•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Hat & Visor via collections in the Outliner
...
2023-02-09 00:02:12 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
•Shiny Ver. in a s...
2023-02-07 07:06:15 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes
2023-02-07 07:03:58 +0000 UTC
View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate throu...
2023-02-07 07:00:50 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon i...
2023-02-04 21:13:04 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2023-02-04 21:09:25 +0000 UTC
View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate throu...
2023-02-04 07:36:41 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Rifle on...
2023-02-02 01:51:03 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Rifle in a separate folder
2023-02-02 01:44:46 +0000 UTC
View Post
Thank you much for supporting me yet another month! Sorry once again for not being the most active last month but since things have cleared up I will be able to return to port normally, additionall...
2023-02-01 19:55:36 +0000 UTC
View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is heavy, recommended to navigate through it ...
2023-02-01 02:24:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedur...
2023-01-30 02:28:27 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes (Make sure to activate refraction in sc...
2023-01-30 02:25:36 +0000 UTC
View Post
So, it was sooner than later that I realized thay not a lot of games have map support, I started to play with some other tools to bring up the map variation a bit more, starting with maps from FF O...
2023-01-29 01:45:46 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch b...
2023-01-29 01:27:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between standard and broken parts in the outliner
...
2023-01-29 01:25:34 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Wrecking...
2023-01-27 00:20:40 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Wrecking Ball in a different folder
2023-01-27 00:18:33 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional...
2023-01-25 01:16:55 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Beard & Cape via Collections in the Outliner
2023-01-25 01:14:01 +0000 UTC
View Post
Remember that for your support, you can suggest me things you want to see done. Lately I've been struggling with a lot of irl stuff and in consequence having blocks about what model to do x.x So an...
2023-01-23 20:39:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collec...
2023-01-23 02:33:16 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collections from the ...
2023-01-23 02:31:38 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom t...
2023-01-21 23:29:54 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Custom textures to improve model quality
2023-01-21 23:26:47 +0000 UTC
View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-21 05:57:35 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-21 05:56:42 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-18 00:47:28 +0000 UTC
View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2023-01-18 00:44:29 +0000 UTC
View Post
•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cl...
2023-01-17 01:55:04 +0000 UTC
View Post