Hello everyone.
I've been deeply immersed in various tasks for the upcoming update of Shoost. I'm thrilled to announce that we have finally implemented a feature many users have requested: th...
2024-02-28 02:36:53 +0000 UTC
View Post
Hello everyone,
Over the past week, I've been focused on enhancing and optimizing the Glow Effect. We've managed to reduce the processing load compared to its previous state and added a varie...
2024-02-15 09:35:03 +0000 UTC
View Post
Hello everyone.
Recently, I've been working hard on developing the Glow effect for the next update of Shoost.
2024-02-05 04:08:02 +0000 UTC
View Post
Hello, everyone.
Recently, I've been fascinated by 3D anime-style expressions, so I've been experimenting with Toon Shaders. When trying to achieve a Toon-like expression for anime characters...
2024-01-18 02:27:25 +0000 UTC
View Post
Hello everyone!
We are approaching the end of the year 2023. It's a little early, but I thought I would take a look back at this year. We have created a Showreel, which has become a regular f...
2023-12-27 05:47:23 +0000 UTC
View Post
Hello everyone.
I would like to talk a little bit about a new feature we are developing for the next update of Shoost. The feature that I have been creating lately is the "Select Color" featu...
2023-12-15 08:00:08 +0000 UTC
View Post
Hello everyone.
I recently purchased a book on filming anime. The name of the book is "STUDIO GHIBLI Composite and Effect Warks". There are surprisingly few books on the market that specializ...
2023-12-07 07:11:10 +0000 UTC
View Post
Hello everyone.
I recently posted a questionnaire and received a lot of feedback and requests, so I would like to introduce the contents of the questionnaire.
Question 1: Regar...
2023-11-30 09:08:09 +0000 UTC
View Post
Hello everyone.
Recently, I have been experimenting with the new "Add Layer" feature in Shost v0.11.0 to create an Anime atmosphere.
2023-11-16 06:42:59 +0000 UTC
View Post
Hello everyone.
I would like to explain about the blurry appearance of character when using Shoost. There are two main possible causes of blurry. One is due to the screen effect settings and ...
2023-11-10 03:41:21 +0000 UTC
View Post
Hello everyone. Thank you for your support!
We would like to ask you to participate in this survey to get your feedback and requests, etc. We have prepared a Google form for you to fill...
2023-11-02 01:59:43 +0000 UTC
View Post
Hello everyone!
This is an update to Shoost v0.11.0!
Early Access : Shoost https...
2023-10-27 08:00:42 +0000 UTC
View Post
Hello everyone.
Lately I have been working on the development of the Add Layer features for Shoost v0.11.0. I have finally finished the whole implementation and am now ready to share it with ...
2023-10-20 04:23:59 +0000 UTC
View Post
Hello everyone.
Today I would like to update you on the latest progress of Shoost.
Finally, we are developing the "Add Layer" feature that everyone has been asking for!...
2023-09-27 07:05:21 +0000 UTC
View Post
Hello everyone.
In this article, I will show you how to easily send 3D characters and stages from Unity to Shoost using Spout. This is for those who know some Unity operations.
2023-09-21 02:33:18 +0000 UTC
View Post
Hello everyone.
I have recently been studying lighting in order to improve my ability to express light. As a practice, I tried to create a live music club atmosphere using Unity.
2023-09-11 07:37:50 +0000 UTC
View Post
Hello everyone.
Recently, I have been experimenting with a number of new expressions in Shost. One of them is Volumetric Lighting.
2023-09-04 08:01:06 +0000 UTC
View Post
Hello everyone.
I recently tried to see if I could create an anime screen effect in OBS Studio, an attempt to reproduce a screen effect like the one done in Shoost, using only the OBS functio...
2023-08-21 08:11:22 +0000 UTC
View Post
Hello everyone.
The other day I created a pupil with depth as a little experiment.

We used ...
2023-08-16 03:40:47 +0000 UTC
View Post
Hello everyone!
I have recently finished updating Shoost v0.10.0 and have just finished the process. This time, I tried to create an Anime atmosphere using this latest version, and I will exp...
2023-08-09 00:47:20 +0000 UTC
View Post
Hello everyone!
This is an update to Shoost v0.10.0!
Early Access : Shoost https...
2023-07-27 03:19:55 +0000 UTC
View Post
Hello everyone.
The UI for Shoost v0.10.0 is almost complete and I will be able to update it in the near future!
2023-07-07 14:00:57 +0000 UTC
View Post
Hello everyone.
Shoost v0.10.0 is finally taking shape and we are happy to share our progress with you.
In this update, we have restructured the system to allow layer-by-layer adjustmen...
2023-06-27 08:48:24 +0000 UTC
View Post
Hello everyone.
I would like to share with you some things I have noticed and tips I have learned when creating scenes using Shoost. When I use Shoost, I usually start with the characters and...
2023-06-15 04:00:53 +0000 UTC
View Post
Hello everyone!
Lately I have been experimenting and creating scenes with various patterns for the next update. I can see both the good and the bad points of Shoost when I actually crea...
2023-06-02 01:25:50 +0000 UTC
View Post
Hello everyone.
Lately I have been spending my days thinking about new ideas, doing a lot of research on the internet and reading books on the subject. In the middle of all this, I found a bo...
2023-05-24 05:18:45 +0000 UTC
View Post
Hello everyone.
Lately I have been exploring different ways to add features for the next update of Shoost.
For example, we have many things we want to do, such as adding effects, preset...
2023-05-19 09:56:30 +0000 UTC
View Post
Hello everyone.
I would like to talk about eye level as a technique to match the character and background. Especially for Vtubers and others where the character is already defined, being awar...
2023-05-10 09:22:59 +0000 UTC
View Post
Hello everyone!
I often work with animation style models, and I find it quite difficult to match the color scheme of the background with that of the characters.
A sense of cohesiveness ...
2023-05-05 02:00:02 +0000 UTC
View Post
Hello everyone.
Lately I have been experimenting with an interesting technology called Barracuda in Unity. Unity's Barracuda itself has been around since 2020, but I feel like I've been tinke...
2023-05-01 08:40:26 +0000 UTC
View Post