Killmove animation.
Replaces the animation: paired_1hmkillmovegrapplestab.
After I recorded the preview I decided to add a little more movement, but I don't have time to record the preview again so I'll pu...
2023-11-20 13:53:06 +0000 UTC View Post
Replaces the animation: paired_1hmkillmovegrapplestab.
After I recorded the preview I decided to add a little more movement, but I don't have time to record the preview again so I'll pu...
2023-11-20 13:53:06 +0000 UTC View PostThe animation is ready, but now it needs to be tested in game and adjusted, the problem is that there are several one handed animations, and it depends on RNG for the animation that I want to happe...
2023-11-14 09:58:10 +0000 UTC View PostI was going to finish the unarmed animations but the game reuses the same animations for the arms during running and walking, it's really bad so I left the unarmed animations aside.
2023-11-07 10:11:10 +0000 UTC
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Last melee animation done, replaces paired_h2hkillmovebodyslam.
Update FNIS.
I think I'll try killmove with swords or something new, a set of sword animations but...
2023-10-30 13:45:34 +0000 UTC View PostFemale animation needs some adjustments and arms are still without animation, male is still in T.

Replaces the paired_h2hkillmovecomboa animation.
Update FNIS.
The next animation should be a grab, but the timing is bad and there are only 20 frames left between the end of ...
2023-10-16 13:13:32 +0000 UTC View PostI still need to do the animations for the arms and head, the man is still in a T pose.
It's not much, but there's almost no time during the week.
2023-10-09 14:02:00 +0000 UTC
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Replaces paired_h2hkillmoveslama.
Update FNIS.
I was going to try to do the slam animation but the timing is a little weird (140 Frames / Ragdoll
in 125 / Slow 112 - 122, 30 frames ...
Replaces paired_h2hkillmovekneethrow.
I wanted to do a little more at the end but the animation is too short, maybe I'll change it for another one if I find one with better timing.
Upda...
2023-09-25 13:47:53 +0000 UTC View PostReplace animation : paired_2hwkillmovechopkick.
Update FNIS.
Next I was thinking about animations that match Scythe or Spears, or maybe another animation for swords where the...
2023-09-18 14:47:31 +0000 UTC View PostReplace the paired_2hwkillmoveb.
Update FNIS.
Doing the last one.
2023-09-11 14:48:13 +0000 UTC View PostReplace animation: 2hwkillmoveheadbutt.
It took a week longer because the animations are different from stealth, the characters are looking in the same direction and any attempt to...
2023-09-04 14:33:14 +0000 UTC View PostAttack from behind, Battleaxe uses the same animation, it doesn't contain a sneak kill animation so the animation works in sneak and out of sneak.
Update FNIS.
Stealth killmove for swords (replaces previous animation for daggers!)
Killmove from behind unarmed, has no proper animation for stealth so is used for stealth and normal position.
Upda...
2023-08-07 13:36:48 +0000 UTC View PostIt works on daggers and swords but it's not very good with swords so I'm working on another version.
This animation and the one I'm making for the sword attack the body, maybe I'll do one tha...
2023-07-17 13:15:31 +0000 UTC View PostRight and Left done.
Update FNIS.
I'm going to do some tests with killmove.
I got a blue screen in my face while uploading the preview . LOL
Preview corrupt, one ...
2023-07-11 14:55:13 +0000 UTC View PostAnother side done.
All done, now I think I'm going to make bed animations since they are similar, I already know the kind of problems the animation will have.
2023-06-27 13:50:15 +0000 UTC View PostAnimations to the right.
Left animations next.
Finished the animation of entering the bedroll from behind.
Doing the right side now.
Bedroll has different animations for each direction being used, this one only contains animations from the front, and it is missing exit animations.
And it's only used by npcs, because ...
2023-06-05 14:44:20 +0000 UTC View PostPoses Added : 546 - 547.
I'm going to try to make sleeping animations now.
2023-05-29 12:45:04 +0000 UTC View PostAnimation that was missing because SE uses another animation.
2023-05-22 14:33:46 +0000 UTC View PostSo... I went to test the SE version and the animation used there seems to be different, I'll need to make them.
It never happened once on the LE when I was testing it. In LE the charact...
2023-05-15 13:31:02 +0000 UTC View PostNo updates this time, I was creating a pose but I didn't like it very much and I didn't have time to try another one.
I didn't know it worked with DAR, now I know.
I think DAR is less likely to cause problems with Skyrim, it only works with Player. (no more sexy grannies)
Delete all files under 'Meshes...
2023-05-02 13:28:36 +0000 UTC View PostSmithing wheel Animations.
Update FNIS.
NSFW Preview.
2023-05-01 12:06:49 +0000 UTC View PostThere are some animations that the game doesn't use, just like other crafting animations. I didn't do those.
The preview doesn't show all the animations because they happen in random order an...
2023-04-24 13:27:33 +0000 UTC View PostEnchanting Animations, need to update the FNIS.
There are two animations that are part of the enchanting but I didn't see the game use it so I didn't make those animations.
<...
2023-04-17 14:05:32 +0000 UTC View Post