NokiMo
Covingsworth

Covingsworth

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Covingsworth posts

Various Project Breakdowns

HI! So I thought it'd be fun to breakdown some of my past projects and talk a little bit about what went into each. Hope it's interesting and informative!

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Building Realistic Foliage Systems

Hey guys!
I wanted to break down how I build realistic foliage systems. I go into the theory behind it as well as the actual blender setup. Hope you all enjoy!

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Kerosene Lantern | Texturing Pt. 3

Hey everybody!
Final installation of the kerosene lantern project! Really hope you enjoyed the whole series and got something out of it. In this video we texture the old rusty bits and the glass...

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Kerosene Lantern | Texturing Pt. 2

Hey guys! Part two of texturing the kerosene lantern! Gettin' into all the edge wear business, as well as developing rust, metal, and decal materials. Hope you enjoy :) Part 3 of texturing, and the...

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Kerosene Lantern | Texturing Pt. 1

Hey guys! Super excited to release the first texturing stage for the lantern we've been working on. I go into UV unwrapping and developing materials here, next part will be further material develop...

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Kerosene Lantern | High Poly

Hey guys! Here's the high poly stage on the Kerosene Lantern series. The workflow is pretty simple, started with low poly to establish shapes and then refining everything using bevels, edge loops, ...

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Kerosene Lantern | Low Poly Pt. 2

Hey guys! Here's part two of the Kerosene Lantern series! In this video we finish the low poly stage and prepare for high poly. As always feel free to ask anything along the way and I hope you enjo...

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Kerosene Lantern | Low Poly Pt. 1

Hey guys! Here's part one of my new series on developing a cool old kerosene lantern! I'll be uploading the next modeling parts soon, and then texturing next week. Feel free to ask me any questions...

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Kerosene Lantern | Modeling & Texturing

Hey everybody! Hope you're all doing amazing. I'm super excited to release this tutorial series I've been working on! We'll model this lantern to completion, from low poly to high poly, using a sub...

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What I'm working on!

Hey everyone, hope you're having a good day! Just wanted to talk a little bit about what I'm working on!

I'm super excited about the next couple months. I have a big course coming out on deve...

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Advanced Material Development with Texture Painting and Decals

Hi! Hope everyone is having a good day! I've had a lot of requests to breakdown the texture painting and decal workflow I used in the gas station project, so here it is! I go through developing mat...

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Creating a Luscious Mossy Environment

Hey guys! In this video I'm breaking down the techniques behind creating some of my mossy environments. We'll be using geometry nodes to scatter everything with a few cool techniques to make our mo...

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In Depth Asphalt Material Breakdown for Apocalyptic Environment

Hey everyone! Really excited about this one... breaking down everything about the asphalt material in the apocalyptic environment scene! A lot of people have been asking for this in my YouTube comm...

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Complete Grass Animation Guide

Hey everyone! New video up showing every little thing about animating grass in Blender using Geometry Nodes and also a special displacement method. I put it on YouTube because Patreon takes ages to...

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Road Map!

Hey everyone! Thanks so much to you very first supporters, it means so so much to me. You all are joining in on the very beginning of a platform where I unload tons of 3D content and share the behi...

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Great Volumetrics with Mountains

Hey everybody! In this video I'm showing you how I made the volumetrics/fog that covers the mountains in my apocalyptic gas station environment. Enjoy!

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Creating a Desert Mountain

Hey everyone! In this tutorial I'll be breaking down my complete workflow for creating pretty convincing terrain pieces using Gaea and Blender. Gaea is an amazing terrain generation software and yo...

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