NokiMo
LokiVulpix

LokiVulpix

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LokiVulpix posts

SBQ 3.0g wip

Been excited for this version


# Listing engine changes first


activeitems can now set their name and description while in use, not just their icon, and the behavior...

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Weekly Post

I kinda have been trying to get this all together and presentable this week since I skipped last week, wasn’t in a place I felt was ready friday, wasn’t ready yesterday, today I got called in t...

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Bug

so I have been in the code doing code things for so long I wanted to do, *something* a little bit more fun, and something I've wanted to do for a while

This has been a design for Auri I've h...

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SBQ Weekly post

I didn't upload friday or yesterday, but I still need to make my weekly post probably

my partners are making me aware I'm, kinda working crazy hard on all this and I need to chill a little b...

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SBQ Weekly 3.0f wip

Alright we got the linux build this time! I have no idea if these work since I just built them in the terminal as I don't run a linux desktop, but it should be fine, the macos version works, so the...

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Tomorrow

I have a the new vore system mostly functional enough to be presentable, however on the surface level it doesn't look too different ha

however I'm currently hunting down a strange issue wher...

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SBQ Weekly post

totally real screenshots from the game, with and without debug view enabled!

so, being less silly and actually explaining what this means, vore in the player state was achieved via an invisi...

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SBQ 3.0e WIP

Alright, I was sick this week, so there wasn't as much progression as I wanted, but I fixed a few issues that were from the last version

NPCs should have the correct colors to the vore anima...

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A little reminder to people

Anything I post that says WIP or unstable it is meant to be treated as such, previous versions this was less of an issue because of how limited things were before sb source leaks, the potential for...

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SBQ 3.0d Wip

EDIT: OK this one has a large issue too but its a random chance if it triggers or not! the variable I use to scale the camera doesn't get it's value initialized correctly until the player loads in ...

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SBQ 3.0c WIP

Alright, so, this week was focusing on making the vore animations work again, and they are indeed working again! I did a big refactor to how the data and everything was stored which told each speci...

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Weekly out tomorrow instead!

it works, but like, I have to restructure some data for what colors the vore parts use and what species use what variants of the parts, for all the fifty something species that are compatible and I...

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Ideas time

Ok, so, posting this today before the friday weekly

I should be feature matched with 2.8 tomorrow as long as I can finish up the vore anim handling

However I am going to preface that â€...

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SBQ 3.0b WIP

Alright, changes from this version to the previous version

the crash when swimming is fixed, and one should also rotate in a seat correctly again when a seat would rotate you

now, new...

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SBQ 3.0a WIP

OK this is, usable, however, I do want people to remember this is a WIP if you experience some serious issues, they'll be worked out if they get reported, make sure to supply error logs!

the...

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So! It builds! What now?

I’m posting at 1 AM but this is going to count as my friday post this week, fuck you I’m excited!

I’m still going to wait until I have at the very least the minimum functionality I want...

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What do you play on

Just my curiosity really

Also, as of a few minutes ago, we got the Windows build working, and we've had macOS for a while now, all that's left is getting Linux to build, which we haven't put...

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Still having issues with getting windows

Get past one issue, theres another issue, feels like its close but don't know how much further we are for windows, so I thought I'd start fiddling with the rest of the code actually while I do have...

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Last week was a vacation for thanksgiving

Didn’t post on Friday like I usually do because I was with family for thanksgiving weekend, we had to go on a 14 hour drive to visit them and then 14 hours back

So no work was done that wee...

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Weekly post

So, we’ve been working on my website some more, and it shouldn’t be too long before its ready in its minimal state, probably early or late december, which should be good

Now, as for devel...

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So, the plan for 3.0 now

Alright, so I've been kicking the sand around for a bit trying to potentially figure it out, but it seems we've come to the conclusion there's no real way for me to distribute something that's just...

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Status update

I  haven't received any bug reports at all since 2.8.1 so I'm very happy about that, it seems the thorough testing phase of 2.8 was worth it, so I've been able to relax after finishing the fix...

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SBQ 2.8.1

Did some bug fixes myself while I was taking my break from doing any feature work, and Zovoroth developed some stuff to add in! some real fun stuff that should be fun to see some NPCs giving vore r...

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Tier changes

There's just too many people in the discord, people who are already there won’t be kicked, but it is getting a bit stressful for me to manage

I’m at the very least, going to remove discor...

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SBQ 2.8 Stable Release

## New Features

- NPC hunting and baiting behavior

- NPCS now have three new stats

- Hunger

- NPCs are more likely to hunt the lower it gets

- Depletes over time

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3.0 feature discussions

Anyway 3.0 is going to be another rewrite of the mod and is going to take into account we have the source

Doing work on it is still going to be a few weeks off as I am going to take a short b...

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Small bugfixes remain, 2.8 Release Wednesday

Alright, so I have some little bugfixes left! Nothing major, so I’m calling it stable! I just want to make sure to test the little bugs after I fix them so nothing goes crazy, and then I’d say ...

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SBQ Weekly 2.8k (final actually I think)

  • Finally fixed crew so they're retaining their settings after being dismissed and made to follow again (thanks starbound for handling your data in the stupidest way possible!)
  • priorit...

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Test post 2

Also ignore this possibly, we’ll see

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Test post please ignore

Testing something don’t mind me here

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