In this video, we'll improve the implementation of Status Conditions. Right now, when a pokemon takes damage from a status condition, we won't be able to play animation or sound effects since we can only add text to the StatusChanges queue. In this video, we'll change it so that we can add different types of status changes like Damages, StatBoosts, etc.
Fadly
2025-04-26 07:21:21 +0000 UTC