Today's tutorial is a little different than the ones I usually make. Since I'm talking about a process, I decided to go with a more traditional sequential tutorial.
Reading text with a timer is a bi...
2017-02-14 18:05:42 +0000 UTC
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This tutorial is both for programmers and artists. Changing the speed of moving things gives the animation a lot of personality, impact and makes it interesting.
For programming, when using tweens, ...
2017-02-07 20:13:18 +0000 UTC
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Jeremy Mitchell, (@floatvoid on twitter) sent me a shader version of my previous tutorial about rendering tricks!
These are more...
2017-02-01 20:39:52 +0000 UTC
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Here's another programming/art tutorial!
This one is heavier on the programming side, but should still be useful to artists that wanna know how to do some simple rendering tricks I use a lot.
...
2017-01-31 18:50:35 +0000 UTC
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Parallax is one of my favorite techiniques in game art and programming. It's a very easy thing to add and it's a good way to convey depth in 2D games.
Don't forget I included a .love example file in...
2017-01-24 16:51:17 +0000 UTC
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Sorry everyone! I was suposed to post the tutorial yesterday, but I had a really bad flu or something. I'm getting better already, though :)
Ok! About machines, I decided to make something like a "r...
2017-01-17 18:26:51 +0000 UTC
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Explosions are one of my favorite things to animate! It has a lot of particles, so I always try to animate everything individually. For example, I will draw one piece of shrapnel from start to finish,...
2017-01-09 21:39:44 +0000 UTC
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First tutorial of the year and I'm already late :3
But here it is! The theme is <1 pixel movement, or how some people call it subpixel animation. Well, since moving less than one pixel i...
2017-01-03 02:02:57 +0000 UTC
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Hey :D
This tutorial is about how I usually approach complicated animations that require planning. I'm really not sure if this is the "official" way of animating since I never had formal training, b...
2016-12-26 16:59:53 +0000 UTC
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This week's voting thread I'm making public to everyone because, well, it's almost christmas :D I hope that's all right with everyone.
So, just comment with the topic you want me to work on for the ...
2016-12-20 19:11:36 +0000 UTC
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This week's tutorial is about character silhouette!
For me the silhouette is probably the most important aspect of the character design, even more so in pixel art.
Working with pixel art most ...
2016-12-19 15:33:26 +0000 UTC
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Here's some thoughs about what I think when drawing skulls and bones.
Most of the time I feel like I'm struggling with the low resolution, so it feels more like solving a puzzle than drawing, ...
2016-12-12 18:52:20 +0000 UTC
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Posting a little later than usual, but here it is!
This is not exactly a tutorial but more of a collection of tips and details to note when drawing vegetation. But my main advice is to avoid noise a...
2016-12-05 19:38:13 +0000 UTC
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This one is very abstract, but I tried to explain my though process while making loops. I think practice is very important when learning how to make seamless loops, so, I recommend exercising this, a ...
2016-11-28 11:59:00 +0000 UTC
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With the vast majority of votes, here's the fire tutorial!
For me it was very hard to explain how to draw fire, I think that's why this one has a lot of text. I draw a lot from observation and I oft...
2016-11-21 12:00:07 +0000 UTC
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This is probably the most complex tutorial I've made so far, but I hope it can be useful! Water is definitely not my specialty, so I had to do a lot of research for this one.
As alw...
2016-11-14 17:50:43 +0000 UTC
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Level design is not really my specialty, and it's a very personal subject, so these are just some thoughts I usually have when designing levels, not rules.
The core of fun for me is the Learning. Th...
2016-11-07 20:46:45 +0000 UTC
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I always try to get references from real glitches I see around. Like bad monitors at the shopping mall, weird glitches in those animated signs on shops or when my video card decides to get crazy.
I ...
2016-10-31 18:40:04 +0000 UTC
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I'm happy to announce that I just reached another Patreon goal! I'll start streaming every week on a fixed day and time, which I'm still trying to decide.
What would be a good day for you? Weekdays?...
2016-10-25 13:45:23 +0000 UTC
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My main "rule" for animating electric stuff is to make everything flicker, like a lot. I also try to make it with 24 fps, so it's more fluid.
Electricity bolts are very fast, so in the first frame i...
2016-10-24 18:36:32 +0000 UTC
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This is the cover I made for Ben Prunty's latest album "ElectroCrypt", that you should check out now. It's ama...
2016-10-18 17:16:09 +0000 UTC
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This is one of many ways of making a top down run cycle. I chose this specific way because it's usually how I work and because it's the simplest way I could think of.
I usually focus on the 3 jump f...
2016-10-17 17:42:14 +0000 UTC
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Noise reduction was the most voted topic! I expanded on the topic, and it ended up pretty complex and since I also explained other stuff I called this one pixel art Fundamentals 1.
S...
2016-10-10 21:37:24 +0000 UTC
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Hello again!
People seem to really want a walk/run tutorial, so here's one! Walk/run are very complicated animations so I did my best to come up with the simplest run I could. My plan is to make mor...
2016-10-03 15:03:42 +0000 UTC
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Here's a quick tip on attack animations, answering a question made by Cam
"How would you approach ...
2016-09-29 04:34:03 +0000 UTC
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The $150 goal was just reached! Thank you so much!
The plan from now on is: every Monday I'll post a gif-tutorial about pixel art and other gamedev stuff. If I get some extra time I might pos...
2016-09-28 22:33:11 +0000 UTC
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Every time I have to animate complex systems like smoke, splashing water, or fire, I try to break the system down to small parts and then I animate those parts individually.
Thinking of how a whole ...
2016-09-26 13:42:18 +0000 UTC
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This one's a little more complicated, about how to make a minimal attack animation.
With an attack animation one of the most important things to do is to make sure that the player feels the inpu...
2016-09-24 01:06:56 +0000 UTC
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This is a basic shine animation tutorial. As you can see the important thing is the timing, the frame 3 is used to skip most of the area you want to shine.
You can use a simple shine like that, or a...
2016-09-24 00:55:27 +0000 UTC
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