As much as we love automation here, there are some tasks that just have to be done by hand. Things like picking the right shader for every part of a cad model or finding the right orientation for 3...
2021-06-17 13:50:44 +0000 UTC
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One of the consistently amazing source for new techniques in geometry processing is the research group around Keenan Crane. ...
2021-06-10 07:00:07 +0000 UTC
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FOREWORD: We think this should be common knowledge, so we decided to make this part of the premium course publicly available.
It’s finally come so far – we’re accepting that we can’t...
2021-06-10 06:57:40 +0000 UTC
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The time has finally come! We will add Python to our PDG toolset and gain a lot deeper access to Houdini with our node trees. Let’s use PDG to create nodes, change parameters and push buttons!
2021-06-03 11:00:38 +0000 UTC
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Like probably a lot of people, Chris has been playing with Unreal over the past months. So since Houdini Engine has a new plugin for UE4 and APIs are still super fun to play with, why not try build...
2021-05-20 10:29:40 +0000 UTC
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We've been awed by Kohei Nawa's Pixcell artworks: http://kohei-nawa.net/works/pixcell - and of course we thought this wou...
2021-05-13 08:41:36 +0000 UTC
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Does your 3d print take to much time? Why not try printing virtually then! In this video Chris shows you how to (ab)use a software originally created for 3d printing to add a unique stop motion eff...
2021-04-29 12:25:48 +0000 UTC
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In this course's first episode we're diving into an optimization algorithm inspired by natural selection. Although the idea itself is quite simple, it is able to reproduce given images using only a...
2021-04-22 09:34:29 +0000 UTC
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It's time for a new course - and Mo has been looking for a topic that'd allow him to bundle together a few of the more involved setups he built. So "Advanced Setups" it is. How original.
In ...
2021-04-22 09:33:45 +0000 UTC
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It's still space time here on PDG101. We finish the setup from last episode and take this as an opportunity to explore automated comping as well using COPs.
2021-04-15 06:32:16 +0000 UTC
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We’re continuing our journey into using PDG instead of Python in our setups. In this episode Chris shows you how to get data from online services using APIs and how to create a space-selfie using...
2021-04-01 07:10:37 +0000 UTC
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Happy to have Simon Fiedler back for another guest tutorial. Actually three tutorials covering different aspects of a setup he built...
2021-03-18 11:33:23 +0000 UTC
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Happy to have Simon Fiedler back for another guest tutorial. Actually three tutorials covering different aspects of a setup he built...
2021-03-18 11:33:05 +0000 UTC
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Happy to have Simon Fiedler back for another guest tutorial. Actually three tutorials covering different aspects of a setup he built...
2021-03-18 11:32:44 +0000 UTC
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PDG is all about working faster and one vital aspect of this is creating digital assets. So in today's episode Chris shows you how to turn the last setup into a custom TOP node and how to rebuild s...
2021-03-11 08:00:02 +0000 UTC
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After our latest free tut one of the first questions that came up was “How d...
2021-02-25 13:53:31 +0000 UTC
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In this two-in-one episode Chris shows you how to control external programs with tops while creating custom aerial photography for your Houdini heightfields using the amazing texture synthesis tool...
2021-02-18 09:22:31 +0000 UTC
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Another question we found in our inbox which turned out to be more involved than anticipated is: “How do you attach Vellum hairs to softbodies so they can be both simulated together?”
In ...
2021-02-11 08:00:01 +0000 UTC
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You ask for it, Mo tries to cook up something. This time we received a few questions on how to achieve this effect done ...
2021-02-04 08:16:04 +0000 UTC
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It's time to tackle that one job everybody hates: The product lineup! In this episode, Chris shows you how to render hundreds of products, while keeping the client happy and yourself sane.
F...
2021-01-28 08:01:00 +0000 UTC
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Render managers like HQueue or Deadline can be a huge help in rendering large projects. But they can be quite difficult set up and, if you're using only one machine, a lot of features are no use to...
2021-01-14 10:17:29 +0000 UTC
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It's time for our first meta-episode in this course! Chris shares his best practices for coming up with top nets to solve more unusual problems, that might appear in your projects.
You can fi...
2020-12-31 09:45:41 +0000 UTC
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Got tons of files on disc, you need to process? Let's automate this using tops!
In this video, Chris Kopic creates a batch processor in tops that takes stl files from threedscans.com, polyred...
2020-12-10 08:28:05 +0000 UTC
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In the final video of our Blueprint workshop we're creating a for-loop to spawn multiple actors.
2020-12-03 07:55:58 +0000 UTC
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We're tweaking the scale of our animation.
2020-12-03 07:54:41 +0000 UTC
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We're tweaking our particles velocity.
2020-12-03 07:53:44 +0000 UTC
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We're adding impulse to our particles to make them behave more like popcorn.
2020-12-03 07:52:26 +0000 UTC
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Tweaking simulation parameters until you end up with something that looks decent can be a pain. Why not automate that task and let Houdini try out a bunch of paramters by itself while you grab some...
2020-11-26 07:54:04 +0000 UTC
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Quick recap of what we did and finalizing the color section of our Blueprint.
2020-11-19 08:04:00 +0000 UTC
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Let's tell our blueprint actor which color it should use.
2020-11-19 08:03:01 +0000 UTC
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