NokiMo
Raliv Dev

Raliv Dev

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Raliv Dev posts

Setback

Unfortunately there has been a significant setback. Archipelagates will no longer be released on Steam, and the early access release will be moved to Itch.

With this change, there has been a...

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Feet Update

New Build! This build changes quite a few things (and unfortunately wipes saves again).

  • New Gate mechanics
  • New HP progression
  • Feet have been added for both elves and b...

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AI Update

A new build! That took longer than I had hoped, but I got the new AI working reasonably. Fair warning, this update is going to be pretty rough and does not include much in the way of new content, b...

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AI Update coming soon

It's been over a month of silence!!! I apologize for the delay, the AI system I have been implementing was a LOT more complicated than I anticipated.

The good news is, it is just about ready...

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Ally characters in combat!

Getting started on ally combat and navigation behavior. I love the idea of my favorite characters coming on adventures with me, and my systems are clean enough that it has been an easy process so f...

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Progression Demo!

This one took a while, and does not contain anything too flashy. It DOES however have the groundwork for combat progression. I am really doing my best to find a fun loop for this, so I would love f...

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Heavy workload

Progression mechanics have been the main focus at this time. The combat and exploration portion of the game need to feel good as a base for all other features. I have added a biome system and a lev...

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AI full island navigation

Got pathfinding working on the generated wild islands, which means allies and enemies have the potential for much more dynamic and lifelike AI processes.

The next two weeks are going to be a ...

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New Demo!

The game finally has sex! This update features the completed dialog and animation scene systems, with several characters to speak to, and one sex scene!

Dialog uses a TOPIC system, so when yo...

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Update on the past 3 weeks

I realize it has been a bit. I have been in the middle of a relatively intense technical sprint retooling the animation system in preparation for sex scenes, and although it is going very well, it ...

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The Dialog grind

I have done everything I can to make tools to make dialog a smooth and quick process to make, but it of course still takes time to get feeling good.

I am in the process of roughing out some a...

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Combat test build! (With character create!)

It's about time we had a build around here! Follow the link below to download and play the combat test build. You will need an Itch.io account to claim a key, please let me know if you have any tro...

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Preparing for the combat test build

So I was planning on releasing the character create demo for y'all to kick around, but creating a character is more fun if you can run around and play.. So I will be releasing a combat demo instead...

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Performance System

I spent some time finishing the bulk of my new performance system for character animations, idles, dialog performance, and sex scenes.

The system is based on IK target poses (place hands/head...

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Combat!

After a lot of iterating, I think I have a combat system put together that feels good. It is still pretty rough, but it's got that feel!

I know I am trying to get the character create build r...

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Elf Species cleanup

The elf-like species (haven't chosen species names yet) was there from the start, but I gave it a good once over and added expressions and patterns so it is fully integrated into character create. ...

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Masculine Characters

I am still working on pushing the body more toward a masculine appearance, but I have a prototype in place now. One penis is available with more on the way!

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Preparing for Steam

Spending my development time preparing an early alpha build and preparing the steam page for the game.

The game is still a ways away from a proper releasable build, but when it gets there, pa...

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Character create is operational!

I absolutely love games with good character create systems, so it is important to me to do the best I can for this project.

This one features a layer system that lets you put as many patterns...

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