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saint11

saint11

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Voting Thread

If you have any other theme ideas, please let me know in the comments!

As always, thank you so much for your support! 

<3

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Top Down Attack

Here's my take on how I would make a top down attack animation. I only made one direction, and I can try making more in the future, but I don't think it's necessary, just follow the same logic. Imagin...

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Isometric part 1

Here's some tips and tricks about drawing in the isometric perspective, I decided to call this "part 1" because I think this is a really big topic with a lot of room to explore.

Also, check it out t...

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Top Down Walk Cycle

This tutorial is very similar to another tutorial of mine, the Top Down Run Cycle but walking, as you can see...

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How to start making pixel art #3 - A basic Aseprite animation

Finally publishing my incredibly late article on how to make a simple animation on Aseprite!

I focused on people that are really starting out and I'll start focusing on advanced techniques in the fu...

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Making Pixel Art #2 - Cluster sketching and painting

I just posted my second article on my in-depth series about how to start learning pixel art! Check out the pos...

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Making Pixel Art #1 - An absolute beginner’s guide

I just posted my first article on an in-depth series about how to start learning pixel art I'm planning to make! Check out the first post on Medium: 2018-07-20 20:49:37 +0000 UTC View Post

Swords!

This tutorial is a little similar to my second tutorial, about attack, but this time I've focused on swords.

Many of the stances and poses were based on videos by 2018-07-06 17:35:12 +0000 UTC View Post

Wood Textures

Here's a little guide on how to draw wood textures!

Wood is not a necessarily hard thing to draw, but if you want to make it detailed it is very time consuming. I always try to focus first on the bi...

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Resizing Pixel Art

Before anything, sorry for all the text, I always try to keep my tutorias as compact as possible but for this I couldn't think of a way of explaining all that without lots of text.

If you want to re...

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Illumination Techniques

Here's my 70th tutorial!

I had to do a lot of research for this one and leaned a lot in the process. Researching photography techniques is always a good way to learn how to draw and frame subjects.<...

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Gems

This tutorial is about gems, something that I really like drawing, but I never really gave too much though about how it's really made and researching for this tutorial was very fun. The gem cutting pr...

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Firearm Design

When designing firearms my main advice is: always have some real world reference. Firearms are very complex mechanical devices and it's very easy for them to look fake or like a toy gun. Having the ri...

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Holograms/Ghost effect

This tutorial took way longer than I expected, but finally, here it is!

I decided to make a tutorial about ghosts and holograms because they have a lot in common, they both are semi...

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Defend/Take Hit

And here's another tutorial about getting hit!

Just remember that player feedback is a very important thing and communicating that characters took damage is just as important as if ...

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Top Down Houses

For making houses and other structures in top down I always recommend looking for reference, for example, this tutorial was based on Zelda: Minish Cap art. 

Representing things in top down 2D c...

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Ice and Snow Tutorial

Here's my ice and snow tutorial! I have to admit that I don't have much experience with snow myself (I live in Brazil) most of what I've learn is from pictures and videos.

My ultimate advice is alwa...

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Spaceship Design

When designing spaceships I always follow a iterative process and if something doesn't work I can always fall back one step and change things.

I also urge you to read this amazing article by Arne: <...

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Slide/Roll/Dash

I decided to group these three animations because they are all variations on the same theme, an abrupt movement for escaping or reaching something.

They all follow the same pattern, a very short or ...

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Wall Slide / Wall Kick

And we are back with another animation tutorial! It's kinda weird to explain wall slide and kick before explaining jump, but I think it's all about conveying a strong horizontal movement for the kick ...

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Modern / Indoors

It's been a very intense end of year, but I managed to finish this week's tutorial! It's about modern indoor scenery. The tips here are built around my personal style, so they definitely don't apply t...

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Death / Take Hit Tutorial

This week's tutorial is about death and take hit animations. Remember that most of this action can be conveyed through the correct use of easing.

Here some other tutorials that can be useful on this...

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Ludum Dare #40!

This week I won't be posting a tutorial because I joined Ludum Dare. If you are not familiar with it, it is a really cool game jam event where you have to make a game in 48 hours by yourself.

I made...

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Sand

I like drawing sand because it's one of those things that I can use some simple tricks to draw and that's basically:

draw wave > make the center thicker > add a shadow > repeat

Also, ...

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Vegetation part 3

After a one week break, here's another vegetation tutorial! I love making those.

In this one I focused on making more realistic textures from photo references and on tropical and jungle vegetation.<...

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Cuteness

Here's this weeks tutorial and it's about drawing cute stuff!

Drawing cute characters is not really my specialty but I put some guidelines of what I usually think when trying to draw cute characters...

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Modular Animation

One day late, but here it is! Modular animation :D

Honestly, I don't like making modular animation, I try to use them only for big sprites or other situations where it would save me lots of time. Ev...

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Breaking Objects

Those are some general guidelines for animating breaking objects that I usually use. Just don't forget that different materials have different behaviors!

Some other useful tutorials on this subject:...

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Darkness

This is my take on darkness and how to use it in cool ways.

When drawing dark things I like to appeal to the viewers imagination, showing only what I really have to show and letting them complete th...

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UI: The 9-Slice

I decided to break up the UI theme into several parts and this is the first one. The 9-slice (and the 3-slice) is, in my opinion, the basic element of every UI and a good place to start, since you can...

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