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roadtovostok

roadtovostok

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roadtovostok posts

Doctor Location

Hi!

Today's main goal which was fully implementing the Doctor and its location is now done.

Location: Find it on Monday :)

-Antti (Developer)

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Public Demo 2 v2 (Timeline)

Hi!

Here's some details on demo release based on current progression.

Today:
- Doctor location and few medical props
- Radar Upgrades

Friday-Saturday:
- Radar Upgrades...

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Minefield Upgrade

Hi!

The progression toward the demo release is really good, just finished the Minefield upgrade and fixed more than 20 bugs.

Here's some screenshots of the Minefield. I personally reall...

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Highway Upgrade

Hi!

Highway upgrade is now finished, here's few screenshots attached.

I'm quite happy with the end result and I can already see how this will evolve to its final form in Phase 2 when I ...

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New Item: Doctor's Notes

Hi!

Here's something a bit special.

Like mentioned few times, this game will not reveal the lore and what happened in the Border Zone directly. The background story is kind of a puzzle ...

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Dev Update (22/09/2024)

Hi!

Here's a quick dev update.

Firstly, the Highway upgrade is now mostly ready and will be completed tomorrow.

Here's few new elements of the map:

  • Highway cliffs View Post

New Item: Melatonin

Hi!

Here's one of the new medical items: Melatonin.

The purpose of this item is linked to upcoming dynamic game time, where you can utilize sleeping for speeding up the game time, meani...

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New Item: Lotion

Hi!

Here's another of those new medical items: Lotion.

This lotion will cure the Burn medical condition and is one of the task items for Doctor.

Loot Challenge: 135/200

-Ant...

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New Item: IFAK

Hi!

Here's one of those new medical items: IFAK (Individual First Aid Kit).

And here's also the updated count for the Loot Challenge when I add together all those new Savotta backpacks ...

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Dev Update (18/09/2024)

Hi!

Here's a quick dev update.

I'm now finished with the Shipyard upgrade and playtested the map multiple times with the new AI. The exterior part of the Shipyard Factory is now also co...

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Shipyard (Update)

Hi!

Here's quick update related to the Shipyard map.

I'm now almost finished with the map upgrade and most importantly implementing the first iteration of this massive Factory building ...

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Dev Update (13/09/2024)

Hi!

Here's a quick development update.

Today I implemented one of the most "scary" topics related to this upcoming demo which is multi-trader saving and loading.

This basically me...

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Public Demo 2 v2 Tutorial

Hi!

While working on the rest of these map upgrades, I decided to update the tutorial area as well by making a modified version of that Warehouse building.

This tutorial will also inclu...

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Road to Vostok x Savotta

Hi!

Since the devlog is now out, here's few details about this Savotta collaboration.

Savotta is one of those legendary Finnish companies that fit to this game idea really well. This co...

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Map Upgrades | Devlog #13 | Road to Vostok

Hi!

Here's the new devlog episode that covers map upgrades for the upcoming Public Demo 2 v2 and includes that special collaboration.

-Antti (Developer)

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Trenches (Minefield)

Hi!

Since the devlog is now ready for the Monday, I spent today working on Minefield upgrade.

I basically made a modular trench kit (can be used in multiple crossing points) and added...

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Map Upgrades | Devlog #13 (Teaser)

Map Upgrades | Devlog #13
Sept. 9, 2024 | 8PM (EEST)

-Antti (Developer)

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Dev Update (05/09/2024)

Hi!

Here's a quick dev update.

I'm almost done editing the new devlog but there's few things with this collaboration (will be revealed in the devlog) which makes it more suitable to rel...

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Patches

Hi!

Here's something that is going to be showcased in the upcoming devlog.

Once the project transitions to Phase 2 (Early access production), I will start adding some of the unique elem...

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Upcoming Events

Hi!

Here's a little update and rough timeline on what's coming later this year.

1. Devlog (Map Upgrades)

  • The process and showcase of upgrading the ...

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Warehouse (Shipyard Factory)

Hi!

Here's a screenshot of the new warehouse located in the Shipyard map factory.

This specific part of the factory will be enterable in the upcoming demo.

-Antti (Developer)

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Dev Update (29/08/2024)

Hi!

Here's a quick dev update.

I'm still working on the Shipyard upgrade and modelled probably +20 new modular assets for this map in order to make it look a bit more interesting and vi...

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Pixel Fabula (Podcast): Round 2 Interview

Hi!

Here's a new podcast from Pixel Fabula about the development of Road to Vostok.

This episode covers topics like Public Demo 2 v2, running an indie game studio, lore elements and muc...

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Shipyard Update

Hi!

Here's a little update related to new Shipyard layout that I mentioned in the last post.

I definitely think that this layout is an upgrade and much more interesting in terms of elev...

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Shipyard 2.0 Layout + Map Workflows

Hi!

Here's some behind the scenes stuff when it comes to my workflows with these map upgrades.

Like mentioned in the last dev update, I'm currently figuring out how to fit that massive ...

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Dev Update (23/08/2024)

Hi!

Here's a little dev update.

I'm pretty confident now that these map upgrades with active overhauled AI will not cause any major issues in the upcoming demo.

Now that this is t...

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Dev Build - Performance 2 (AI)

Download link

https://drive.google.com/file/d/1klU7vkNu...

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The Missing Building (Village)

Hi!

Here's the building that was missing in that last dev build.

This specific building was technically quite complex since it has two levels which are both enterable through terrain he...

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Dev Build Update 2 (Performance with AI)

Hi!

Here's a little update.

I have now played multiple rounds with the AI and I think the Village map is finally pretty much "production ready" for this upcoming demo.

I needed to...

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Accordion Animations (Ready)

Hi!

Here's a finished look at accordion animations and handling.

Animation by Barry Bogs.

-Antti (Developer)

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