Hey everyone, in this video, we'll implement abilities can boost the power of certain types of moves. We'll implement abilities like Tough Claws, Strong Jaw, Iron First, etc.
2025-12-27 11:51:19 +0000 UTC
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Hey everyone, in this video, we'll implement abilities that inflict status conditions when a Pokemon is hit with a move that makes contact. We'll implement abilities like Static, Poison Point, Flam...
2025-12-14 16:43:01 +0000 UTC
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Hey everyone, in this video we'll continue the implementation of abilities and implement abilities that can prevent the pokemon from inflicting certain status conditions. We'll implement abilities ...
2025-12-07 05:12:01 +0000 UTC
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In this video, we'll implement that prevent stat loss. We'll be implementing abilities like Keen eye, Hyper cutter, Clear body, White smoke, etc.
2025-11-16 18:20:42 +0000 UTC
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In this video, we’ll add abilities like Guts, Marvel Scale, Quick Feet, and Compound Eyes that boost stats such as Defense, Speed, and Accuracy.
2025-10-27 17:15:34 +0000 UTC
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Hey everyone, in this video, we'll start the implementation of abilities and we'll implement abilities like blaze, overgrow, torrent, etc. that can modify the attack stat of the pokemon.
2025-10-17 15:20:05 +0000 UTC
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Hey everyone, in this video we'll fix the following edge cases in double battles:
Hey everyone! In this video, we’ll address some edge cases in Double Battles. Currently, if we start a double battle with only one Pokémon, or if one of our Pokémon faints during the battle, it...
2025-08-15 13:34:21 +0000 UTC
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Hey everyone, in this video, we'll create editor tools to improve the Level Design & Testing Workflow
2025-06-19 13:52:59 +0000 UTC
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Hey everyone, in this video, we'll implement Multi-Hit Moves. So this will allow us to create moves like Fury Swipes, Double Kick, etc that hits the opponent multiple times.
2025-06-02 12:54:40 +0000 UTC
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In this video, we'll continue the implementation of weather conditions and add effects like Rain, Harsh Sunlight, etc., which can increase the damage of certain types of moves. We'll also implement...
2025-05-17 21:51:36 +0000 UTC
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Since some of you were having trouble testing the project files, I’ve put together a short video to help you out.
2025-05-13 09:23:29 +0000 UTC
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In this video, we'll implement weather conditions. We'll implement it so that we'll be able to assign different weather to different map areas, and when a battle starts from an area, it will have t...
2025-05-11 12:39:42 +0000 UTC
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In this video, we'll improve the implementation of Status Conditions. Right now, when a pokemon takes damage from a status condition, we won't be able to play animation or sound effects since we ca...
2025-03-06 13:03:36 +0000 UTC
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Hey everyone, In this video, we'll complete the implementation of double battles. We'll fix all the edge cases in double battles and we'll modify the trainer script so that some trainers can have s...
2025-01-29 19:26:41 +0000 UTC
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Hey everyone, In this video, we'll fix few edge cases that we have in the double battles. We'll complete most of the functionalities in double battles by the end of this video.
2025-01-16 13:56:20 +0000 UTC
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Hey everyone! In this video, we’ll be implementing target selection state that enable players to choose and attack different targets during double battles
2025-01-05 08:06:54 +0000 UTC
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Hey everyone, in the previous video, we changed the architecture of our battle system so that it can support multiple units. In the video, we'll start implementing double battle using our new archi...
2024-12-11 16:08:46 +0000 UTC
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Hey everyone, In this video, we'll refactor the architecture of our battle system to support battles with multiple units, and in the next video, we'll implement Double Battles using our new archite...
2024-11-29 13:37:38 +0000 UTC
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Hey everyone, in this video we'll look at how NPCs to our game and how to make them walk around the scene using waypoints.
You can get the complete project files of this course here: <...
2024-10-24 09:00:48 +0000 UTC
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Attached below are the complete project files for my 3D Pokemon like RPG in Unity course. You can Download the "RPG 3D Project Files.zip file" attached below,...
2024-10-24 07:30:43 +0000 UTC
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Hey everyone, in this video we'll look at how to add effects to the moves of the pokemon. I'll also show you can get lots of effects for free and how to make them URP compatible.
2024-10-05 16:53:39 +0000 UTC
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Hey everyone, in this video we'll make pokemon follow the player. We'll use NavMesh to make the pokemon traverse the environment without bumping into obstacles.
2024-07-03 06:00:53 +0000 UTC
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Hey everyone, in this video we'll look at how to add animations to our pokemon. We'll make the battle much more interesting visually by using animations.
If you want to dump the models...
2024-06-15 15:53:08 +0000 UTC
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Hey everyone, in this video, we'll look at how to make the pokemon faint when the HP becomes zero and how to end battles.
2024-06-01 06:54:39 +0000 UTC
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Hey everyone, In the previous video, we made our Pokemon perform moves in battle, in this video we'll improve upon that. We'll make the enemy pokemon attack us back, we'll show dialogues when perfo...
2024-03-11 14:01:31 +0000 UTC
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Hey everyone, In the previous video, we implemented the move selection state that will allow the player to select a move to perform. In this video, we'll make the player pokemon perform the move se...
2024-01-29 12:01:42 +0000 UTC
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Hey everyone, in the previous video, we created a Generic Selector with which we can handle all the selections in our game. So in the video, we'll use it to handle move selection.
2023-11-12 19:54:03 +0000 UTC
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Hey everyone, in this video, we'll implement a Generic Selection System that will allow us to handle all sorts of selection in our game, and we'll use this system to implement move selection in the...
2023-10-03 19:34:32 +0000 UTC
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Hey everyone, in this video, we'll create the Battle UI for selecting action and moves from the battle. We'll also create a separate State Machine for handling the states inside the battle.
2023-10-03 19:32:02 +0000 UTC
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