Good morning everyone,
Due to reasons, it's been a while since the last post due to reasons, but what better way to come back than with just a whole exclusive pre-release for you all to enjoy...
2024-11-07 03:51:41 +0000 UTC
View Post
G’day all,
It’s a little overdue but it’s progress report time so let's quickly recap where we’re at with things.
NIArms Major Release
Last ...
2024-04-02 05:53:32 +0000 UTC
View Post
G'Day and Happy Holidays to you all.
A little treat for you all while I take a well-needed break over Christmas - the Phase 1 Milspec AR15s Pre-release build (with the intent to finish up the...
2023-12-18 17:00:16 +0000 UTC
View Post
G'Day everyone.
It's been a little bit of an overdue post but It thought it'd be good to get everything on the same page.
So, the L4 Brens went out, to much my own relief, until I saw t...
2023-10-10 10:12:18 +0000 UTC
View Post
G'day everyone,
Time to bring everything up to date for everyone on the state of things.
Apparently I haven't done a proper one of these in a little while, so... y'know.. let's fix that...
2023-03-13 13:36:09 +0000 UTC
View Post
G'day all, welcome to 2023 - hope the new year is treating you all well.
Let's get right into it shall we? Bren L4.
So, where'd we leave off?.. oh, all the way back there. W...
2023-01-12 07:56:12 +0000 UTC
View Post
G'Day all and a Happy Holidays to you all.
So, this'll likely be the last post of the year - Christmas is fast approaching and with it, time off work. There's exciting stuff on the...
2022-12-16 09:20:13 +0000 UTC
View Post
G'Day all, regular check in time.
Not a lot to show in work this fortnight, largely because I was busy with [ahem] the other project, so consider this me swit...
2022-11-28 12:22:03 +0000 UTC
View Post
G'day everyone,
So, here's the news- I'm deep in the making of the SCAR release video. Deep Deep. Like, the allocation for extra story, narrative and animation might...
2022-10-28 12:34:06 +0000 UTC
View Post
G'Day all,
So, progress to report -
The remaining tasks on the SCAR release are now done. Icons, missing strings, missing variants, missing magazines (SCARL STANAG mag), that sort...
2022-09-20 07:10:59 +0000 UTC
View Post
Alright here we go -
FN SCAR Pre-release build
Not for public distribution
Features
- SCAR ...
2022-08-16 17:14:02 +0000 UTC
View Post
G'day again, I guess I'm a little late on the posting of this one, but I'll hope you'll forgive me, I managed to neatly clean up a whole task to report, on my end that makes things simpler for the ...
2022-07-20 05:27:06 +0000 UTC
View Post
G'day erryone.
So, we're into the back 9 of texturing here, and we're pushing right through. So , let's get into it.
First, I had a bunch of .30 Cal suppressors done for the ...
2022-06-29 06:21:33 +0000 UTC
View Post
G'dayy
So, we left off in animating, and two things I'd neglected suddenly came back to mind-
1- Grenade Launcher animations (AGC and EGLM)
2- Edge cases (EGLM trigger assembly making r...
2022-05-30 04:42:32 +0000 UTC
View Post
G'day all
Fortnight over, got a whole bunch of stuff to talk about.
So, when I last posted, we were getting to the meaty end of texturing, and I took a break to get more tec...
2022-05-13 17:14:07 +0000 UTC
View Post
G'day all,
Don't feel like the old format was working for me, so I'm shaking things up and trying something different- doing these in shorter form, faster.
So, he...
2022-04-28 15:46:56 +0000 UTC
View Post
So, once again I've been a little lax on the updates, But it's been a pretty hectic year. SOG Prairie Fire came out, An Update for it came out, and I'm still doing stuff for Prairie Fire, and ...
2022-04-13 15:20:40 +0000 UTC
View Post
Okay, so I need to do a bit of housekeeping while I remember -
There is an NIArms Discord. IF you have Discord linked to your patreon account , you in theory should have been punt...
2021-07-31 09:54:52 +0000 UTC
View Post
G'day everyone ,
It's been a while, but it's time to do a write up of what I've been working on. So Let's get it started.
Pre-releases, Major NIArms update and Miscellany
So a f...
2021-05-25 09:35:01 +0000 UTC
View Post
G'day everyone. It's been a little overdue that I do one of these, so without further ado, let's get into it. If you'd just like to check the images of everything - you can find an album of this po...
2020-10-27 16:32:30 +0000 UTC
View Post
G'day everyone,
Time for the Sitrep, a little overdue, but that's sadly just the tempo I've been at during Early 2020. So, let's go Top-Down, instead of breaking it down by project, we're goi...
2020-03-04 09:23:32 +0000 UTC
View Post
Hi everyone, this isn't a regular full depth post, because it's holidays and even I am taking them off mostly, so I'll be quick-

We're ...
2019-12-29 13:19:28 +0000 UTC
View Post
Hey everyone, so before I get into filing you all /recapping how the last few months have been, I kind of just want to start off by kind of borrowing into Patreon's internal branded hashtag event.....
2019-11-21 13:15:52 +0000 UTC
View Post
Ahoy everyone,
Running a bit late this month with the report, but some exciting things are happening that I wanted to be 100% were sure things before I start running my mouth. Without any furthe...
2019-08-31 05:52:53 +0000 UTC
View Post
G'Day everyone, time for another progress report. Got a fair bit of ground to cover, so let's start with the area that's not got any images to show off - The Johnson LMG.
Since last report, n...
2019-07-01 12:41:20 +0000 UTC
View Post
Apparently Arma's getting Alliums, which is great because I've always wanted Garlic Bread in my MilSim.
Jokes aside, getting back into the old polygon crafting rhythm after a few m...
2019-05-27 05:54:53 +0000 UTC
View Post
Hey everyone, hooboy has it been a while, and you probably are wondering what exactly the hell I've been up to.
Short answer, since Jan 1, it's been 100% work on patching the enti...
2019-03-14 07:45:35 +0000 UTC
View Post
Ahoy there,
Well it took a week longer than anticipated, but we're finally here- C96 Preview Build.
Now, as a disclaimer this isn't the final build, there's a couple things still ...
2018-12-15 07:38:11 +0000 UTC
View Post

As a little extra, an additional thanks I must extend to Blutze, Robalo, and the Codekeepers of the Github. I ...
2018-11-20 16:28:41 +0000 UTC
View Post
Hey everyone, we're back into the polygon mines again, so without further ado let's begin the summary recap of how things are.
C96: Texturing
Yep, it's certainly getting textures....
2018-10-12 05:16:08 +0000 UTC
View Post