FINALLY I managed to start working on this one π
I spent more than I thought it would take getting used to daz (and also πΈπΈπΈ because quite literally everything is a paid asset...
2024-02-18 14:44:26 +0000 UTC
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Hi all, I'm currently exporting the models for the next animation πππ (it will be out by the end of Feb or so, as always the access is granted to whoever supported during ...
2024-02-11 22:53:50 +0000 UTC
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Lol the site's bugged out, I cannot paste anything in the body of the post ahah
Okkk it took a bit, once again it's the refining work that screws the schedule ahah
Right now I upl...
2024-01-31 19:59:22 +0000 UTC
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The new animation will be out later today (31th Jan) βΊοΈ
I'll upload the files as soon as they render, again remember to save the link or write me if you have troubles π€
2024-01-31 01:56:31 +0000 UTC
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So, most of the animation process is complete (face, physics, audio, 2nd camera and POV remaining)
It's 2 minutes fyi :)
As usual, "cosplays" are basically a color pattern change and so...
2024-01-26 15:13:15 +0000 UTC
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Ok people, we're approaching the end of the scene :) Below I'll post 2 pics (one is the scenario's reference, the 2nd is a bonus)
SCENARIO:
Whatever you ...
2024-01-20 15:17:20 +0000 UTC
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1 minute in :)
SCENARIO:
You were cought off guard: now you're trapped in an unexpected situation. Is she serious? She probably is. But what to do?
1...
2024-01-17 12:07:26 +0000 UTC
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Ok, we're 15 secs in already :)
I will try to implement more structured dialogs as a rehearsal for the next month. Different solutions will probably be tested, right now I'll go for an ibrid ...
2024-01-14 15:30:50 +0000 UTC
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Hi all again, tomorrow I'll begin working on the initial scene.
As I mentioned, this one will be a little different from the others: you'll control Robin (via polls), and Batgirl will reply f...
2024-01-13 19:43:50 +0000 UTC
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EDIT: Pov added (it wasn't meant to be a Pov vid so some hand movement might look off, nothing terrible tho)
Here it is :)
I made this one mostly to test the cloth modifier as π
....
2024-01-10 20:13:18 +0000 UTC
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Little update, I'm currently rendering. It's about to take 10 straight hours per version π³β
Next week I'll rig Robin and I'll prepare the scenario for the "interactive" stuff vs Batgirl<...
2024-01-05 16:07:56 +0000 UTC
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Hi all, I tried rushing it but couldn't make it π©β
Everything is done but the new physics' simulation, which requires a bunch of adjustments. As soon as I get a fine result I'll render. ...
2024-01-02 11:36:26 +0000 UTC
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Okeh, basically it's mostly done but for a few things and a new stuff I wanna implement (hoping everything works out, simulations are always a pain βπ€§β)
I'm not sure I can do a n...
2023-12-26 19:24:49 +0000 UTC
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30 secs in, it's not easy to work with these 2 rigs π₯΅
I'll solve the clothes' spots problem in the final stage of the work, with a mask modifier or some shape keys
I got struck by so...
2023-12-22 18:45:32 +0000 UTC
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Well it's not been easy finding models that wouldn't have looked out of place πβ It came up such an unusual deck.
RULES: most voted=direct win
Here's Peach
2023-12-19 19:21:49 +0000 UTC
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Here we are, new vid :)
I also adopted new techs, since I'd like to bring the whole project to a "professional" (iper mega lol, but I mean, videogame companies ain't that far off, π½β-wis...
2023-12-16 20:39:37 +0000 UTC
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Hi all, two-three days to go for the next anim π
Peach won π€·β Now I'm downloading the models, but I do think the "nintendo-ish" version will give some troubles rendering in...
2023-12-13 13:15:47 +0000 UTC
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First camera done, most probably it will come out next week :)
It's about 1.10 min, lots of cool moves. I really enjoyed animating that one (also, I started using a new tech, I do believe cha...
2023-12-08 17:43:56 +0000 UTC
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50 secs in, it will be 1.20 or more.
It's still the first phase, so yeah, bery rough material still
I'm gathering all the requests and ideas, so tomorrow I'll start the poll ...
2023-12-03 17:06:04 +0000 UTC
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New month, new project π₯±βπ₯±βπ₯±β
As aforesaid, it's a commissioned job, but I also pretty much enjoy the ehm...context.
Gonna be cooool I guess (I hope)
Tom...
2023-12-01 21:21:57 +0000 UTC
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Here's to you :)
I think this is my best work yet, technically speaking . I guess animation-wise there have been visible improvements, mostly aimed to make the characters more alive (well, eh...
2023-11-28 20:10:24 +0000 UTC
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It took more than expected to find a not-memory-devouring Fortnite map ahah
Anyway, only smaller physics simulations, blush and 2 cameras remaining, it will be out in a very few days
2023-11-25 14:18:51 +0000 UTC
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Only minor things and audio remaining, so it's POLL TIME (oh, before I forgot: first week of the next month the community vid POLL will come back β¨β¨ββ¨ββ...
2023-11-24 16:58:36 +0000 UTC
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Yeah I've already finished making the base layer of the animation. It's 1.20 mins more or less.
I'm in love with these models πΌβ the rig is perfect and materials are sooo cute...
2023-11-21 16:12:50 +0000 UTC
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Soooo here's a shorter animation I wish to finish in 2 weeks or so. It will be fortnite style, mega lol.
Scene is a placeholder, it should take place somewhere in the Fortnite map π«
2023-11-20 22:37:27 +0000 UTC
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Sooo here we go again
NOTES: I couldn't make an alt camera because ALL THE LIGHTS happened to glitch if I changed positions (due some parenting issue), so I made 2 alternative version insted ...
2023-11-17 21:58:25 +0000 UTC
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Hi all, my pc got stuck during a win update (LOL) and couldn't recover until now, so I'm a little late. I managed to finish working on the last animation, 5000 frames, it's 40 gb of pngs. It will t...
2023-11-15 17:08:26 +0000 UTC
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Ahw man nearly done but these fights takes soooo much longer π€βπ€β
Basically remaining are some details (hands to add variety, floor constraint for his shoes), facial animation, alt ...
2023-11-12 17:58:53 +0000 UTC
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-Sooo I'm about to finish I v H, only one pose remaining. Still some work to do, mostly polishing. Then camera, physics and audio. It's over 3 min, most compelx piece I've ever done. Ohu, 2 things:...
2023-11-09 21:07:54 +0000 UTC
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Nearly finished the first animation shot. Right now it's 2.30 min, whole fight will probably count over 3 min. As usual, all the little, secondary animations/adjustments are still to do.
...
2023-11-08 00:20:59 +0000 UTC
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