We’re off and about in August which brought a rumbling of bug fixes, HLE improvements, and GPU improvements, and not to mention multithreaded shader compilation! Vulkan has also seen an incredibl...
2021-09-06 04:28:17 +0000 UTC
View Post
Vulkan Progress
As promised on the last month, there is now a Pull Request open with the Vulkan implementation. What that means is that the code is now public, and anyone can test it if the...
2021-08-04 01:59:53 +0000 UTC
View Post
June brought with it scads of graphics optimizations, bug fixes, some quality-of-life GUI enhancements, and a nice bump in overall game compatibility. Project No Name also landed, providing native ...
2021-07-03 22:49:56 +0000 UTC
View Post
Ryujinx POWER’ed up its CPU emulation this month with a far-reaching performance update delivering dramatic FPS inc...
2021-06-02 06:24:58 +0000 UTC
View Post
LDN2.2, Miria (input re-implementation), and Custom User Profiles, oh my!
LDN2.2 was released this month with specific performance enhancements making Monster Hunter Rise a much more playable...
2021-05-02 02:26:48 +0000 UTC
View Post
Interview with Ryujinx Team Developer riperiperi
What is your software development background? How did you find out about Ryujinx?
I'm a hobbyist game ...
2021-04-27 21:54:27 +0000 UTC
View Post
Our second Patreon feature goal, Custom User Profiles, is now in the latest official build!
To manage user profiles:
- Simply click on Options > Manage User Pr...
2021-04-23 20:32:59 +0000 UTC
View Post
Ryujinx wrapped up Q1 and put a snazzy bowtie on it with an absolute avalanche of graphical bug fixes for some of your favorite games, and a significant increase in compatibility & stability in...
2021-04-02 19:00:33 +0000 UTC
View Post
Interview with Ryujinx Team Developer Thog
What is your software development & reverse engineering background? How did you find out about Ryujinx?
...
2021-03-24 15:06:25 +0000 UTC
View Post

The latest official build of Ryujinx (version 1.0.6788) now includes the Amiibo emulation support that ...
2021-03-18 22:54:12 +0000 UTC
View Post
We are well into Q1 and have once again been burning the midnight oil to crank out bug fixes, optimizations, and quality of life improvements for end users. February also saw the release of Haydn: ...
2021-03-01 22:32:05 +0000 UTC
View Post
Interview With gdkchan, Project Founder
When did you first become interested in software development? Do you feel the same about it today or have your thoughts change...
2021-02-17 02:26:13 +0000 UTC
View Post
We kicked off the new year with a month full of bug fixes & advancements in performance and compatibility. There were also a few key updates in the UI & applets, thanks largely to an influx...
2021-02-04 18:54:42 +0000 UTC
View Post
2020 is almost over, and we have been on a compatibility expansion and bug-fixing spree. Let's take a look at all the improvements we had over the course of the last two months!
GPU improvem...
2020-12-31 16:37:15 +0000 UTC
View Post
Update (2021-10-31):
This LDN version brings the numerous updates that the emulator received in the past months, and the new Mario Party is compatible too! Now you &nb...
2020-12-21 03:04:53 +0000 UTC
View Post
We saw quite a few graphical improvements in September and October, so let's take a look!
GPU emulation improvements:
XMAD bug:
We had a long-s...
2020-12-02 20:14:47 +0000 UTC
View Post
Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: ...
2020-11-12 23:19:55 +0000 UTC
View Post
August is already over, and like July, it was packed with great updates. Let's take a look at all the improvements that Ryujinx received these last two months!
GPU improvements
2020-09-03 02:06:18 +0000 UTC
View Post
This version is outdated, you can find the new build version on this post: 2020-08-25 00:20:34 +0000 UTC
View Post
Today we're pleased to release Amadeus, our big audio rewrite, written by Thog, that fixes sound issues on many games!
This brings a big improvement to many games that makes use of the switch...
2020-08-18 02:00:54 +0000 UTC
View Post
News: various developments & enhanced compatibility
It's been awhile since our last progress report, and we apologize for the long delay, but today we want to show some nice improvement...
2020-06-26 21:46:19 +0000 UTC
View Post
Here's a video showcasing our newest feature, the Profiled Persistent Translation Cache, comparing the boot times in Mario Kart 8 Deluxe!
We would like to once again thank everyone for all th...
2020-06-19 14:32:54 +0000 UTC
View Post
We are proud to announce a new feature today in Ryujinx: the Profiled Persistent Translation Cache (PPTC)
What is the Profiled Persistent Translation Cache?
In ...
2020-06-16 18:41:33 +0000 UTC
View Post

Today I decided to try fixing a bug that has been present for quite some time in Mega Man 11. But this ...
2020-04-09 23:25:21 +0000 UTC
View Post

Another month has passed, and another batch of bugs were fixed. Today we will take a look at some of th...
2020-04-04 01:47:10 +0000 UTC
View Post

EDITED 05/02/2020: We are proud to announce that Animal Crossing: New Horizons is now ...
2020-03-24 00:25:18 +0000 UTC
View Post
Whaaat, a Patreon progress report?
That's right! We will be releasing progress reports for patrons now! You can think as a way to thank you for your support. The plan is making monthly progre...
2020-03-02 20:09:18 +0000 UTC
View Post
Hi patrons, we know that we don't post that much Patreon-specific content and we promise to improve that soon.
Since we opened the Patreon one and a half years ago, Ryujinx has improved...
2020-02-21 01:05:17 +0000 UTC
View Post