NokiMo
GameMakersToolkit

GameMakersToolkit

patreon


GameMakersToolkit posts

Nearly there!

Phew, this has been a tough one. The episode is PACKED with short clips, illustrative graphics, and quotes, so editing a minute of footage can take, I dunno, an hour? More?

A lot of research wen...

View Post

Game Maker's Toolkit - Ico, and Design by Subtraction

Here, have an episode 15 minutes early! How awfully generous of me!

Among designers, few modern games are held in such high regard as the PS2 cult classic, Ico. Let's figure out what has made th...

View Post

Remember when...

Remember when I said that I feature Mario games too often on Game Maker's Toolkit, and vowed not to show the plumber again?

I FAILED SORRY. 


New episode tomorrow. Not about Mario....

View Post

I don't understand Patreon

Hey! Uh, there's a whole bunch of people who are backing me at $1 or more, but I think aren't actually eligible for the $1 "reward"s because you backed before I added that tier.

(Which exists be...

View Post

Your October Vlog

Hello October! Here's your backer-only vlog thing for October.

I apologise for my awkwardness on camera. This is why I don't actually appear on episodes of GMT. But hey, I thought this would be ...

View Post

A wild logo appears!

So it's time for GMT to grow up a little bit. The Patreon's going amazing (thanks to you. Yes, you!), the show is growing, and new avenues are opening up. So in an effort to make it more of "A Thing",...

View Post

My level on Giant Bomb

I can't really share this publicly because it was part of Giant Bomb's premium stream, but I'm sure you guys can keep a secret.

Here are the Giant Bomb guys playing my Mario Maker level. Super a...

View Post

A Super Mario Maker Super Spin-Off

- This spin-off episode is free to Patreon backers. Thanks for your support this month! -

So, here's a little something different. I asked my YouTube viewers and Twitter subscribers to show me t...

View Post

Behind the scenes - scrapping an episode

Hey Patreon backers! So, here's something a bit different. The script of a scrapped version of the episode on Nova-111. The video was about 80 percent made before I started anew.

I think it's an...

View Post

Is Until Dawn a Good Horror Movie?

There's a nasty conflict at the beating heart of Supermassive's interactive horror flick Until Dawn. Let's tear it out, and tear it down!

(Note: this video contains some light spoilers for Until...

View Post

Coming soon!

Please look forward to a new episode next week! Episode names are tough, but I think that largely sums up what it's about, while also being a tease. I dunno. You'll see!

And any opportunity to s...

View Post

3 lessons from a real-time, turn-based game

Nova-111 is an innovative mash-up of both real-time and turn-based tactics. It's far from perfect, but offers up some interesting takeaways for those interested in game design.

View Post

Patreon Backer Vlog Thing - September 2015

Hello! Here's this month's vlog about what I've been up to. Including Everybody's Gone to the Rapture, more Mario chat, and Rocket League.

Apologies for the low quality - just need to make these...

View Post

Behind the scenes - Mastering Mario Maker

Hey! I thought it might be fun to share some stuff about making my last episode, just for you lovely backers.


Getting Mario Maker


So I had been planning to do an e...

View Post

Mastering Super Mario Maker

It turns out that playing loads of video games doesn't necessarily make you a good designer. Who'd have thought it? So, scuppered by Super Mario Maker, I decided to analyse the four Mario games featur...

View Post

Coming today...

Later today, I'll be posting my longest and most ambitious video yet. Eek! Hope you enjoy it :)

View Post

Patreon update - 60 fps capture!

Hi guys


Thanks to your generous support, I've been able to purchase a new capture card that lets me record footage in 60 frames per second.


So, when games support it (lik...

View Post

Game Maker's Toolkit - Point and click puzzle design 101

Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to...

View Post

Backer vlog - August 2015

Hello. So, as suggested, I thought I'd throw together a quick video on what i've been playing this past month. If it isn't completely horrible, I'll try and do one each month.

View Post

Hello (potential) Patreonisers

Is this where I talk to Patreon people? This site is quite confusing and they keep changing it. Hopefully this is fine. Just don't SLIP AND ACCIDENTALLY PRESS THE BUTTON THAT CHARGES EVERYONE!  View Post

Is The Swindle the first great heist game?

View Post

Game Maker's Toolkit - Arkham Knight and the Scourge of Scale

Game Maker's Toolkit - Arkham Knight and the Scourge of Scale

View Post

Hey! Sounds like there was some weird stuff going on with Patreon payments yesterday. The site say it's all figured out and no one has paid twice. So, hopefully it's all good. Just wanted to apolo...

View Post

Game Maker's Toolkit - Puzzle Solving... or Problem Solving?

I've been playing Infinifactory a whole bunch, and it's got me thinking about the different types of puzzle games...

View Post

What Capcom didn't tell you about Resident Evil 4

View Post

Game Maker's Toolkit - Telling Stories with Systems

When you think of "interactive stories", you might think about games with branching narratives, like The Walking Dead. But a new wave of games is using systems and random content to deliver wholly uni...

View Post

Game Maker's Toolkit - Getting Lost in Axiom Verge

A new Metroidvania called Axiom Verge has perfected the lost art of getting lost. In this video we look at techniques used in this game, and Super Metroid, to let players off the leash - while secret...

View Post

Hey! Just wanted to say an enormous THANK YOU to all those who have backed me on Patreon. It means so much and is such a boost. Here's to many more episodes!

View Post

Game Maker's Toolkit - Redesigning Death

Getting killed is getting boring. So, inspired by Bloodborne's clever twist on MMO corpse-running, let's look at some games that do more interesting things with player death - from expendable marines ...

View Post