.  The first material pass on her outfit is roughed in and nee...

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Every RPG needs chickens

Pretty sure there's a law someplace about it.  But yeah, I quickly did the low poly and some rough textures for the chickens.  They won't be fully animated for the next build but I needed...

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So much scripting and dialogue writing

There's a faint glimmer of light at the end of the tunnel finally.  I've been working pretty much only on the dialogue trees, event scripting, and quest bugs this week.

The Reeve's quest...

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Female Imp texturing - and save game woes

The outfit doesn't have a proper low poly model yet and is just there to get a sense of the color balancing and stuff.  But I was able to get some basic colors down on the female imps.  T...

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Retopoligizing, more dialogue, and some research

Started in on the low poly for the female imp this week.  Most of her body is ready for UVs but there's a few shapes on her outfit that I think I'll tweak before doing their lows.

Still ...

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How is it Tuesday already?

Just yeah, it's such a bizarre time in the world.  Then to still sit down and try to focus on work or get into the usual groove.  Sorry, for the digression, I try to do my best to keep re...

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Still more lesser Incubus animations

Still have a few more animation cycles for this guy to work on and then I'll start setting things up in the engine for him.

Other than that I'm trying to fill in all the missing dialogue tree...

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Doing some UE5 tests

Took a couple of days this week to see how rough the transition over to Unreal 5 would be.  The biggest hurdle so far was fixing up the C++ stuff that was changed from UE 4.26 to UE5 but that ...

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Incubus animations

Still chipping away at animations for the lesser incubus.  

Testing out some new animations and AI on goblins right now too.  I added in some hit reaction animations and sounds fx. ...

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More work on the female imp sculpt

Her sculpt is almost done.  The wings need a proper detail pass and I need to add a bit something else to the shoes I think.  I'm also a bit nervous about the fishnets.  I think the ...

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Female imp sculpting

I've been working on the female imp sculpt a bit this week.  Most of her elements are roughed in and need to be detailed out.  I should be able to get that detail pass done in the next we...

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Grapple / Temptation Scenes

More systems stuff!  This is all the backend scripting for mid combat temptations and animations or pretty much anything that the narrative scene system supports.  

So in the screen...

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Quick progress update

Nothing fancy to show just yet this week.  The incubus rigging is all done and everything for facial animations is ready to go.  Next it's time to get some proper scene animations started...

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Some more Incubus work

The first pass on his face blendshapes is ready to go.  Now to set things up and add rig controls for his face animations.  Then on to proper animations for this guy.  

I also ...

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Size maps and memory usage

I've been working on getting the quest systems actually working again as well as optimizations for Feign this week.  

My game development background is all on the art side of things and ...

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1.14.7 Build Notes!

Link to build currently unlocked for Patron tier and above 

New stuff:

  • Re...

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Build 1.14.7

Grab it here! 

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Quick update

Super busy this week but almost everything is done for the build!  I'll have some time this weekend to actually sit down and build the build.  

So hopefully, unless something catast...

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Why so many bugs?!

So those dialogue and scripting bugs I mentioned last week, I started fixing those, then found some bugs where those tied into the quest system.  One thing sort of led to another and I ended u...

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