It's quite clear that StreamFX has grown massively in terms of complexity and versatility from the initial versions. A lot more is possible now that used to be impossible back in the day. So the qu...
2024-10-02 13:09:13 +0000 UTC
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Not much to say here, the changelog says everything already.
Changelog: (since Beta 572)
As of today, right this moment, ownership of the Trademarks, Copyrights, projects, etc has been transferred to Vhonowslend, the company I registered!
Nothing changes for you, but for me this ...
2024-10-02 08:28:22 +0000 UTC
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I've been testing all day today, and a bit more yesterday, and found several issues that fell through the cracks. This addresses most of them.
Changelog: (since 1.0.0b5...
2024-09-29 07:54:13 +0000 UTC
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Quickly going over why the new Spout/Sink system eliminates many of the problems of Source Mirror, including the performance penalty that would occur with Source Mirror.
2024-09-27 23:49:45 +0000 UTC
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It's taken a bit more than a month (almost two even), but it's finally ready for usage: Spout/Sink is here! This new system finally enables you to "Spout" audio and video data from...
2024-09-27 22:29:32 +0000 UTC
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It's been a hot minute since the last major update to this, so I'll explain what's currently problematic. I've implemented and scrapped several iterations of the feature already, due to simply not ...
2024-09-25 20:08:42 +0000 UTC
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⚠ Your Profiles & Scene Collections are at risk of corruption, update soon! ⚠
This build addresses a one year old bug that I introduced using the absolute unrivaled ...
2024-08-27 06:19:20 +0000 UTC
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The first pass for Encoder Showdown 2024 has finished. I've excluded software encoders, as software encoders for modern formats already outclass all GPU encoders by default. These are the configura...
2024-08-08 03:02:29 +0000 UTC
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Another minor improvement to the overall code. This brings back Ubuntu 22.04 support through just #ifdef-ing out the code that is only available in FFmpeg 5.1 or later. Not quite sure why FFmpeg de...
2024-08-05 12:33:27 +0000 UTC
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TL;DR got stuck on Spout/Sink, couldn't figure out a solution, decided to work on something else. With this Virtual Greenscreen is no longer considered Experimental, and is now considered "Stable"-...
2024-08-04 20:18:56 +0000 UTC
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Downloads are available in Discord, using the link above - or below, depending on which Patreon layout you end up with.
Fixes & Improvements
A fallback ring...
2024-07-04 17:23:28 +0000 UTC
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This is mostly just a support update for OBS Studio 30.2 Release Candidate 1.
Note that MacOS 12.x and earlier may no longer be supported, and Ubuntu 22.04 and earlier are definitely no longe...
2024-07-01 16:37:54 +0000 UTC
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How much Video Memory (VRAM) does the System have that my Software runs on?
2024-07-01 13:48:56 +0000 UTC
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What amount of System Memory (RAM) does the System have that you use my software on?
Note that your page file does not matter, as I can't allocate unpaged memory from your page file. What mat...
2024-07-01 13:43:15 +0000 UTC
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Which GPU does your System have that uses my Software?
At the current time, the minimum GPU supported must be DirectX11.1 compatible (OpenGL 4.x) with 4GB of VRAM or more.
2024-07-01 13:37:04 +0000 UTC
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Which CPU does your System have that uses my Software?
At the current time, the minimum CPU supported with all necessary instruction sets is an Intel Skylake or AMD Zen1 CPU. Older CPUs can w...
2024-07-01 12:43:10 +0000 UTC
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This is the first of many yearly Surveys to figure out better targeting of hardware and software, and which of these to even bother supporting.
Please only select Operating Systems you are ac...
2024-07-01 12:28:08 +0000 UTC
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Using obs_texrender
Using my new implementation
2024-06-23 13:17:51 +0000 UTC
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Hey everyone, just wanted to let you know that the currently available version is not compatible with OBS Studio 30.2. With 30.2 OBS Studio has updated FFmpeg and other dependencies w...
2024-06-11 13:02:25 +0000 UTC
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In hindsight, I regret planning this feature. It's dug up quite a few pieces of code rot, where legacy code and the libOBS boundaries came to bite me, resulting in additional work that should have ...
2024-06-10 11:08:08 +0000 UTC
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For those that have gotten the notification or E-Mail that there's an issue with your payment method, as far as I'm aware the issue is caused entirely by Patreon. It may be necessary to reconnect y...
2024-05-16 05:58:46 +0000 UTC
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It seems that there's a Content Scraper "supporting" me, scraping all content by unknown means. Unfortunately that means that I'll temporarily have to require you to link your Discord and Patreon a...
2024-02-07 11:32:28 +0000 UTC
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Quite a while back I made this poll about the Encoder Showdown, and bought GPUs shortly after the poll...
2024-02-02 16:33:57 +0000 UTC
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With most major platforms now adopting AV1, it's time for it to be available via StreamFX as well. For now I'll provide a handler for FFmpegs av1_nvenc, listed as NVIDIA AV1 (via FFmpe...
2024-01-23 18:54:19 +0000 UTC
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Seems like I was a bit hasty on the previous release, as another regression snuck in. Had to replace most of the way FFmpeg was detected during building so it works again with the newer versions th...
2024-01-18 18:20:20 +0000 UTC
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With the upgrade to OBS Studio 30.x, I yet again had to deal with an upstream build system change - so far there's been 3 new build systems over 3 major OBS Studio versions. Unfortunately, this cha...
2024-01-15 11:33:47 +0000 UTC
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As prices for everything keep going up (inflation) with no sign of ever going back down (deflation), I've had to adjust the prices for new Supporters in 2024. This will hopefully keep up with a few...
2024-01-02 03:08:16 +0000 UTC
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The first build that requires OBS Studio 30.0.2 as the minimum, but it might still work with 29.0.x. It's mainly a resource optimization update, and the next few releases will all be similar - Stre...
2023-12-20 15:21:46 +0000 UTC
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It used to be a tradition to do an "Encoder Showdown" every year, where encoders are "competing" in quality against another using VMAF's quality metrics. The last one happened 2023-12-03 13:12:06 +0000 UTC
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