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roadtovostok

roadtovostok

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roadtovostok posts

Hotfix 3 (Press Preview)


Hi! Hotfix 3 for Next Fest Press Preview is now available on Steam.

You can force the hotfix download:
Choose Road to Vostok Demo -> Right Mouse -> Properties
Installed Fi...

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Hotfix 2 (Press Preview)


Hi! Hotfix 2 for Next Fest Press Preview is now available on Steam.

You can force the hotfix download:
Choose Road to Vostok Demo -> Right Mouse -> Properties
Installed Fi...

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Dev Update (07/10/2025)

Hi!

Here's a quick dev update.

It's been quite a busy few days with the Next Fest Press Preview but everything seems to be going mostly alright in terms of demo stability and I'm quite...

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Press Preview (Hotfix 1)

Hi! Hotfix 1 for Next Fest Press Preview is now available on Steam.

You can force the hotfix download:

  • Choose Road to Vostok Demo -> Right Mouse -> Properties,

  • <...

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Upcoming Hotfix (Press Preview)

Hi!

Here's a hotfix list that will be added to the Press Preview build within few days:

[ADDED] Special crates are added to Vostok area with guaranteed high-rarity loot
[ADDED] Sp...

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Road to Vostok Final Demo (Press Preview)

Road to Vostok Final Demo (Next Fest Press Preview) is now available on Steam.

If you have the "legacy" demo installed, you might wanna do a clean uninstall first and download the latest buil...

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...

#soon

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Dev Update (30/09/2025)

Hi!

Here's some extra behind the scenes updates related to the final demo.

I have been working really long days recently to make sure I can polish the build as much as possible before t...

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October Events & Final Demo

Hi! Here's some additional information related to upcoming events and final demo.

Oct 2. - Next Fest Press Preview (Build 1)
I will participate for press preview relate...

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Final Demo (Release Date)

Hi!

I think I already referred this few posts ago but here's the latest info related to final demo release:

TLDR:
October 2th

Long answer:<...

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Dev Update (24/09/2025)

Hi!

Here's a quick dev update.

I have now done a second round of playtesting and the end result was that I found only few new "must-fix" bugs and then some additional lighting tweaks we...

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Tooltips & New Info's

Hi!

Just a quick info that I have now updated the tooltip functionality which displays all kinds of necessary and previously unknown info about the game.

Even though most of this stuf...

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Dev Update (21/09/2025)

Hi!

Hope you're having a great weekend, here's a quick dev updated related to the final demo bug fixing and testing.

I'm now pretty much done with bugs that I gathered from the first lo...

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Final Demo / Early Access Tutorial

Hi!

Here's a new tutorial for both final demo and early access.

This tutorial will cover all the new mechanics and is highly recommended for players who have even tested the existing ...

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Dynamic Container Grid

Hi!

Here's another thing that I decided to grab from the commercial branch to the upcoming final demo.

Previously the grid size for the containers were static, meaning no matter what ...

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Dev Update (15/09/2025)

Hi!

Here's a quick dev update.

First few water / fishing related topics.

I decided to grab the "auto-swim" detection from the commercial branch to the upcoming final demo, so now...

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Final Demo Bug Fixing (Update Part. 2)

Hi!

Here's another dev update related to the Final Demo bug fixing.

In the last post, I mentioned that I started with 173 "must-fix" bugs in my list and I mentioned that I manage to re...

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Military & Bandit Voices (V2)

Hi! Just a quick update related to voice acting.

For this final demo and upcoming early access, I decided to switch the both Bandit and Military faction voice lines a while ago in order to ...

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Mental Stat + HUD

Hi! Just a little heads-up that I decided to activate the Mental stat from the commercial branch to this final demo.

This vital is a new one and it's linked to medical condition called Insan...

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Final Demo Bug Fixing (Update)

Hi!

Here's a quick dev update related to the Final Demo bug fixing.

Like mentioned few post ago I was a bit surprised how many edge-cases and "abstract" bugs there were lurking with the...

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Final Demo vs. Early Access Feature Lists

Hi!

Here's a feature list chart for the upcoming final demo and early access.

This chart is related to the "experience gap" dilemma which I have talked about few posts ago between the...

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AI Behavior: Shift

Hi!

I'm currently still bug fixing some of these new systems for the final demo but while I was doing some AI stuff I realized that I haven't never shown these AI improvements which are part ...

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Steam Wishlists (500K Milestone)

Hi!

I wanted to quickly mentioned few things about Steam wishlists.

Like most of you probably know, wishlists are the main "commercial potential" metric for most indie devs like myse...

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Border Zone 2.0 (WIP)

Hi!

Here's a some initial preview for the new Border Zone 2.0.

The main differences compared to the previous one are:
- Modular segments which can be added along with the development...

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Dev Update (31/08/2025)

Hi!

Here's another dev update as we go towards September and few topics related to that final demo.

First of all the early access trailer production is going really well. I attached a s...

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Initial playtesting (Final Demo)

Hi!

Today I did some initial playtesting for the upcoming final demo + here's also some of those close-up screenshots from the overhauled Village map.

I think this initial playtest pr...

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Dev Update (27/08/2025)

Hi!

Here's a quick dev update.

I'm currently working on the Border Zone map and trying to figure out a solid way to integrate this redesigned part of the game world as part of the upcom...

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Upcoming Events & Demo Topics

Hi!, here's a little info about the "final demo" and few events around that.

I just registered on two events (more coming later) which are:

Finnish Gaming Week: Steam Event (Oct. 6 -...

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Dev Update (23/08/2025)

Hi!
Here's a quick dev update.

I'm currently finishing up the registration for the Steam Next Fest which involves a bunch of small tasks like taking new screenshots, updating the demo vid...

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Village (Ready)

Hi!

Here's now a game-ready layout of the new Village map.

A lot of secondary details gets culled from rendering at this distance (when showcasing the layout from far above) so it looks...

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