Dev Update (27/05/2024)
Hi!
Just a quick dev update.
I'm currently editing the next devlog episode about these new features and that should hopefully be ready end of this week.
The crafting system is now...
2024-05-27 14:29:10 +0000 UTC View Post
Hi!
Just a quick dev update.
I'm currently editing the next devlog episode about these new features and that should hopefully be ready end of this week.
The crafting system is now...
2024-05-27 14:29:10 +0000 UTC View PostHi!
I have been working on for multiple crafting recipes and did few tweaks to the crafting UI.
Once I started adding bunch of recipes to the list, they consumed huge number of panel sp...
2024-05-24 01:11:33 +0000 UTC View Post
Hi!
Here's one of the first crafting recipes available called Improvised Cooking Station.
Items required:
Hotplate
Battery
Battery Cables
... 2024-05-23 23:32:51 +0000 UTC View PostHi!
Here's two new weapons to game MP5K and MP5SD.
I pulled out these models from the Unity build and BarryBogs added the animations to them.
I will post tonight more crafting sys...
2024-05-23 13:34:17 +0000 UTC View PostHi!
Here's the first look at the crafting UI and some main explanations of how this system is going to work:
Hi!
Just a quick dev update.
The crafting UI is now done and the crafting recipe code implementation is also mostly ready.
It's pretty obvious that I'm going to need bunch of new ...
2024-05-22 00:14:35 +0000 UTC View Post
Hi!
Here's a work-in-progress look at the second trader called Doctor.
Claudia is once again working on these characters and so far it's progressing really well in its sculpting phase.<...
2024-05-20 18:53:50 +0000 UTC View Post
Hi!
In addition to the last post (Terrain Shader 2.0), I decided to quickly showcase some upcoming visual upgrades.
This graphical feature is related to PBR-rendering, but I have "devel...
2024-05-20 18:26:16 +0000 UTC View Post
Hi!
Yesterday I worked on some terrain shader improvements, basically I needed a little break from coding and do something visual.
The goal was to add more variation, better texture ble...
2024-05-20 17:37:03 +0000 UTC View Post
Hi!
All the current weapons are now covered in terms of caliber-based ammo.
Tomorrow I start making making some preparations for next week crafting system.
-Antti (Developer)
2024-05-19 00:33:31 +0000 UTC View Post
Hi!
Here's the last missing ammo type which was for the Makarov.
-Antti (Developer)
2024-05-19 00:19:20 +0000 UTC View Post
Hi!
Here's the new ammunition for the MP7.
ps. There's one more ammunition left (Makarov) and then the entire caliber-based ammo is done for the current weapons.
2024-05-18 19:03:43 +0000 UTC View Post
Hi!
Here's one of the new subsonic ammunition for the VSS.
-Antti (Developer)
2024-05-18 14:24:06 +0000 UTC View PostHi!
Just a quick dev update.
Today I spent most of the time fixing some ammo system related bugs when it comes to these new ammo types and those are now fixed.
I have only 3 more ...
2024-05-17 22:39:35 +0000 UTC View Post
Hi!
Here's one of the new ammunitions for AKS-47U and AK-12 calibers.
-Antti (Developer)
2024-05-17 19:02:50 +0000 UTC View Post
Hi!
I was invited to Finnish Game Awards 2024 (visited there today) and Road to Vostok won the category Best Creative Achievement of the Year 2023.
One reason why this award was given...
Hi!
Here's the last one of today's new ammunitions.
-Antti (Developer)
2024-05-16 01:37:54 +0000 UTC View Post
Hi!
Here's the second new ammo today for Mosin and SVD weapon types.
-Antti (Developer)
2024-05-15 19:34:47 +0000 UTC View Post
Hi!
The goal today is to add 3-4 new ammo types and here's the first one: .45 ACP.
Antti (Developer)
2024-05-15 14:13:15 +0000 UTC View Post
Hi!
Caliber based ammunition is progressing faster than expected, the code implementation is already ready and I have now started to modelling / texturing the individual ammo boxes.
Rel...
2024-05-14 23:15:41 +0000 UTC View PostHi!
Like expected this starting kits feature was one day job and now there's a possibility select from multiple different kits when you start a new game.
The items in these are still pl...
2024-05-13 23:46:30 +0000 UTC View PostHi!
Here's a quick dev update and some recent plans.
Originally I planned to start the AI overhaul after this armor system but I decided to continue with this "one feature per week" f...
Hi!
This first iteration of the Armor System is now completed and I made a small chart to highlight how the system works.
Here's the main elements:
Game has now armor prot...
2024-05-12 14:14:01 +0000 UTC View Post
Hi!
Here's another of those new helmets which is based on Finnish ballistic police helmet.
I'm pretty sure I can finish this armor system by tomorrow, I will share more development plan...
2024-05-11 18:36:32 +0000 UTC View Post
Hi!
I have been implementing those helmets for the past few days and here's one of the low-tier helmets from WW2.
I want to implement some of these old helmets as well since location-wi...
2024-05-10 21:34:46 +0000 UTC View Post
Hi!
Here's a small update to the armor system.
I have now added all the NIJ plate models to the game and linked those to the loot simulations.
Today I also made separate impact au...
2024-05-08 00:28:07 +0000 UTC View PostHi!
Since the Public Demo 2 hassle is now mostly behind, I'm going to start activating some new contractor work once again.
Here's what has been currently signed:
New trad...
2024-05-07 19:16:17 +0000 UTC View PostHi!
I saw few comments related to the armor system and decided to clarify some elements.
The last post where I mention how the armor system works was about how it's progressing since I ...
2024-05-07 15:08:32 +0000 UTC View PostHi!
Here's a small preview clip about the armor system.
Here's what has been implement so far:
There's 3 different armor plates and ratings (NIJ II, NIJ III, NIJ IV)
2024-05-07 00:13:29 +0000 UTC View Post
Hi!
This week the development goal is the armor system and here's the first armor related item.
These armor plates can be "loaded" into certain rigs and they give protection against w...