Dev Update (08/10/2023)
Hi!
Just wanted to give a quick update.
I'm currently writing the first Godot Update #1 post and putting together a comprehensive engine update based on these first weeks with Godot. ...
Hi!
Just wanted to give a quick update.
I'm currently writing the first Godot Update #1 post and putting together a comprehensive engine update based on these first weeks with Godot. ...
Hi!
Since now I'm back on normal development I'm also "restarting" some of the contractor jobs, so I can focus on the porting process and at the same time there's still new stuff and improvem...
2023-10-05 21:30:36 +0000 UTC View PostHi!
Here's a small video clip from one of the main optimization systems that I also had in Unity.
I ported this billboard + shadow faking solution to Godot yesterday and this solution ...
Hi!
I just finished implementing all the new high-quality skyboxes. I also decided to give a bit more color to each time of day and tweak some lighting settings to match the new skies. I thin...
2023-10-02 19:02:31 +0000 UTC View Post
Hi!
Today I tweaked some of the controller things and added support for FPS-animations. Godot's animation system is really easy to handle and from this point forward whenever there's new weap...
2023-09-30 17:54:38 +0000 UTC View Post
Hi!
Just wanted to give a quick update that there has been good progress since the last video and I already implemented the following things in Godot:
- Custom keybinds / Input setting...
2023-09-29 23:34:04 +0000 UTC View PostHi!
Since the video is now out and there's no more speculation around this engine-topic, I would like to mention few things before I start that fullscale Godot port today.
1. I'm well...
Hi!
Here's the video that cover through the Unity situation and what's coming for Road to Vostok.
I'm really interested about hearing your thoughts after this video, so feel free to co...
2023-09-27 22:26:18 +0000 UTC View PostHi!
Just wanted to let you know that regarding today's video, there will be a 1-2 hour delay from the original release time. I wasn't happy with how one point was presented, so I decided to ...
Sept. 27, 2023 | 10:00 PM (EEST)
http://youtube.com/@roadtovostok
- Unity situation
- Updated roadmap
...
Hi!
Just wanted to quickly mention that I'm currently editing a video that will cover all the questions related to Unity and how I'm planning to move forward with this project.
The ma...
Hi!
Unity released today their apologize and new (mostly) positive changes. The trust aspect is still quite controversial but this was still an improvement.
You can read the "open lette...
2023-09-22 23:25:06 +0000 UTC View PostHi!
As part of my behind-the-scenes preparations for the possible engine switch, I decided to set up a stress-test rendering scene in Godot (open-source engine) and already implemented bunch...
Hi!
Here's a quick development update.
A lot of things is going on behind the scenes. Like mentioned in the previous post, I spent few days on making prototypes with different engines (...
2023-09-19 16:17:07 +0000 UTC View PostHi!
Just wanted to keep you updated what's going with the Unity saga.
Common Vision & Announcements
Developers and game studios from all over the world hav...
Hi!
In terms of transparency, I decided to cover this topic a little here.
I would assume that many of you have already read the recent news about Unity and their new Runtime Fees whi...
Hi!
Here's the first lore video for Road to Vostok called Transmission.
I recorded clips for this video pretty much entire summer, I'm really happy with the end result and the cinematic...
2023-09-12 16:30:02 +0000 UTC View PostTransmission | Lore #1
Sept. 12, 2023 | 10:00 PM (EEST)
http://youtube.com/@roadtovostok
- Antti (Developer)
Hi!
We just finished shooting the intro part of the upcoming Transmission | Lore #1 video.
The shooting went really smoothly and this was my first experience of directing these kinds of...
2023-09-08 16:27:48 +0000 UTC View PostHi!
Here's a quick dev update.
I have made good progress with the main buglist related to the last dev build. There's only few bugs left from that list, you can check the bug fixing pr...
Hi!
Here's a quick screenshot from the control room that I made for the Radar map and the radar itself. I will be revealing more about this room after Public Demo 2.
- Antti (Developer...
Hi!
Just wanted to give an update that I'm currently 100% focused on the upcoming Public Demo 2 and Lore #1 preparations.
This week there's currently 4 different task categories that ar...
2023-09-05 21:04:31 +0000 UTC View PostHi!
Just wanted to let you know that next week (Friday) there's going to be a pretty big behind-the-scenes event for this upcoming lore video.
I have been planning this really cool intr...
2023-09-01 15:16:12 +0000 UTC View Post
Hi!
Here's one new screenshot from the Radar map.
I just finished the front gate area and made few lore related props like the entrance totem on the left side. I also tried to tweak t...
Hi!
I have a development rule that I can't make PBR (physically based rendering) materials yet since I want to maintain a good development speed and managing PBR as a concept is not necessary...
2023-08-31 15:38:59 +0000 UTC View Post
Hi!
Here's a quick dev update.
I'm currently making custom assets for the Radar map and trying to find a specific visual style that fits for the permadeath Vostok maps. I'm still missin...
2023-08-29 22:12:36 +0000 UTC View PostHi!
Here's the post where I update the current buglist + fixing process related to last dev build. I already made some good progress and will be fixing these bugs this upcoming week along wit...
2023-08-27 23:42:37 +0000 UTC View PostHi!
Here's a quick dev update.
Today I'm returning back to my home office and compiling a bug priority list based on your findings from the recent dev build.
Thanks for testing th...
2023-08-27 09:24:19 +0000 UTC View PostHi!
Since yesterday I shared that new dev build, I decided that I will highlight some elements related to bug testing which would be really helpful for me.
The AI in that dev build lik...
Here's a new development build for you to test.
1. When testing this dev build, start a new game in order to reset the save system.
2. When you're do...