•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapon via the Outliner
•Weapons in a separate...
2023-03-16 04:21:16 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch b...
2023-03-14 22:37:02 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
...
2023-03-14 22:34:26 +0000 UTC
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•Shaders
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•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
...
2023-03-14 01:06:22 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
<...
2023-03-14 01:04:57 +0000 UTC
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•Shaders
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•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-03-11 23:00:17 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-03-11 22:59:25 +0000 UTC
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•Shaders
•Renamed bones
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•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon i...
2023-03-11 22:58:05 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-03-11 22:56:48 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapons via the Outliner
•Shuri...
2023-03-09 19:45:29 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Weapons via the Outliner
•Shuriken in a differ...
2023-03-09 19:43:21 +0000 UTC
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•Shaders
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•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Alternat...
2023-03-09 01:13:49 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Alternate Forms in different blend files
•Weapon in a s...
2023-03-09 00:59:02 +0000 UTC
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•Shaders
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•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eye Expressions & Mouth Expressions...
2023-03-08 02:02:07 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eye Expressions & Mouth Expressions via the Outlin...
2023-03-08 01:58:52 +0000 UTC
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•Shaders
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•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional...
2023-03-07 03:39:33 +0000 UTC
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•Shaders
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•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Pistols & Wings via the Outliner
•Switch b...
2023-03-07 03:36:01 +0000 UTC
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•Shaders
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•IK Mechanism for Animation
•Fixed meshes
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•Fixed bone axis
•Optional...
2023-03-06 02:27:18 +0000 UTC
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•Shaders
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•In-game rig
•Fixed meshes
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•Fixed bone axis
•Optional Claws and Fists via the Outliner
2023-03-06 02:23:50 +0000 UTC
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Which pair should recieve the new render set/case of study blend file?
2023-03-05 01:10:42 +0000 UTC
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•Shaders
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•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-03-03 23:49:41 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-03-03 23:47:25 +0000 UTC
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Thank you so much for standing by yet another month! Friendly reminder to my highest tier patrons to send me their request, and others are welcome to send me suggestions. The curre...
2023-03-02 06:05:29 +0000 UTC
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•Shaders
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•Optional Eye Expressions & Mouth Expressions via the Outliner
•Fixed meshes
•Fixed normals
â...
2023-03-02 04:04:54 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Eye Expression and Mouth Expressions via Collections
2023-03-02 04:01:57 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-03-01 01:58:49 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-03-01 01:57:42 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collec...
2023-02-28 02:27:57 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collections from the ...
2023-02-28 02:26:14 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon i...
2023-02-28 02:24:17 +0000 UTC
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