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ryujinx

ryujinx

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ryujinx posts

Progress Report August 2021

We’re off and about in August which brought a rumbling of bug fixes, HLE improvements, and GPU improvements, and not to mention multithreaded shader compilation! Vulkan has also seen an incredibl...

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Progress Report July 2021

Vulkan Progress

As promised on the last month, there is now a Pull Request open with the Vulkan implementation. What that means is that the code is now public, and anyone can test it if the...

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Progress Report June 2021

June brought with it scads of graphics optimizations, bug fixes, some quality-of-life GUI enhancements, and a nice bump in overall game compatibility. Project No Name also landed, providing native ...

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Progress Report May 2021

Ryujinx POWER’ed up its CPU emulation this month with a far-reaching performance update delivering dramatic FPS inc...

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Progress Report April 2021

LDN2.2, Miria (input re-implementation), and Custom User Profiles, oh my!

LDN2.2 was released this month with specific performance enhancements making Monster Hunter Rise a much more playable...

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Ryujinx - Meet the Team Vol. 3

Interview with Ryujinx Team Developer riperiperi

What is your software development background? How did you find out about Ryujinx?

I'm a hobbyist game ...

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Ryujinx User Profiles emulation has been merged to master!

Our second Patreon feature goal, Custom User Profiles, is now in the latest official build!

To manage user profiles: 

- Simply click on Options > Manage User Pr...

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Progress Report March 2021 - A Month of Unreal™ Improvements

Ryujinx wrapped up Q1 and put a snazzy bowtie on it with an absolute avalanche of graphical bug fixes for some of your favorite games, and a significant increase in compatibility & stability in...

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Ryujinx - Meet the Team Vol. 2

Interview with Ryujinx Team Developer Thog

What is your software development & reverse engineering background? How did you find out about Ryujinx?

...

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Ryujinx Amiibo scan emulation has been merged to master!

The latest official build of Ryujinx (version 1.0.6788) now includes the Amiibo emulation support that ...

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Progress Report February 2021

We are well into Q1 and have once again been burning the midnight oil to crank out bug fixes, optimizations, and quality of life improvements for end users. February also saw the release of Haydn: ...

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Ryujinx - Meet the Team Vol. 1

Interview With gdkchan, Project Founder

When did you first become interested in software development? Do you feel the same about it today or have your thoughts change...

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Progress Report January 2021

We kicked off the new year with a month full of bug fixes & advancements in performance and compatibility. There were also a few key updates in the UI & applets, thanks largely to an influx...

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November and December Progress Report

2020 is almost over, and we have been on a compatibility expansion and bug-fixing spree. Let's take a look at all the improvements we had over the course of the last two months!

GPU improvem...

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Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Update (2021-10-31):

This LDN version brings the numerous updates that the emulator received  in the past months, and the new Mario Party is compatible too! Now you &nb...

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September and October Progress Report

We saw quite a few graphical improvements in September and October, so let's take a look!

GPU emulation improvements:

XMAD bug:

We had a long-s...

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Shader Cache is (Finally) Here!

Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: ...

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July and August Progress Report

August is already over, and like July, it was packed with great updates. Let's take a look at all the improvements that Ryujinx received these last two months!

GPU improvements

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Introducing "Local Wireless" Multiplayer Support

This version is outdated, you can find the new build version on this post: 2020-08-25 00:20:34 +0000 UTC View Post

Introducing Complete Audio Rendering Support (Amadeus)

Today we're pleased to release Amadeus, our big audio rewrite, written by Thog, that fixes sound issues on many games!

This brings a big improvement to many games that makes use of the switch...

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April, May and June (2020) Progress Report

News: various developments & enhanced compatibility

It's been awhile since our last progress report, and we apologize for the long delay, but today we want to show some nice improvement...

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Ryujinx PPTC Mario Kart 8 Deluxe comparison video - and a short note to Patreon Supporters

Here's a video showcasing our newest feature, the Profiled Persistent Translation Cache, comparing the boot times in Mario Kart 8 Deluxe!

We would like to once again thank everyone for all th...

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Introducing Profiled Persistent Translation Cache

We are proud to announce a new feature today in Ryujinx: the Profiled Persistent Translation Cache (PPTC) 

What is the Profiled Persistent Translation Cache?

In ...

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Fixing graphics bugs

Today I decided to try fixing a bug that has been present for quite some time in Mega Man 11. But this ...

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March Progress Report

Another month has passed, and another batch of bugs were fixed. Today we will take a look at some of th...

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Animal Crossing: New Horizons - Preview Build Release (Updated)

EDITED 05/02/2020: We are proud to announce that Animal Crossing: New Horizons is now ...

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January and February Progress Report

Whaaat, a Patreon progress report?

That's right! We will be releasing progress reports for patrons now! You can think as a way to thank you for your support. The plan is making monthly progre...

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Thanks you!

Hi patrons, we know that we don't post that much Patreon-specific content and we promise to improve that soon. 

Since we opened the Patreon one and a half years ago, Ryujinx has improved...

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