Hiring Environmental Artist
To my Patrons: This is a post that I can link to from elsewhere or copy/paste from. It also serves to let you know what I am looking for, and provide any feedback.
To ...
2017-11-15 19:45:52 +0000 UTC View Post
To my Patrons: This is a post that I can link to from elsewhere or copy/paste from. It also serves to let you know what I am looking for, and provide any feedback.
To ...
2017-11-15 19:45:52 +0000 UTC View PostTo my Patrons: This is a post that I can link to from elsewhere or copy/paste from. It also serves to let you know what I am looking for, and provide any feedback.
To ...
2017-11-15 19:45:49 +0000 UTC View Post
Hey folks. This week I've been playing with an indicator system for when you're doing well in . . .generating arousal, vs when you're inducing pain. The facial animations are pretty good, ...
2017-10-30 18:01:06 +0000 UTC View Post
I've wanted console commands for a long time. It's silly, but having access to such a system in other games always makes me feel teh 1337 H4XX0R. I enjoy it more when cheats...
2017-10-16 17:55:46 +0000 UTC View Post
When I went back to the higher quality character meshes, I lost the facial expressions. So, that's what I spent this week on, getting those back in and looking appropriate.
The higher poly cou...
2017-10-09 13:33:52 +0000 UTC View PostSome very cool stuff this week. Cock skin sliding now w...
2017-10-02 13:44:23 +0000 UTC View Post
New Preview Build for $5+ Patrons here.
This week was eventful. I've finally figured out t...
2017-09-25 21:31:17 +0000 UTC View Post
The interaction controller is made up of about a dozen scripts that are part of a package I purchased quite a while ago. It's awesome. However when the hand is holding the penis, it create...
2017-09-19 05:09:41 +0000 UTC View Post
A little more refinement on the textures to get a variable "wetness" going on. Good for rain, oil or whatever. The clothing aspect isn't finished yet, but I'm pleased with the skin.
Othe...
2017-08-28 15:41:07 +0000 UTC View Post
Finally, I've figured out why the models were looking very dated. There's a Unity option for lighting mode that made a world of difference in how the shaders are processed as visible in the abov...
2017-08-21 15:15:25 +0000 UTC View PostSince Vimeo already shut down my account once for lewd content, I'...
2017-08-14 22:50:48 +0000 UTC View Post
New public build here: http://aephrosi.com/builds/20170724Public-fJW0VFj5A5/...
2017-07-24 14:53:50 +0000 UTC View Post
Download them here: http://aephrosi.com/builds/Public/
Hey folks! The character creator is now complete.
So this week I spent mostly polishing the last build for public release. I've got Linux testers from the linux_ga...
2017-07-10 23:05:52 +0000 UTC View Post
This build includes the new physics, and some alterations to the underwear. The nipples and genitals can be exposed through damage to the underwear and this build shows that.
aephrosi.com/buil...
2017-06-26 17:21:34 +0000 UTC View Post
I *thought* I was very nearly done with the character creator, but something was nagging at me. I *felt* like something was missing. I was right.
This week I added the option for ...
2017-06-19 15:12:28 +0000 UTC View PostPreview Build for $5 Patrons coming in another post a bit later today.
Patreon isn't working for a video post, so here's a link to the video: 2017-06-12 18:51:18 +0000 UTC View Post
So god damn close. Loading the faces takes a while and loading full characters can take a while longer. In that time the game looks like it freezes. And that sucks. No indicati...
2017-05-29 19:22:02 +0000 UTC View Post
Damn the deforms around the groin area are complicated! They're done now fortunately and I was able to move on with my life and accomplish other things.
Someone recently pointed out tha...
2017-05-15 19:55:02 +0000 UTC View PostNo fun pictures or videos to share this week unfortunately. I am spending a ton of time trying to get the hips and groin area to deform correctly. It's pretty complicated down there and al...
2017-05-08 23:42:01 +0000 UTC View Post
I've got the basic emotion buttons implemented. These won't be the only expressions in the game, but they're a good mix to see how the face looks.
Also, now with expressions you can see the te...
2017-04-03 17:26:10 +0000 UTC View Post
I started out implementing the customization of the teeth. This went pretty quickly, but then I realized that the character doesn't open their mouth in the character creator.
Due to this, I wo...
2017-03-27 15:42:03 +0000 UTC View Post
Steganography. That's what I've spent this week on. Steganography is the hiding of a secret message within an ordinary message and the extraction of it at its destination.
Apparent...
2017-03-20 21:55:21 +0000 UTC View Post
I got the blendshape controls for the body in. Not really a big deal there. I manually set these up this time since there's only 6 now. It's small script.
The bulk of the work this...
2017-03-13 13:52:40 +0000 UTC View Post
Updated the UI for the hair. It has all the options currently available including color, elasticity, waviness, etc. The "Shape" page took a bit of time as it's all generated by the scripts...
2017-02-27 16:09:39 +0000 UTC View Post
So after finally getting the complex hair system to work (more of less), I've decided not to use it. It's a bit too complicated and a bit too performance intensive. Add to that, it broke t...
2017-02-13 10:38:21 +0000 UTC View Post
Hair, hair, hair. Fighting with hair. Hair fighting back. I'm winning, bit by bit though.
This has been a long week. I've broken and fixed / worked around the 3r...
2017-02-06 20:19:09 +0000 UTC View Post
This is the video that I wanted to post the update before last.
Still working on the hair at this point.
2017-02-04 22:54:23 +0000 UTC View Post
This week I've implemented quite a few features in the UI. I picked up some third party eyes, which have some very neat customization that has been wired into the UI.
I've also got the ...
2017-01-23 22:14:45 +0000 UTC View Post
This week was all about optimizing the mesh. I spent a lot of time working and reworking the mesh, blendshapes and UV maps so the optimized, lower poly mesh looks effectively the same as the ori...
2017-01-09 21:21:50 +0000 UTC View Post