Devil Jin S1 Premium for Blender 3-4
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-07 00:11:51 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-07 00:11:51 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-07 00:11:46 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-07 00:02:47 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-07 00:02:42 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-06 23:57:16 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-06 23:56:47 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Control the Lighting via the sun included in the...
2024-01-03 23:38:39 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Control the Lighting via the sun included in the blend file
2024-01-03 23:38:34 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Open Cape
2024-01-03 23:36:34 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Open Cape
2024-01-03 23:36:19 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cl...
2024-01-03 23:34:25 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via...
2024-01-03 23:30:22 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2024-01-02 06:10:04 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2024-01-02 06:09:59 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cl...
2024-01-02 06:06:22 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via...
2024-01-02 06:06:13 +0000 UTC View PostI hope everyone had nice holidays! ♥ Thank you so much for sticking by yet another yet, and for some, maybe a new whole year. I have several new plans for this year, even tho I can't give lots of...
2024-01-01 21:15:44 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
...
2024-01-01 03:25:34 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-01 03:23:52 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-01 03:20:51 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-01 03:20:46 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-01 03:18:41 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-01 03:18:38 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2024-01-01 03:15:46 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make ...
2024-01-01 03:15:39 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cl...
2023-12-29 22:11:30 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via...
2023-12-29 22:11:25 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-12-29 22:03:38 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-12-29 22:03:32 +0000 UTC View PostOld models feel a bit outdated with all the new stuff I've learned this past months, so I created a new Sheet where you all can add models you want to see updated with the new shaders and g...
2023-12-28 03:06:25 +0000 UTC View Post