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GameMakersToolkit

GameMakersToolkit

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GameMakersToolkit posts

The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys

This post is available 24 hours early to those pledging $5 or more

19 months, 16 games, 13 videos, and 130 dungeons later, and we finally finish our breakdown of the dungeons in the Zelda s...

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Reading List (January 2018)

Hello! 

This year, I’m going to spread out the Patreon rewards a bit so you don’t get them all in one go at the end of the month. That means I’m going to try and get the reading list out ...

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New episode - How Games Use Feedback Loops

Hello! First episode of the new year is a look at a game I played over Christmas (the enchanting Pyre) and a breakdown of a pretty important bit of game design: feedback loops.

It's part of what I t...

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24 hour exclusive - How Games Use Feedback Loops | Game Maker’s Toolkit

Hello! First episode of the new year is a look at a game I played over Christmas (the enchanting Pyre) and a breakdown of a pretty important bit of game design: feedback loops.

It's part of what I t...

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What I played on my Christmas break

Hello everybody. Happy New Year - here’s to a brilliant 2018!

So, I took two weeks off work at the end of last year to recharge my batteries. But I made the most of it by working through my backlo...

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Playlist (December 2017)

Hello everybody. Above is your playlist video for December, and below is a text version if you'd rather read than watch!

Something a bit different for you this month. I haven’t played anything new...

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Reading List (December 2017)

Hello! Welcome to the reading list, a curated collection of articles and videos I’ve enjoyed in the last month.

I hope you’ve enjoyed the lists this year - here’s to many more in 2018!

<...

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Merry Christmas everyone!

Hi everyone! Just wanted to drop a quick note to wish everyone a Merry Christmas and a happy new year. Hope you have a fabulous time. 

I’m taking some much needed time off at the moment, but ...

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Insider - 10 bits of good game design from 2017

Hey everyone!

So, every year I do a video in December where I highlight some cool bits and bobs from the year’s games. In 2015 I looked at View Post

How Snake Pass Works | Game Maker's Toolkit

For my final video of the year, I wanted to give a little love to a really cool game: the wriggly slither 'em up Snake Pass. In this video I talk about how the game came to be, how it works, why it's ...

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A quick update on Patreon fees

Hey everyone. Just wanted to write a quick note about some upcoming changes to your Patreon pledge.

From December 18th, Patreon will add a new charge on top of your pledge - specifically, 2.9% + $0....

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5 Amazing Levels from 2017 | Game Maker's Toolkit

This year's edition of my annual Top 5 list is here - this time, breaking down 5 great levels from 2017's games. Some obvious picks, some surprise inclusions. 

I'll write about some good bits o...

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24 hour preview - 5 Amazing Levels from 2017

Hello all!

So, every year I do a "top 5" list of cool things from the past 12 months. I've done "bits of game design" and "innovations". This year, it's levels.

I'll also do a Patreon post abo...

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Insider (November 2017)

Hey everyone!

I didn’t know what to do for this month’s insider. But with 2017 coming to a close, I thought it was maybe a good opportunity to look at what I’ve been up to this year. Here we g...

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Playlist (November 2017)

Three interesting video games to get your teeth into! Next month: my game of the year list. 

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Reading List (November 2017)

Hello everyone!

You know the drill by now. 30-odd articles and videos that I discovered in the last month, ferociously curated for your intrigue and entertainment. Lemme know what you liked reading ...

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GameClub 6 - Gunpoint

It was another very close GameClub poll, but Gunpoint won by a hair. I've been meaning to play this one so this will finally give me the push to try it out!

The Discord room is open now. 2017-11-25 16:45:45 +0000 UTC View Post

GameClub 6 - Pick our next game!

Welcome back to the GameClub! 

Each month, we play a game and chat about its design, story, development, strengths, and weaknesses, over on the GMTK Discord channel. 

But first, we n...

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The Legend of Zelda / Zelda II's dungeon design | Boss Keys

Hey folks! I think this post got gobbled up on the way to your feed so lemme send it again!

New Boss Keys. The penultimate episode, with a detour to examine the games that started it all before we w...

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24 hour sneak peek - NES Boss Keys

Well, here it is. A look at how Zelda's designers stumbled over keys, obstacles, bombs, and difficulty while on their way to making the dungeons that would define the series.

Out for everyone tomorr...

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Thoughts on Assassin’s Creed: Origins

Hello everybody.

I recently finished Assassin’s Creed: Origins. This is the one set in Egypt, it’s a prequel to the rest of the games, and it’s made by the same team as Black Flag (aka The Bes...

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The Design Behind Super Mario Odyssey | Game Maker's Toolkit

Okay, yeah, who was I kidding? Of course I had to cover Super Mario Odyssey on the channel. A big bold new Mario game doesn't come around very often and as I've built my channel on the big man's brill...

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Q&A Part 3 - The future and identity of Game Maker’s Toolkit

Hello everybody!

This week marks the three year anniversary of Game Maker’s Toolkit.

It’s been a wild ride! I have released 59 videos, as well as 11 episodes of Boss Keys, and 3 bonus vide...

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24 hour preview - Something something Mario Odyssey!

Hello!

Okay, yeah, who was I kidding? Of course I had to cover Super Mario Odyssey on the channel. A big bold new Mario game doesn't come around very often and as I've built my channel on the big ma...

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GMTK Insider - 3 times I screwed up in October

Hey everyone!

For this month’s Insider post, I’m going to talk about the videos in made in October, and - for the sake of transparency and learning - highlight the things I got wrong.

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Thoughts on Super Mario Odyssey (No Spoilers)

Hey! 

So, predictably, I’ve been playing a whole lot of Super Mario Odyssey this weekend. In fact, I finished the game! But I’ve still got a whole lot more to see and do. 

If you...

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Playlist (October 2017)

Chattin' about some video games for my supporters! Enjoy! 

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Reading List (October 2017)

Hello everyone!

Got some nifty things for you to watch and read this month. 

As always, I’m fiercely curatorial with this stuff. I don’t just chuck in any old crap to bump up the numb...

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Motion Graphics Tutorial - Cuphead Projectiles

Hey everyone. Wanted to put together a quick tutorial to show how I did the motion graphics on my most recent episode, where I showed the path of the projectiles in Cuphead.

2017-10-23 08:58:16 +0000 UTC View Post

Q&A Part 2 - How an episode gets made

Hey everyone!

Ever wondered how an episode of Game Maker’s Toolkit gets made? Well, that’s what I’m going to reveal  in this Patron-exclusive video (above, or article, below - whatever yo...

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