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Mauro Xavier Retro Developer

Mauro Xavier Retro Developer

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Mauro Xavier Retro Developer posts

Working bank switching!

Good news! Bank switching is APPARENTLY ok with good speed without any glitches (yet). I aligned the resources of characters, music, sfx, items, weapons, city map, and particle effects at the start...

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Final Fight Ultimate development path

Now I've reached a level of complexity in the project that I must choose a path.

Even Stef, the developer of the SGDK, pointed out that the sprite engine is not that optimized to use so many ...

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Console + CRT or Emulator?

In the next video of Final Fight Ultimate, which will be a multiplayer gameplay, what do you prefer?

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Final Fight Ultimate - Changelog / To do list

TO DO


- HUD ANIMATION WHEN SHOWING THE MAP ON FINISHING ROUND 1

- FIX MEMORY LEAKAGE AND GLITCHES WHILE PLAYING WITH CODY

- IMPLEMENT WEAPONS FOR CODY ...

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Final Fight Ultimate - Haggar single-player test R1

New video, my friends: https://youtu.be/BxHJcM-GHQY

Obviously, as this is a WIP (Work In Progress), you will see some bugs...

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FINAL FIGHT ULTIMATE - CHANGELOG

Finally, we're done with Round 1. There's a "to-do" list and some bugs, but that's not about the stages, it's about the engine. Now I need to make some minor adjustments and the gameplay video will...

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Tough weekend developing the FFU

It took two full days to improve the code, solve very unexpected bugs and implement important features.

I optimized the code so much that some resources using DMA (Direct Memory Access) neede...

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FFU CHANGELOG 2022-06-18

IMPLEMENTED:

- GUY WALL JUMP

- SOLID OBJECTS

- BACKWARD JUMP


FIXED:

- DO NOT USE SPR_DEFRAG. NOTE: NOW SPR_DEFRAG COMMAND IS APPLIED ONLY WHEN THERE IS NO E...

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Changelog posts

A question for everyone: "Would you be interested in technical changelog posts about the development of every current and future project?"
Most of these posts would be text only but some would h...

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Implemented weapons

All weapons have been implemented and as a differential the character continues to have them in hand in all movements, including grabbing enemies, throwing and special moves.

Weapons have bee...

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It's time to test the items...

It's no use just talking about arcade gameplay if the items don't have the same arcade properties, right?

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Select Player!

This is another comparison screen for you to check the current status of the arcade asset adaptation.

Which character did you like to play the most?


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Do you trust your memory? Look again.

This is the same post on Twitter, but I think it's important to post it here because you can ask any questions easily, and obviously, here I can answer better.


Notes:

- Image...

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Current status of round 1 intro

I know that comparing Arcade to Mega Drive is unfair, but we're doing our best.

There is still room for improvement, but we prefer to move forward so we don't stay stuck in one spot for too l...

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Continuing the work... Let's go.

Improving round 1-1 in every way.
Pixel-by-pixel editing, examining each block to see if it isn't consuming memory abusively.
It is one of the most arduous works within the development of a m...

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Note about the Final Fight project

I want to post a note to update everyone on the Final Fight Ultimate project facts.

The game will come out anyway, no matter what.

We're at least trying to get Capcom to say something l...

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Barrels SEGA CD x FFU

Because if we're going to break a barrel, we're going to break a bigger and better barrel.

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Come on, Brad... You can do better than that!

Sprites comparison order:

SEGA CD -> FFU -> Arcade

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Do you want to know the last news on Final Fight Ultimate?

Support Patreon and you'll find out about the latest developments in Final Fight Ultimate, including changelog, screenshots, trials, challenges and more.

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