•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cl...
2024-02-25 22:31:17 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapon in a separate folder
2024-02-25 22:31:11 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-24 23:46:42 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-02-24 23:46:34 +0000 UTC
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Alo everyone, so sorry for not having any models ready this week, caught a very bad throat infection (some triphophobia nightamare) and had to hit the hospital during this week) I was released yest...
2024-02-24 17:38:44 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eyes, Masks, Weapons & Cape
â...
2024-02-17 22:22:28 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eyes, Masks, Weapons & Cape
•4 Different c...
2024-02-17 22:22:22 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-02-17 03:06:49 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2024-02-17 03:06:27 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-17 03:04:06 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-02-17 03:03:30 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-15 03:41:03 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-02-15 03:40:59 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed bo...
2024-02-15 03:26:17 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig for body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eye...
2024-02-15 03:26:09 +0000 UTC
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Hello everyone, just wanted to let you all know that I added a new feature into the models that probably will stick from now on, cloth physics (or simulations) have been added to speed up the workf...
2024-02-13 02:57:01 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-13 02:51:14 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig for body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eye...
2024-02-13 02:51:04 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Swords
•Toogable Physics for Cl...
2024-02-13 02:47:40 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Swords
•Toogable Physics for Clothing
â€...
2024-02-13 02:47:24 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Switch...
2024-02-09 00:51:57 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Switch between Omni &...
2024-02-09 00:51:52 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-09 00:47:20 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig for the body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural...
2024-02-09 00:47:13 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-07 01:02:40 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-07 01:00:08 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig for the body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural...
2024-02-07 00:59:58 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-02-07 00:59:22 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-02-05 01:55:12 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig for the body
•Facial Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural...
2024-02-05 01:54:16 +0000 UTC
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