NokiMo
gamedevexperiments
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Make A Game Like Pokemon in Unity | #134 - Improving Status Conditions

In this video, we'll improve the implementation of Status Conditions. Right now, when a pokemon takes damage from a status condition, we won't be able to play animation or sound effects since we can only add text to the StatusChanges queue. In this video, we'll change it so that we can add different types of status changes like Damages, StatBoosts, etc.

Make A Game Like Pokemon in Unity | #134 - Improving Status Conditions

Comments

There is a bug in party screen in battle mode. The pokemon HP is not updated. I hope you fix it soon.

Fadly


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