NokiMo
Gojulas
Gojulas

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Dev notes 2

After some weeks of work but without updating, I found out some patreons left with a justified reason. Sorry my lovely patreons. I just don't update anyone for no reason. I been continuously working on this project as always, pretty much every day. I really need to stick to a schedule of updating this page. I have says this before but now I lost people here (Or at least I think it was for this reason). 

I also have to acknowledge this text is only here because I was punished and I'm doing this for a direct loss, not because I just should update more often

But enough about me and my insecurities. The project is going strong as always so let's talk about it 

I been focusing on only doing sketches for the CGi and animating only the outlines in the case of the sprites, in time I'll select the one that look good or fit the script more and continue with them. The live2d models took me one month, that was march. This month was sketches, sprites and some days working on the script. 

Lets see the sprites and the conceptual art for them 



Bad designs were covered for your eye safety

So been thinking on doing like a progression of an full creature for the shitter enemies and scale the "progression" towards a fully grown gal that should be treated like a mini-boss or boss itself.

Keep in mind the hardest and slowest part of animating are the outlines, I think (?)

 

These ones took me like a week but mostly work during calls so I was kinda distracted lol

The minigame is what most needs attention from me currently. Aside from the script itself, sprites should delay me the most so I'm cutting corners with them for the foreseeable future. About 15 to 18 enemies should be a decent amount to have for a first chapter, so expect some or most of them to not have colors at the first release 





And here we have the reveal of the new characters with their simple live2d animation





Their personalities should remain secret until chapter one is released. These characters are support of the main cast. These models are "softly" animated. So the pose will remain the same or something similar. These character will also get more outfits as time passes but they will not get their individual routes as the main cast

So what about next month?

Next month I'll continue to work some more on the script then I should shift my attention to the programming side and publish some beta builds for everyone here showcasing some more features like status ailments, more enemies and abilities you saw here. Also a little improvement on how the game displays the animations and moves them.

So expect some more builds for the beta, for all branches. 

We also get linux branch too! Woooo!

So tell me in the comments which character you like the most? How is the progress going overall? Do you like the big sketch with all characters? that one should be for advertisement purposes, like a banner.

Alright. Next month I should, for all reasons, make more noise than this one. My growth in following was actually negative in April. 

Thanks for supporting me and see you all next time!


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