NokiMo
roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (27/05/2024)

Hi!

Just a quick dev update.

I'm currently editing the next devlog episode about these new features and that should hopefully be ready end of this week.

The crafting system is now...

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Crafting UI (Improvements)

Hi!

I have been working on for multiple crafting recipes and did few tweaks to the crafting UI.

Once I started adding bunch of recipes to the list, they consumed huge number of panel sp...

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Crafting Recipe: Improvised Cooking Station

Hi!

Here's one of the first crafting recipes available called Improvised Cooking Station.

Items required:

  • Hotplate

  • Battery

  • Battery Cables

    ...

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MP5 Variants (MP5K & MP5SD)

Hi!

Here's two new weapons to game MP5K and MP5SD.

I pulled out these models from the Unity build and BarryBogs added the animations to them.

I will post tonight more crafting sys...

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Crafting UI (Preview)

Hi!

Here's the first look at the crafting UI and some main explanations of how this system is going to work:

  • Crafting UI is available when you open the Interface and you a...

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Dev Update (22/05/2024)

Hi!

Just a quick dev update.

The crafting UI is now done and the crafting recipe code implementation is also mostly ready.

It's pretty obvious that I'm going to need bunch of new ...

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Doctor (WIP)

Hi!

Here's a work-in-progress look at the second trader called Doctor.

Claudia is once again working on these characters and so far it's progressing really well in its sculpting phase.<...

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Terrain Effects (Example)

Hi!

In addition to the last post (Terrain Shader 2.0), I decided to quickly showcase some upcoming visual upgrades.

This graphical feature is related to PBR-rendering, but I have "devel...

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Terrain Shader 2.0

Hi!

Yesterday I worked on some terrain shader improvements, basically I needed a little break from coding and do something visual.

The goal was to add more variation, better texture ble...

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Ammo Types (Ready)

Hi!

All the current weapons are now covered in terms of caliber-based ammo.

Tomorrow I start making making some preparations for next week crafting system.

-Antti (Developer)

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New Ammunition: 9x18

Hi!

Here's the last missing ammo type which was for the Makarov.

-Antti (Developer)

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New Ammunition: 4.6x30

Hi!

Here's the new ammunition for the MP7.

ps. There's one more ammunition left (Makarov) and then the entire caliber-based ammo is done for the current weapons.

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New Ammunition: 9x39

Hi!

Here's one of the new subsonic ammunition for the VSS.

-Antti (Developer)

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Dev Update (18/05/2024)

Hi!

Just a quick dev update.

Today I spent most of the time fixing some ammo system related bugs when it comes to these new ammo types and those are now fixed.

I have only 3 more ...

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New Ammunition: 5.45x39

Hi!

Here's one of the new ammunitions for AKS-47U and AK-12 calibers.

-Antti (Developer)

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Finnish Game Awards 2024

Hi!

I was invited to Finnish Game Awards 2024 (visited there today) and Road to Vostok won the category Best Creative Achievement of the Year 2023.

One reason why this award was given...

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New Ammunition: 5.56x45 (.223)

Hi!

Here's the last one of today's new ammunitions.

-Antti (Developer)

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New Ammunition: 7.62x54R

Hi!

Here's the second new ammo today for Mosin and SVD weapon types.

-Antti (Developer)

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New Ammunition: .45 ACP

Hi!

The goal today is to add 3-4 new ammo types and here's the first one: .45 ACP.

Antti (Developer)

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New Ammunition: 9x19 + 12/70 + 7.62x39

Hi!

Caliber based ammunition is progressing faster than expected, the code implementation is already ready and I have now started to modelling / texturing the individual ammo boxes.

Rel...

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Starting Kits (Ready)

Hi!

Like expected this starting kits feature was one day job and now there's a possibility select from multiple different kits when you start a new game.

The items in these are still pl...

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Dev Update (13/05/2024)

Hi!

Here's a quick dev update and some recent plans.

Originally I planned to start the AI overhaul after this armor system but I decided to continue with this "one feature per week" f...

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Armor System (Ready)

Hi!

This first iteration of the Armor System is now completed and I made a small chart to highlight how the system works.

Here's the main elements:

  • Game has now armor prot...

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New Equipment: Police Helmet

Hi!

Here's another of those new helmets which is based on Finnish ballistic police helmet.

I'm pretty sure I can finish this armor system by tomorrow, I will share more development plan...

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New Equipment: SSh-39

Hi!

I have been implementing those helmets for the past few days and here's one of the low-tier helmets from WW2.

I want to implement some of these old helmets as well since location-wi...

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Armor System (Update 2)

Hi!

Here's a small update to the armor system.

I have now added all the NIJ plate models to the game and linked those to the loot simulations.

Today I also made separate impact au...

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Upcoming contractor work

Hi!

Since the Public Demo 2 hassle is now mostly behind, I'm going to start activating some new contractor work once again.

Here's what has been currently signed:

  • New trad...

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Armor System (Clarification)

Hi!

I saw few comments related to the armor system and decided to clarify some elements.

The last post where I mention how the armor system works was about how it's progressing since I ...

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Armor System (Preview)

Hi!

Here's a small preview clip about the armor system.

Here's what has been implement so far:

  • There's 3 different armor plates and ratings (NIJ II, NIJ III, NIJ IV)

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New Item: Armor Plates

Hi!

This week the development goal is the armor system and here's the first armor related item.

These armor plates can be "loaded" into certain rigs and they give protection against w...

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