A lightweight and simple framework which fixes some inconsistency and minor bugs of leveled lists containing armors, clothings or headwears in Fallout 4.
Besides, it also expands the leveled lists for more NPCs and hence contributes to more varied leveled list injection. Without other injection, this framework barely changes what NPCs wear by itself.
Generally this framework can be considered as a bug fix mod and optionally serve as a modder resource.
Fallout 4 basegame + Automatron + Nuka World + Far Harbor.
If you are using any outfit replacer mods (such as Look At Me - Institute Edition), then let them overwrite my esp so they will take effects.
If you are using any DLC item distribution mods (such as DLC Leveled List Integration and Rebalance), then let them overwrite my esp so they will take effects.
For bug fix mods like Infamous's Combined Tweaks and Changes or outfit mod which has hard-edit leveled lists like Eli's Armour Compendium, let mine overwrite them.
Fixes regarding leveled lists of armors, clothings and headwears from Unofficial Fallout 4 Patch, Leveled Item Framework (LIF) and Infamous's Combined Tweaks and Changes are mostly forwarded.
Fixes from Wastelander Outfit UFO4P Patch are forwarded. Therefore, the Settlers will use the correct leveled list for their outfits. You don't need that mod if you use mine.
Fixes from Randomized Diamond City Guard Outfits are forwarded. Therefore, the Diamon City Security will use all the possible armor pieces from basegame instead of only a few. You don't need that mod if you use mine.
Moved global "Chance None" for a leveled item form to each of its "leveled list entries". Therefore, newly injected items will not be affected by the global "Chance None" value and hence have more control over item spawning chance.
Added flag "Calculate from all levels <= player's level" to most apparel leveled lists where suitable. Therefore, newly injected items can be given a different spawning level other than 1.
Corrected and rearranged the leveled lists regarging clothings, headwears and armors for Container, Vendor Shops and Loots. Therefore, newly injected items will have higher chance to appear alongside vanilla ones.
Fixed outfit leveled list for Railroad NPCs with flag "Calculate from all levels <= player's level". But it doesn't affect vanilla progression. As a result, newly injected items will continue to spawn randomly and will not be overwritten by vanilla higher spawning level items.
Fixed outfit leveled list for BoS Soldier NPCs with flag "Calculate from all levels <= player's level". But it doesn't affect vanilla progression. As a result, newly injected items will continue to spawn randomly and will not be overwritten by vanilla higher spawning level items.
Fixed outfit leveled lists for Raider and Raider Boss NPCs with flag "Calculate from all levels <= player's level". But it doesn't affect vanilla progression. As a result, newly injected items will continue to spawn randomly and will not be overwritten by vanilla higher spawning level items.
Fixed outfit leveled lists for Gunner and Gunner Boss NPCs with flag "Calculate from all levels <= player's level". But it doesn't affect vanilla progression. As a result, newly injected items will continue to spawn randomly and will not be overwritten by vanilla higher spawning level items.
Fixed obsolete outfit leveled list for Far Harbor NPCs. Now they will choose outfits from a mix of basegame and far harbor ones.
This mod adds several new leveled lists intended for more options when adding leveled list injection. It mainly focuses on those respawnable NPCs, so most unique or named NPCs will not be affected.
LL_Clothing_InstituteCourser_Any
Note: Final outfit leveled list for "Institute Courser" NPCs. Accepts any outfits.
LL_Clothing_InstituteDivision_Any | LL_Clothing_InstituteJumpsuit_Any | LL_Clothing_InstituteSciAdv_Any | LL_Clothing_InstituteSciBio_Any | LL_Clothing_InstituteSciFacilities_Any | LL_Clothing_InstituteScRobotics_Any | LL_Clothing_InstituteScSRB_Any | LL_Clothing_InstituteWorker_Any
Note: Final outfit leveled list for Institute NPCs. Accept any outfits.
LL_Clothing_DCGuard_Underarmor
Note: Underarmor leveled list for "Diamond City Guard" NPCs. Only accepts underarmor which will spawn with other armor pieces.
LL_Clothing_DCGuard_Any
Note: Final outfit leveled list for "Diamond City Guard" NPCs. Accepts any outfits.
LL_Armor_DCGuard_RArm | LL_Armor_DCGuard_LArm
Note: Arm armor pieces leveled lists for "Diamond City Guard" NPCs. Only accepts armor piece with correct biped slot. No legendary loot pool.
LL_Armor_DCGuard_Headwear
Note: Headwears for "Diamond City Guard" NPCs. Only accepts headwears. They will spawn with underarmor and armor pieces.
LL_Clothing_CaravanGuard_Underarmor
Note: Underarmor leveled list for "Caravan Guard" NPCs. Only accepts underarmor which will spawn with other armor pieces.
LL_Clothing_CaravanGuard_Any
Note: Final outfit leveled list for "Caravan Guard" NPCs. Accepts any outfits.
LL_Armor_CaravanGuard_Torso | LL_Armor_CaravanGuard_RArm | LL_Armor_CaravanGuard_LArm
Note: Arm and torso armor pieces leveled lists for "Caravan Guard" NPCs. Only accepts armor piece with correct biped slot. No legendary loot pool.
LL_Clothing_BoSPilot_NoHelmet
Note: Final outfit leveled list for some "BoS Pilot" NPCs. Accepts outfits without headwears.
LL_Clothing_BoSPilot_Any
Note: Final outfit leveled list for some "BoS Pilot" NPCs. Accepts any outfits.
LL_Clothing_BoSSoldier_NoHelmet
Note: Final outfit leveled list for a few "BoS Soldier" NPCs. Accepts outfits without headwears.
LL_Armor_BoSScribe_Science [LVLI:0016BAD1] | LL_Armor_BoSScribe_Field [LVLI:0016BAD2] | LL_Armor_BoSScribe_Engineer [LVLI:0016BAD0]
Note: These leveled lists are vanilla ones and now they can be used without any problem. They are final outfit leveled lists for most of "BoS Scribes". Accepts any outfits.
LL_Clothing_Vault81Security_Underarmor
Note: Underarmor leveled list for "Vault 81 Security" NPCs. Only accepts underarmor without headwears which will spawn with other armor pieces.
LL_Headwear_Vault81Security_Any
Note: Headwears leveled list for "Vault 81 Security" NPCs. Only accepts headwears. They will spawn with underarmor and armor pieces.
LL_Armor_Vault81Security_FullSet
Note: Armor set leveled list for "Vault 81 Security" NPCs. Only accepts [41][42][43][44][45] biped slot(s) or their combinatoin. No legendary pool.
LL_Clothing_Vault81Security_Any
Note: Final outfit leveled list for "Vault 81 Security" NPCs. Accepts any outfits.
LL_Clothing_Vault81Citizen_Any
Note: Final outfit leveled list for "Vault 81 Citizen" NPCs. Accepts any outfits.
DLC01LL_Clothing_Raider_Underarmor
Note: Underarmor leveled list for Automatron "Rust Devil" NPCs. Only accepts underarmor without headwears which will spawn with other armor pieces.
DLC04_LL_Clothing_Trader_Any
Note: Final outfit leveled list for Nuka World "Trader" NPCs. Accepts any outfits.
DLC04_LL_Clothing_Trader_NoNeck
Note: Final outfit leveled list for Nuka World "Trader" NPCs. Accepts any outfits without [50] biped slot.