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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (08/10/2023)

Hi!

Just wanted to give a quick update.

I'm currently writing the first Godot Update #1 post and putting together a comprehensive engine update based on these first weeks with Godot. ...

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Debris Kits (WIP)

Hi!

Since now I'm back on normal development I'm also "restarting" some of the contractor jobs, so I can focus on the porting process and at the same time there's still new stuff and improvem...

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Billboard System

Hi!

Here's a small video clip from one of the main optimization systems that I also had in Unity.

I ported this billboard + shadow faking solution to Godot yesterday and this solution ...

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New Skyboxes & Colors

Hi!

I just finished implementing all the new high-quality skyboxes. I also decided to give a bit more color to each time of day and tweak some lighting settings to match the new skies. I thin...

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Dev Update (30/09/2023)

Hi!

Today I tweaked some of the controller things and added support for FPS-animations. Godot's animation system is really easy to handle and from this point forward whenever there's new weap...

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Godot Settings + Custom keybinds

Hi!

Just wanted to give a quick update that there has been good progress since the last video and I already implemented the following things in Godot:

- Custom keybinds / Input setting...

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Dev Update (28/09/2023)

Hi!

Since the video is now out and there's no more speculation around this engine-topic, I would like to mention few things before I start that fullscale Godot port today.

1. I'm well...

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New Beginning | Road to Vostok

Hi!

Here's the video that cover through the Unity situation and what's coming for Road to Vostok.

I'm really interested about hearing your thoughts after this video, so feel free to co...

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Small delay for today's video

Hi!

Just wanted to let you know that regarding today's video, there will be a 1-2 hour delay from the original release time. I wasn't happy with how one point was presented, so I decided to ...

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A New Beginning | Road to Vostok

Sept. 27, 2023 | 10:00 PM (EEST)
http://youtube.com/@roadtovostok  
- Unity situation
- Updated roadmap
...

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Dev Update (25/09/2023)

Hi!

Just wanted to quickly mention that I'm currently editing a video that will cover all the questions related to Unity and how I'm planning to move forward with this project.

The ma...

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Dev Update (23/09/2023) + Godot Test

Hi!

Unity released today their apologize and new (mostly) positive changes. The trust aspect is still quite controversial but this was still an improvement.

You can read the "open lette...

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Godot Test Build (Experimental)

Hi!

As part of my behind-the-scenes preparations for the possible engine switch, I decided to set up a stress-test rendering scene in Godot (open-source engine) and already implemented bunch...

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Dev Update (19/09/2023)

Hi!

Here's a quick development update.

A lot of things is going on behind the scenes. Like mentioned in the previous post, I spent few days on making prototypes with different engines (...

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Unity Situation (Part. 2)

Hi!

Just wanted to keep you updated what's going with the Unity saga.

Common Vision & Announcements

Developers and game studios from all over the world hav...

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Unity Situation

Hi!

In terms of transparency, I decided to cover this topic a little here.

I would assume that many of you have already read the recent news about Unity and their new Runtime Fees whi...

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Transmission | Lore #1 | Road to Vostok

Hi!

Here's the first lore video for Road to Vostok called Transmission.

I recorded clips for this video pretty much entire summer, I'm really happy with the end result and the cinematic...

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Transmission | Lore #1 (Teaser)

Transmission | Lore #1
Sept. 12, 2023 | 10:00 PM (EEST)
http://youtube.com/@roadtovostok

- Antti (Developer)

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Lore #1 Intro Shooting Day

Hi!

We just finished shooting the intro part of the upcoming Transmission | Lore #1 video.

The shooting went really smoothly and this was my first experience of directing these kinds of...

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Dev Update (08/09/2023)

Hi!

Here's a quick dev update.

I have made good progress with the main buglist related to the last dev build. There's only few bugs left from that list, you can check the bug fixing pr...

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Screenshot: Control Room (Radar)

Hi!

Here's a quick screenshot from the control room that I made for the Radar map and the radar itself. I will be revealing more about this room after Public Demo 2.

- Antti (Developer...

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Dev Update (05/09/2023)

Hi!

Just wanted to give an update that I'm currently 100% focused on the upcoming Public Demo 2 and Lore #1 preparations.

This week there's currently 4 different task categories that ar...

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Lore #1 Cinematic Intro

Hi!

Just wanted to let you know that next week (Friday) there's going to be a pretty big behind-the-scenes event for this upcoming lore video.

I have been planning this really cool intr...

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Radar Update

Hi!

Here's one new screenshot from the Radar map.

I just finished the front gate area and made few lore related props like the entrance totem on the left side. I also tried to tweak t...

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Specular Contrast (Shader feature)

Hi!

I have a development rule that I can't make PBR (physically based rendering) materials yet since I want to maintain a good development speed and managing PBR as a concept is not necessary...

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Dev Update (30/08/2023)

Hi!

Here's a quick dev update.

I'm currently making custom assets for the Radar map and trying to find a specific visual style that fits for the permadeath Vostok maps. I'm still missin...

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Dev Build Buglist

Hi!

Here's the post where I update the current buglist + fixing process related to last dev build. I already made some good progress and will be fixing these bugs this upcoming week along wit...

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Dev Update (27/8/2023)

Hi!

Here's a quick dev update.

Today I'm returning back to my home office and compiling a bug priority list based on your findings from the recent dev build.

Thanks for testing th...

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Dev Build (Bug Testing)

Hi!

Since yesterday I shared that new dev build, I decided that I will highlight some elements related to bug testing which would be really helpful for me.

The AI in that dev build lik...

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Dev Build - Trading System + AI

Here's a new development build for you to test.

1. When testing this dev build, start a new game in order to reset the save system.

2. When you're do...

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