In this video, I elaborate about the limitations of the game's current character models, and how I'd like to improve them in the future. I showcase other models that have a level of flexibility / customization / overall quality that I'd like to match in the future. I provide some examples of the type of art style that I'm imagining for the game, and the reasoning for why that type of art style would be preferable. I explain what type of video I plan to upload between now and the next "new big feature" video. I also decapitate Osana!
Michelle Transou
2017-09-27 01:52:43 +0000 UTCYandereDev
2017-06-15 19:20:04 +0000 UTCLegendary
2017-06-15 08:03:20 +0000 UTC