Another update! As you can see, we're trying to get these out much faster than before. Check the changelog for the details!
-Davidevs
Changelog (0.2.21P)
2022-06-03 21:30:21 +0000 UTC
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Hey!
Another week, another prototype update! Check the changelog for all the details.
Cheers,
Davidevs
Full Changelog (0.2.20P)
Online Multip...
2022-05-27 21:05:16 +0000 UTC
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Hey folks,
New week, new prototype update. Check the changelog for all the details!
Cheers,
Davidevs
Full Changelog (0.2.19P)
Online ...
2022-05-20 20:54:19 +0000 UTC
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Hey folks.
Here's the latest prototype update. Check the changelog for full details!
-Davidevs
Full Changelog [0.2.18P]
Online Multiplayer
2022-05-13 22:14:32 +0000 UTC
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Hey!
Big delay on this one as it required a major update to our networking package and was a huge can of worms. Adding multiple warriors to the same PC allows is one of the last major feature...
2022-05-06 21:31:34 +0000 UTC
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Today's prototype update continues to bring us closer to local parity. We've also tweaked the warrior's lock-on camera, which can now be used as an observer camera as well!
Check out the deta...
2022-04-09 19:10:05 +0000 UTC
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Hello hello,
Another day, another prototype update. Check the changelog for all the details!
-Davidevs
P.S. BIRDVIGO, what's that?
Full Changelog (0.2.15P)<...
2022-04-02 20:34:39 +0000 UTC
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Hey!
After our latest poll results showed our players love the birds in DAVIGO—and, in fact, expressed a strong desire to see more bird content—we've decided to change tack and improve th...
2022-04-01 16:11:02 +0000 UTC
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Hey!
The DAVIGO Prototypes are now up-and-running again after a week-long hiatus. We've fixed up the latest and it can now be downloaded and installed via the launcher....
2022-03-19 00:20:54 +0000 UTC
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Hey folks,
We're changing how we're distributing the builds for the DAVIGO Alpha and Prototypes.
We've put together our own custom launcher that you can use to do...
2022-03-14 22:39:49 +0000 UTC
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Today's update is more iteration on the online mode :)
The hands have been updated to wrap around held objects—Proving Ground makes it's triumphant return—fissure cool-down is now impleme...
2022-02-11 00:16:30 +0000 UTC
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Hey!
The long awaited Quest prototype is now available. Both the Quest 1 and Quest 2 are supported 😊
The Quest version is simply an extension of the online multiplayer support, and i...
2022-02-05 00:18:42 +0000 UTC
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Hey Earthbreakers, Riftmakers and Davigods!
Please use the from below to get access to the Quest prototype build. Both Quest 1 and Quest 2 are supported.
You'll nee...
2022-02-05 00:17:47 +0000 UTC
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Hey Davicrew,
Today's prototype update fixes a bunch of gameplay issues in the last prototype build, and improves on the client's networked experience.
Check the changelog for all the d...
2022-01-29 01:31:25 +0000 UTC
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Aloha,
Today's update is a bunch of fixes for online networking. Some are quite noticeable, such as the improved ragdoll stability and improved grabbing, and some are backend updates.
2022-01-13 21:23:48 +0000 UTC
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Hey folks, hope everyone is having a wonderful holiday season!
One of the best things about being a game developer is seeing the response from the players and the community, especially creato...
2021-12-24 20:01:56 +0000 UTC
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Hello!
Update time.

Custom maps are now supported in online mode! <...
2021-12-17 20:16:02 +0000 UTC
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Heyo,
We've got a new prototype for you! This time, it's focused on visual exploration and experimental warrior controls.
New Map: KAIROS (ART UP). On our quest to impr...
2021-11-25 00:41:44 +0000 UTC
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Hey all,
Another prototype update here, mostly design this time!
New feature: Aim Camera. The camera now zooms in close to the warrior when readying the rocket, which p...
2021-11-03 20:00:34 +0000 UTC
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Ahoy folks!
Another update to online multiplayer today—the main event this time around is lobbies. Previously, when the host opened a room they (and all players joining) wo...
2021-10-14 00:26:09 +0000 UTC
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Yo wasssuuup Davipeeps!
This is our first update in a couple weeks. Since then, a lot of our time has been occupied building towards a first Oculus Quest Prototype. Though w...
2021-09-30 01:45:08 +0000 UTC
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Ahoy Davipeeps.
This week's update brings along two new levels: Dark Mode and Agora. Dark Mode is a variant of Proving Ground modified to take place during a...
2021-09-16 18:33:05 +0000 UTC
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Hello!
Mainly a backend & support update this week based on the feedback we got from last prototype update. As you can see, no preview image this time 😲. Details in the changelog belo...
2021-09-09 22:41:25 +0000 UTC
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Yo!
It's been a long time coming, but here it is. The first prototype of integrated online networking. And more! Details below:
Online Networking (version 1)...
2021-09-04 00:23:42 +0000 UTC
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Hello Davifriends,
We have a prototype update for y'all!
First off, this is NOT the online networking prototype. That is still a work-in-progress and hopefully we'll have something to s...
2021-08-27 02:00:32 +0000 UTC
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Hi!
Another month ends, another update appears 😊.
Online Networking + Quest
As you know, our main focus has been integrating an online network...
2021-08-02 02:26:20 +0000 UTC
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Hi y’all,
This is the month we accepted the truth, that we basically had to hunker down and just port a bunch more code to work with our networking system. Needless to say, it’s better to...
2021-06-30 23:17:56 +0000 UTC
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Another month has passed, time for an update. 😊
As we mentioned in last month’s post, we’re primarily focused on ONLINE NETWORKING.
Online Networking opens up a ...
2021-05-31 20:10:56 +0000 UTC
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Small update to the prototypes incoming.
We wanted to make some of our earlier locomotion experiments visible. We have Grab and Drag locomotion implemented here. The giant ca...
2021-05-04 01:53:32 +0000 UTC
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Howdy!
It’s the end of the month, and we wanted to give an update on what we’re working on.
Online Multiplayer & Quest support
Native onlin...
2021-04-30 23:53:18 +0000 UTC
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