Feature Highlights
Hi!
Here's a little update related to the Road to Vostok YT channel.
Basically the semi-long devlog format is going away for a while and it will be replaced by small teaser based highli...
2024-12-06 12:20:01 +0000 UTC View Post
Hi!
Here's a little update related to the Road to Vostok YT channel.
Basically the semi-long devlog format is going away for a while and it will be replaced by small teaser based highli...
2024-12-06 12:20:01 +0000 UTC View PostHi!
Sorry for a little delay, here's a feature list for Patch 3.
- Melee system
- Knife equipment slot
- Skrama 200/240 (Knife)
- Jääkäripuukko (Knife)
- LVPC Rigs (Non-modu...
Hi!
Here's a quick update related to Patreon dev builds since I have had multiple questions related to those.
Basically the next dev build comes somewhere after the Patch 3 once the dem...
2024-11-30 22:07:37 +0000 UTC View Post
Hi!
Public Demo 2 v2 (Patch 2) is now available.
This patch contains new items, new map areas, optic details, pistol modding and bug fixes.
Patch notes and download info on the ...
2024-11-30 19:37:20 +0000 UTC View PostHi!
Here's a quick update related to Patch 2.
I have now implemented a fix which solved the save file corruption bug, this was tested by couple of people related to Patch 1 save files. ...
2024-11-30 16:22:29 +0000 UTC View Post
Hi!
Here's the collaboration that was revealed in the latest devlog:
https://www.youtube.com/watch?v=_JKNrkn...
Hi!
Here's the new devlog which covers the new features of the demo and commercial branch, such as knives, melee system and modular rigs.
After the devlog is over, I will start fixing t...
2024-11-29 17:31:40 +0000 UTC View PostHi!
Here's a teaser for the upcoming devlog.
Nov. 29, 2024 | 8PM (EET)
- Antti (Developer)
Hi!
Here's a quick development update.
I have now pretty much all the content ready for Patch 2. There were few features that I needed to transfer for Patch 3 (December), since this new...
2024-11-27 13:53:33 +0000 UTC View Post
Hi!
Here's the first look at the underground complex deep beneath the Radar map.
This specific area is called Lobby which leads to multiple corridors and lore specific rooms (most remai...
2024-11-24 00:25:24 +0000 UTC View Post
Hi!
Here's another new area from the Shipyard Factory.
There's now 2 areas unlocked in the Factory for the Patch 2, these are located in the building called Production and those areas a...
2024-11-21 15:44:52 +0000 UTC View PostHi!
Here's a short teaser about next week.
Next devlog will be released 29th and it will include few things:
- Patch 2 will be released at the same time.
- New collaboration revea...
Hi!
Like many of you probably guessed based on the Sugar, Yeast, Bucket and Water Lock items :)
There will be three different Kilju recipes:
- Traditional
- Fruit
- Magic
Hi!
Here's some new miscellaneous items :)
Loot challenge: 150/200
-Antti (Developer)
2024-11-18 13:36:34 +0000 UTC View Post
Hi!
Here's some of the new crafting & cooking related items.
Sugar is required for example that Kompot recipe and Yeast will be one of the main ingredients for multiple baked goods....
2024-11-17 20:50:53 +0000 UTC View PostHi! Here's a quick development update.
The upcoming demo patch (Patch 2) is progressing well. Most of the new features that I have showcased here are implemented like pistol modding, optic ...
Hi!
Here's one of the new Shipyard Factory areas called Storage which is going to be available in the upcoming Patch 2.
-Antti (Developer)
2024-11-17 02:40:04 +0000 UTC View Post
Hi!
I have now started to implement new crafting recipes and I started with consumables and cooking related.
Here's three new cooking recipes:
- Cooked Meatballs
- Tomato Soup
...
Hi!
Here's some of the new equipment from the Savotta collaboration.
These hip packs goes to the new belt equipment slot and there's 4 variations available in the upcoming Patch 2:
-...
Hi!
Here's one of the new ammunition / caliber for the game.
This ammo will be linked to multiple upcoming weapons and also for KAR-21 (.308) upgrade which is now available only through...
2024-11-15 01:00:17 +0000 UTC View PostHi!
Here's one more optic thing that is a bit "controversial" when it comes to realism vs. video games.
I added a shader support for parallax scope shadow that increases realism but pro...
2024-11-14 15:17:54 +0000 UTC View PostHi!
Here's another new feature related to optics.
Now you can toggle between primary and secondary optics. This feature will also be compatible with canted red dot sights in the future,...
2024-11-13 17:21:24 +0000 UTC View PostHi!
Here's the last LPVO / zoom level iteration for Patch 2.
This feature took a little longer to implement than I expected, but it's now really stable and here's the main improvements:...
2024-11-13 14:37:45 +0000 UTC View PostHi!
Here's another look at the variable optics and how they are progressing.
From the last update, I have implemented the following:
Dynamic depth of field (actives only o...
2024-11-10 20:04:46 +0000 UTC View PostHi!
Here's one work-in-progress video clip of those variable optics and zoom levels which are part of that Patch 2.
Basically I have the core functionality implemented, but there's st...
Hi!
Here's a quick dev update.
Patch 2 is progressing nicely, here's a quick recap what has been done so far:
ADDED: Pistol modding
ADDED: Ability for o...
2024-11-06 13:25:55 +0000 UTC View PostHi!
Here's another Patch 2 feature done called Rail Movement which is part of optic settings that I restored from the old Unity build.
This feature allows you to change the optic positi...
2024-11-05 13:42:39 +0000 UTC View Post
Hi!
The Lore #3 video about the Scientist is now filmed and I'm really happy how it turned out.
Here's one additional behind-the-scenes image from the set.
I'm now back at my h...
Hi!
Here's the first set of those pistol attachments.
Currently the only pistol that can be modded with these is the G17 but once those Sig Sauer pistols arrive with the Phase 2 then th...
2024-11-03 20:34:37 +0000 UTC View Post
Hi!
Here's one behind the scenes look at the Lore #3 shooting location.
I will be shooting this lore video tomorrow around 4PM (EET) and then I will return back to my home office and co...
2024-11-03 15:25:09 +0000 UTC View Post