I've done it! Now the waterwheel also generates electricity after placing it onto your lot. Unlike solar panels and wind turbines, weather doesn't effect how much electricity it will generate. This...
2022-06-02 13:28:59 +0000 UTC
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As I make a lot of mods that contain vfx and I also like those to be placeable on water surfaces and to be found in the Pond section in Build Mode, I reached out to Andrew once again to ask if thos...
2022-05-31 19:21:05 +0000 UTC
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Thumbnail
As I've lowered the waterwheel to fit the concrete base a bit better, I also needed to remake the custom thumbnail. In the screenshot you'll see how it looks right now...
2022-05-31 18:29:52 +0000 UTC
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Custom Thumbnail
In my post from last week I mentioned that I completed the custom thumbnail (As vfx don't show on game generated thumbnails). As I now changed the height of the...
2022-05-29 12:53:37 +0000 UTC
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I've succeeded in lowering the concrete support, so the waterwheel fits it like it should (I think). This wasn't easy though as vfx can't be seen in Studio, so I had to go in and out of the game to...
2022-05-29 12:43:24 +0000 UTC
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Hello all,
I've tried to work a bit on the waterwheel today and as for the to-do list from my former post, I've only finished a few of them.
Former To do list:
Thin...
2022-05-24 17:16:25 +0000 UTC
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Instead of making all waterwheel vfx placeable as an object on their own, I focused on adding the Get Together waterwheel vfx to the concrete base today. This doesn't mean I won't be making version...
2022-05-17 17:42:13 +0000 UTC
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Finally some more things to share as I've not felt quite energytic and inspired to work on the waterwheels the last few days.
The contcrete base you see on the images fits perfectly around bo...
2022-05-17 07:51:24 +0000 UTC
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Work in RL
A Small update about my work in real life. I haven't spend much time on the waterwheels yet this week as I'm a bit busy with other things. This is my first week I wil...
2022-05-11 08:28:43 +0000 UTC
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I just found the missing part to fill up the hole where the axle should be. Left you see the vfx version and on on the right the object used to fill the hole. I'm not sure what the English word for...
2022-05-05 14:01:01 +0000 UTC
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So here are all the waterwheel vfx (played with the VFX player) seen from a few different angles. The two on the foreground are the waterwheels that can be found in Henford on Bagley and the one in...
2022-05-05 13:46:31 +0000 UTC
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As mentioned before, the Get Together waterwheel can't be found in the debug section, but the two waterwheels that can be found in the Henford on Bagley do appear in there.
As you can see tho...
2022-05-05 12:56:57 +0000 UTC
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I've decided what my next project is going to be about: Waterwheels!
In the screenshots 3 different waterwheels are visible. There're two from the Cottage Living world Henford on Bagley and one ...
2022-05-03 15:10:16 +0000 UTC
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Placeable Rabbits + Unlocked Rabbit Home Tree Trunk
With this mod you can place rabbits in whatever color variations you want and won't have to wait until you befriend a rabbit,...
2022-04-30 08:26:36 +0000 UTC
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Have been busy today with making screenshots and videos for the final video for these mods and made this nice looking forest scene.
One of the reasons it's made like this, is to show that add...
2022-04-27 15:42:40 +0000 UTC
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I was curious if some of you already tested the Wild Rabbits and Tree Trunk Rabbit Home, and if so, i...
2022-04-25 13:38:27 +0000 UTC
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As I can't fix the problems that sometimes occure, I've decided to share the files with you so you can play-test both of them too.
About the Placeable Wild Rabbits:
- Find...
2022-04-19 11:50:38 +0000 UTC
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I've finished all rabbit home recolors, hope you like them!
Later today I will release the rabbit homes and wild rabbits for my patrons, so you can play-test them yourself too if you want to.
2022-04-19 11:22:35 +0000 UTC
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Reproduce issue - issue
A small update about the rabbits and tree trunk. I've been spending hours today to try to reproduce the issue with the dying rabbits and the 'crash repor...
2022-04-18 14:46:52 +0000 UTC
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Hi all,
I'm feeling already a lot better and that means I got some time to test the rabbits some more. First of all, I'm not going to change the way the rabbits behave, so they will keep digg...
2022-04-15 14:52:24 +0000 UTC
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Hello all,
I'm sorry for not giving any more updates about the rabbits, but I wasn't feeling very well the past few days. Sunday I went for a walk in the early morning to spot birds with some...
2022-04-13 13:35:25 +0000 UTC
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In the image above a sneak peek about the wild rabbits. These are all color variations there are in game and you can pick the one you want on your lot yourself, by selecting the right swatch in bui...
2022-04-09 09:52:41 +0000 UTC
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Hello all,
I've just updated my "About BakieGaming" text with the following:
A link to my YouTube channel. Why I've not added it earlier, I really don't know. I think it's a quite importan...
2022-04-08 19:02:17 +0000 UTC
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Hello all,
I've decided that my next project will be about placeable wild rabbits.
I think it's possible to make all color variations placeable as an object. After placement, these rabbits...
2022-04-07 16:00:52 +0000 UTC
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I've spend quite a few hours today discovering everything Cottage Living has to offer as in buy/build mode objects, the world itself and a few of the VFX belonging to the pack.
Something I want ...
2022-04-05 17:51:57 +0000 UTC
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Hello all,
First of all, good to see everybody likes the improved invisible fence that much! I just saw I had a tiny bit over 5000 views for the invisible fence video ALONE the past few days....
2022-04-05 07:47:21 +0000 UTC
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Yeah, finally! Something totally new!
Though I see people thinking, totally new? It looks familiar to me..
Well, that certainly could be the case as I already made my first invisible fenc...
2022-04-01 18:18:06 +0000 UTC
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Hello all,
I've worked on the invisible fence 2.0 a bit more today as I discovered a few things that needed some tweaking, while writing the voice over and testing things in game.
I do ...
2022-03-29 13:30:30 +0000 UTC
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Another pack of updated mods! This time though they can't be placed on ponds yet as I still miss an option in Studio to enable this for all DLC. You can place them on ponds if you use the MOO cheat...
2022-03-27 11:17:43 +0000 UTC
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It took a bit longer then expected (as usual..), but all buoy objects have now been updated and fixed where necessary. The public release will possibly be somewhere this weekend.
So keep in mind...
2022-03-25 14:52:28 +0000 UTC
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