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•Fixed meshes
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•Fixed bone axis
2024-05-07 00:16:47 +0000 UTC
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2024-05-07 00:16:40 +0000 UTC
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•Procedur...
2024-05-06 05:06:29 +0000 UTC
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•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-05-06 05:06:22 +0000 UTC
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•Weapon i...
2024-05-04 01:32:48 +0000 UTC
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•Weapon in a separate folder
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2024-05-04 01:32:43 +0000 UTC
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•Procedur...
2024-05-04 01:29:33 +0000 UTC
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•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-05-04 01:29:27 +0000 UTC
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•Shaders
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2024-05-04 01:25:30 +0000 UTC
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•Shaders
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•Fixed bone axis
2024-05-04 01:25:23 +0000 UTC
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•Shaders
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•Fixed bone axis
•Procedur...
2024-05-02 02:59:36 +0000 UTC
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•Shaders
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2024-05-02 02:59:29 +0000 UTC
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•Shaders
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•Procedur...
2024-05-02 02:55:13 +0000 UTC
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2024-05-02 02:55:05 +0000 UTC
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•Procedur...
2024-05-02 02:51:42 +0000 UTC
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2024-05-02 02:51:36 +0000 UTC
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•P...
2024-04-28 23:26:52 +0000 UTC
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2024-04-28 23:26:45 +0000 UTC
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•Fixed cl...
2024-04-28 23:16:35 +0000 UTC
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2024-04-28 23:16:28 +0000 UTC
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•P...
2024-04-26 23:16:46 +0000 UTC
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2024-04-26 23:16:39 +0000 UTC
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2024-04-25 01:54:05 +0000 UTC
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2024-04-25 01:53:50 +0000 UTC
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•Shaders
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2024-04-23 02:07:57 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-04-23 02:07:50 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-04-23 02:05:54 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-04-23 02:05:47 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-04-21 23:43:30 +0000 UTC
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•Shaders
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•Fixed meshes
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2024-04-21 23:43:21 +0000 UTC
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